robin312

Active Member
Jul 6, 2023
568
1,258
if so why did you release the first part of the game?
It's author's decision. Author has a creativity freedom and no pressure from business under him/her thus author decided that release entire chapter is better than releasing a part of it.
Taking into account author's transparency about development process, speed of development, no shady business, I don't have any reason to complain

supporters are not going to pay for months of zero content i can tell you that.
to keep supporters you release small updates regularly.
You can't speak about supporters, you may only share your personal opinion
 

Raminita

Only in madness, do you find beautiful death
Moderator
GFX Designer
Donor
Jun 11, 2017
1,497
36,687
*Takes a look at chat*

Edit: So anyone else wants to take a hike like mr. youbet

PLEASE KEEP THREAD CLEAN!
 
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AdaWongLina

Newbie
Jul 21, 2021
57
628
Episode 6 - Progress Report #29
Hey everyone
Sorry for the delayed report, I've had a super busy couple of days.
Here's the progress:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 30/36
  • Renders: 42%
    • Part 1 (9:00pm): 852/852
    • Part 2 (10:00pm): 457/457
    • Part 3 (11:00pm): 250/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%

Release date estimate: August 2025
I've made some progress with renders, but not as much as I'd wished. I had to redo about 40 renders which ate up a lot of time. The issue was that the scene was overloaded with assets, which triggered a fallback on CPU during rendering. Which means render times went up from ~20 minutes to ~5 hours per render. And of course I noticed way too late :cry:. Stupid mistake that hopefully won't happen again (which I already said last time it happened, so let's hope I suffered enough to remember now :D).
For the sake of transparency I'll say that I'm currently about 200 renders behind what I planned initially a couple weeks back.
Not much else to report, except:

❤ Thank you for your support and Happy Pride ️‍❤

1749401286383.png
 

Buletti

Well-Known Member
Nov 7, 2023
1,347
1,647
Episode 6 - Progress Report #29
Hey everyone
Sorry for the delayed report, I've had a super busy couple of days.
Here's the progress:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 30/36
  • Renders: 42%
    • Part 1 (9:00pm): 852/852
    • Part 2 (10:00pm): 457/457
    • Part 3 (11:00pm): 250/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%

Release date estimate: August 2025
I've made some progress with renders, but not as much as I'd wished. I had to redo about 40 renders which ate up a lot of time. The issue was that the scene was overloaded with assets, which triggered a fallback on CPU during rendering. Which means render times went up from ~20 minutes to ~5 hours per render. And of course I noticed way too late :cry:. Stupid mistake that hopefully won't happen again (which I already said last time it happened, so let's hope I suffered enough to remember now :D).
For the sake of transparency I'll say that I'm currently about 200 renders behind what I planned initially a couple weeks back.
Not much else to report, except:

❤ Thank you for your support and Happy Pride ️‍❤

View attachment 4922109
Great thing that development is chugging along nicely regardless!

That is a nice picture btw. Where did you get that?

Cheers!
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,798
21,145
Episode 6 - Progress Report #29
Hey everyone
Sorry for the delayed report, I've had a super busy couple of days.
Here's the progress:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 30/36
  • Renders: 42%
    • Part 1 (9:00pm): 852/852
    • Part 2 (10:00pm): 457/457
    • Part 3 (11:00pm): 250/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%

Release date estimate: August 2025
I've made some progress with renders, but not as much as I'd wished. I had to redo about 40 renders which ate up a lot of time. The issue was that the scene was overloaded with assets, which triggered a fallback on CPU during rendering. Which means render times went up from ~20 minutes to ~5 hours per render. And of course I noticed way too late :cry:. Stupid mistake that hopefully won't happen again (which I already said last time it happened, so let's hope I suffered enough to remember now :D).
For the sake of transparency I'll say that I'm currently about 200 renders behind what I planned initially a couple weeks back.
Not much else to report, except:

❤ Thank you for your support and Happy Pride ️‍❤

View attachment 4922109
Still going along well despite the issue. Already (almost) halfway through part 3.:)
 
4.80 star(s) 136 Votes