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salvesalvino

New Member
Aug 12, 2018
3
1
You should put a limit of only one card copy in the council, otherwise a deck like the following is too OP: 38,38,38,23,23,23,16,16,16,6,6,6,6,30,36,36,44,44,19,12,12,12,12,11,11,11,10,10,37,37
You would spend the first 2 turns putting the lifebringers in the support area then go ahead and draw all the cards of your deck while overwhelming the opponent with high cost cards with any of the damage you get in the early game nullified by vineyard
 
  • Red Heart
Reactions: Satori6

Satori6

Game Developer
Aug 29, 2023
378
691
Someone might've mentioned it already, but "Eromancer" is a dev with a rather bad rep around these parts (though shockingly a bunch of people still pay him). Might've shot yourself in the foot by picking that name.
Yeah, I did a search for the name before picking it and only found some random abandoned games. Then I found that someone was using that name. haha

But it doesn't matter; this is a tutorial project that I'm doing for myself. I honestly don't care if the player base consists of 10 or 10,000.
 

Satori6

Game Developer
Aug 29, 2023
378
691
Bug: for modded cards, the code in free play is checking for a file at Eromancer/mods/cards/<mod name>/img/<img name> . Deck Builder expects these images at Eromancer/mods/<mod name>/img/cards/<img name>

Following the modding guide, images show up in the Deck Builder just fine, but fail to load in free play
Thank you! I'll look into it.
I'll see if I can find some free time this weekend, else it should be fixed by Monday.
 

Satori6

Game Developer
Aug 29, 2023
378
691
You should put a limit of only one card copy in the council, otherwise a deck like the following is too OP: 38,38,38,23,23,23,16,16,16,6,6,6,6,30,36,36,44,44,19,12,12,12,12,11,11,11,10,10,37,37
You would spend the first 2 turns putting the lifebringers in the support area then go ahead and draw all the cards of your deck while overwhelming the opponent with high cost cards with any of the damage you get in the early game nullified by vineyard
Yeah, there's a couple of decks that are OP right now, but that won't be a problem once more factions are introduced - ie; this patch. :)

Other factions will have way stronger cards: Lifebringers are mostly there to try and make pure vanilla factions usable. If they are too broken, I can easily change their rarity and limit them to 1 or 2, although I don't think that will be needed once properly strong decks are included.
 

Satori6

Game Developer
Aug 29, 2023
378
691
Bug: for modded cards, the code in free play is checking for a file at Eromancer/mods/cards/<mod name>/img/<img name> . Deck Builder expects these images at Eromancer/mods/<mod name>/img/cards/<img name>

Following the modding guide, images show up in the Deck Builder just fine, but fail to load in free play
Here's a quickfix:
I also edited the way that the overrides were loaded - previously they were only being loaded if the rest of the mod was also being used.

Thanks for reporting it! Please let me know if you find any more issues.
 
  • Yay, new update!
Reactions: robinHodd
Mar 6, 2022
22
46
If I may suggest, adding a lazier way to add new character cards (specific page for making these, with click-to-choose drop boxes, fields that require to simply type in info/number, etc.) would be really nice. Might encourage more people to give it a try (or simply make the process more straightforward and faster).

Sad to see that the reception was abysmal, from what I've gathered - due to the graphics. I am the prime AI CG hater, yet I do understand that it never was the point of your game. Unlike the customizability and "add your own deck and have a blast" kind of approach.
In any case, good luck with your project. Cheers.
 
  • Red Heart
Reactions: Satori6

Satori6

Game Developer
Aug 29, 2023
378
691
If I may suggest, adding a lazier way to add new character cards (specific page for making these, with click-to-choose drop boxes, fields that require to simply type in info/number, etc.) would be really nice. Might encourage more people to give it a try (or simply make the process more straightforward and faster).

Sad to see that the reception was abysmal, from what I've gathered - due to the graphics. I am the prime AI CG hater, yet I do understand that it never was the point of your game. Unlike the customizability and "add your own deck and have a blast" kind of approach.
In any case, good luck with your project. Cheers.
Thank you!

Yes, that's something I've considered. It'd honestly be very easy to implement, if a bit time-consuming just to write all of the items to populate the drop-down menus and adding checks to prevent invalid information for each field.
It's one of the many features that I may add some day if I don't feel like coding skills or the AI, which are what's taking the most time now.

As for the reception, it seems to come down to a few factors: yes, there's the AI art, but I also saw a poll on reddit about the kind of adult game that people liked the least, and card games was the one with the most votes, so I guess people don't care much about these kind of games. That's ok.

There's also the fact that it has a single review (from back when the prototype was released) and it's 1 star, which reduces the game's visibility.

That review originally mentioned that the game (ie; the prototype) had no story, which was the reason for the inclusion of this card:

43c.jpg

What I find the funniest is that they edited the review after that - they came back to download an update for a game that they consider awful, and then backtracked on their review after being called out. Some people are just weird. :unsure:

As a side note, I've switched to real porn for the new deck (for the upcoming update), because it's so much faster and easier than using AI art:

Untitled.png

I don't like it nearly as much as the AI art, but then again, the point of this project is for me to get good at JS, and the art generation was taking way too long.
 
1.00 star(s) 1 Vote