Create and Fuck your AI Cum Slut -70% Summer Sale
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Vanillahater

Newbie
Mar 31, 2023
33
64
Very good game had a blast playing it some things I would love to see in the upcoming updates would be:

Cuck route: I would love to see an Evelyn and Fiona sex scene since the Yoga teasing was super hot would be super hot if they fucked while Ashe watched them hiding and jerking off to it.

Kitten/Sub route: Would love to see Stella and Layla become LI for this route it dint make sense to me why both of these are exclusive to the cuck path seeing that Ashe can become a good sub lover.

Siren/Dom route: I would love Ashe just be more dominant overall and conquer girls without stuttering by far my favorite route overall so far its been good not much to say.
 

Jafo

Well-Known Member
Oct 8, 2017
1,049
3,231

Hey everyone
This week I spent a lot of time going through the whole script again. I rewrote some stuff, polished some stuff, and scrapped some stuff . The last two days I spent creating models for the new characters and prepared some of the environments. I also made some calculations on render estimate counts.
Here are the scary numbers:
  • Writing: 100%
  • Coding: 90%
  • Environments: 20%
  • New Characters: 3/7
  • Background Characters: 0/40
  • Renders: 0%
    • Part 1 (9:00pm): 0/720
    • Part 2 (10:00pm): 0/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%
Release date estimate: June/July 2025
I expect some of you are probably quite taken aback by these numbers, particularly the release date estimate. As I've been hinting at for the last couple weeks, this episode is gonna be massive. Not only that, the scenario at a big house party brings some technical challenges with it.
I debated for a long time, if I should:
  • scrap big parts of this episode and basically go against what I had in mind for this party. I sketched out some ideas on how to keep the most important parts of the story and get rid of the rest, reducing the size drastically. But I just felt that this wouldn't do the scenes and characters justice.
  • or: split the episode in two. This also just left a bad taste in my mouth. I would have to arbitrarily cut it in half at a random spot, and deliver a first episode that would certainly feel unfinished. The party was always meant to be one big event, and splitting it up just for the sake of impatience didn't feel right.
So in the end I decided against both these things, and instead biting the bullet and create this one huge episode.
I hope y'all are patient enough to endure this long time with me. I know that personally, the development time for this episode is beyond the limits I initially set for myself. What I can guarantee you, is that Ep. 7 and after will be again a lot shorter than this one, more streamlined, and closer to the ~4 month development time per update I strive for .
You can look at Episode 6 as somewhat of a season finale. You'll have a ton of different options on how this party plays out, there are a lot of things that culminate and resolve here, some new beginnings will open up, and of course... it all ends with a bang .
I am currently still working on character models. First I'll finish creating all or most of the important new additions and update existing characters with new outfits for the occasion. Afterwards I'll take some time to create people to fill out empty spaces in the background. While the important new characters will take some time each (~2-4 hours per character), the background characters will be done in a "rapid fire" way (10-15 minutes per character). I'll also need to finish most of the environment before I can start with actual renders.
I can't wait to finally start doing renders again. Usually the writing is the most fun part for me, but with this episode it eventually started to get pretty exhausting. I'm happy to be back at mindlessly posing sexy girls in DAZ Studio . I'll also be a bit more around in Discord to chat if you're interested to join ( ).
❤ I wish you all a nice weekend! Thanks for the support! ❤
 

Jafo

Well-Known Member
Oct 8, 2017
1,049
3,231
Oof. 5-6 months isn't nothing, but the dev has done so well I'll trust them on this.

Can't say I won't be jonesing though.
I know the wait is long. But the dev has also three branches to fill. And look at BAD. That takes 14 months for an update. So this is not too bad.
 
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pitao

Well-Known Member
May 18, 2023
1,212
1,591
I know the wait is long. But the dev has also three branches to fill. And look at BAD. That takes 14 months for an update. So this is not too bad.
For me it seems normal, it is planned over 3k renders and for sure a lot of coding and testing to make sure the branches work well. Yeah ok the game has no animations and those usually take long but we talking here about a solo developer (if I am mistaken please correct me) while the game you mentioned I'm pretty sure there is a large team behind it and only take that long because that dev is crazy and want over 7k renders and hundreds of animations with freeroams and lot of other things that take time to put together. Options and planning and for what I see Morrigan planned it well and communicates their planning with their subscribers and supporters.
 

tmu500

Well-Known Member
Apr 14, 2024
1,318
1,087


Hey everyone
This week I spent a lot of time going through the whole script again. I rewrote some stuff, polished some stuff, and scrapped some stuff . The last two days I spent creating models for the new characters and prepared some of the environments. I also made some calculations on render estimate counts.
Here are the scary numbers:
  • Writing: 100%
  • Coding: 90%
  • Environments: 20%
  • New Characters: 3/7
  • Background Characters: 0/40
  • Renders: 0%
    • Part 1 (9:00pm): 0/720
    • Part 2 (10:00pm): 0/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%
Release date estimate: June/July 2025
I expect some of you are probably quite taken aback by these numbers, particularly the release date estimate. As I've been hinting at for the last couple weeks, this episode is gonna be massive. Not only that, the scenario at a big house party brings some technical challenges with it.
I debated for a long time, if I should:
  • scrap big parts of this episode and basically go against what I had in mind for this party. I sketched out some ideas on how to keep the most important parts of the story and get rid of the rest, reducing the size drastically. But I just felt that this wouldn't do the scenes and characters justice.
  • or: split the episode in two. This also just left a bad taste in my mouth. I would have to arbitrarily cut it in half at a random spot, and deliver a first episode that would certainly feel unfinished. The party was always meant to be one big event, and splitting it up just for the sake of impatience didn't feel right.
So in the end I decided against both these things, and instead biting the bullet and create this one huge episode.
I hope y'all are patient enough to endure this long time with me. I know that personally, the development time for this episode is beyond the limits I initially set for myself. What I can guarantee you, is that Ep. 7 and after will be again a lot shorter than this one, more streamlined, and closer to the ~4 month development time per update I strive for .
You can look at Episode 6 as somewhat of a season finale. You'll have a ton of different options on how this party plays out, there are a lot of things that culminate and resolve here, some new beginnings will open up, and of course... it all ends with a bang .
I am currently still working on character models. First I'll finish creating all or most of the important new additions and update existing characters with new outfits for the occasion. Afterwards I'll take some time to create people to fill out empty spaces in the background. While the important new characters will take some time each (~2-4 hours per character), the background characters will be done in a "rapid fire" way (10-15 minutes per character). I'll also need to finish most of the environment before I can start with actual renders.
I can't wait to finally start doing renders again. Usually the writing is the most fun part for me, but with this episode it eventually started to get pretty exhausting. I'm happy to be back at mindlessly posing sexy girls in DAZ Studio . I'll also be a bit more around in Discord to chat if you're interested to join ( ).
❤ I wish you all a nice weekend! Thanks for the support! ❤
Thanks for the post and keep up the great work.
 

OneWayMissile

Well-Known Member
Jul 24, 2018
1,056
1,027


Hey everyone
This week I spent a lot of time going through the whole script again. I rewrote some stuff, polished some stuff, and scrapped some stuff . The last two days I spent creating models for the new characters and prepared some of the environments. I also made some calculations on render estimate counts.
Here are the scary numbers:
  • Writing: 100%
  • Coding: 90%
  • Environments: 20%
  • New Characters: 3/7
  • Background Characters: 0/40
  • Renders: 0%
    • Part 1 (9:00pm): 0/720
    • Part 2 (10:00pm): 0/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%
Release date estimate: June/July 2025
I expect some of you are probably quite taken aback by these numbers, particularly the release date estimate. As I've been hinting at for the last couple weeks, this episode is gonna be massive. Not only that, the scenario at a big house party brings some technical challenges with it.
I debated for a long time, if I should:
  • scrap big parts of this episode and basically go against what I had in mind for this party. I sketched out some ideas on how to keep the most important parts of the story and get rid of the rest, reducing the size drastically. But I just felt that this wouldn't do the scenes and characters justice.
  • or: split the episode in two. This also just left a bad taste in my mouth. I would have to arbitrarily cut it in half at a random spot, and deliver a first episode that would certainly feel unfinished. The party was always meant to be one big event, and splitting it up just for the sake of impatience didn't feel right.
So in the end I decided against both these things, and instead biting the bullet and create this one huge episode.
I hope y'all are patient enough to endure this long time with me. I know that personally, the development time for this episode is beyond the limits I initially set for myself. What I can guarantee you, is that Ep. 7 and after will be again a lot shorter than this one, more streamlined, and closer to the ~4 month development time per update I strive for .
You can look at Episode 6 as somewhat of a season finale. You'll have a ton of different options on how this party plays out, there are a lot of things that culminate and resolve here, some new beginnings will open up, and of course... it all ends with a bang .
I am currently still working on character models. First I'll finish creating all or most of the important new additions and update existing characters with new outfits for the occasion. Afterwards I'll take some time to create people to fill out empty spaces in the background. While the important new characters will take some time each (~2-4 hours per character), the background characters will be done in a "rapid fire" way (10-15 minutes per character). I'll also need to finish most of the environment before I can start with actual renders.
I can't wait to finally start doing renders again. Usually the writing is the most fun part for me, but with this episode it eventually started to get pretty exhausting. I'm happy to be back at mindlessly posing sexy girls in DAZ Studio . I'll also be a bit more around in Discord to chat if you're interested to join ( ).
❤ I wish you all a nice weekend! Thanks for the support! ❤
Wasnt aware he was doing over 3k renders lol. Now my early march prediction is over at least it sounds like we will get a whole hour or two of content
 

pitao

Well-Known Member
May 18, 2023
1,212
1,591
Wasnt aware he was doing over 3k renders lol. Now my early march prediction is over at least it sounds like we will get a whole hour or two of content
I think I didn't done my "fast looking at the partial numbers in each of the 6 parts" math wrong right? 3460 renders to be exact by adding them carefully in my mind :p.
 
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isekaitree

Newbie
Sep 28, 2022
36
110
I don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
 

Kontralta

Active Member
Sep 28, 2023
609
707
I don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
According to the dev, each render usually takes about 30-60 minutes to process.
 

Dessolos

Board Buff
Jul 25, 2017
16,485
22,377
I don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
my only issue but this is me not being a dev or knowing shit. But for me it kind of feels odd to go what is it 3 - 4 months without any renders done. But then I guess coding and writing can take a long time idk especially during the Holiday Season but it just feels a little odd to me compared to other devlogs ive seen from some other games

i'm probably gonna skip the next update unless I hear it's good cause I hate updates that are just a party,
 

damnedfrog

Engaged Member
Nov 11, 2020
2,014
4,124
I don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
You can't just compare the pace of several indie devs just based on the renders number. There are a lot of variables which can impact how fast they can released updates.
A few that come in my mind:
  • Health issues.
  • Family issues.
  • Skills level.
  • Power and number of the rig(s) used to renders.
  • Being a perfectionist and redoing some scenes a couple of time for minor defects.
  • Having a daily job or not. Don't forget than very few indie devs earn enough from there game to lead a decent life. Most of them must have another job.
  • Having a daily job at 5 minutes walk from home vs 3 hours of public transport per day.
  • Having a daily job that required a lot of overtime vs a part time job.
  • Single vs family with kids.
  • Living like an hermit vs having a busy social life.
  • Working tirelessly with no life vs save some free time for enjoying other things.
  • And so on...
 

Ken Moreno

Member
May 16, 2017
216
397
my only issue but this is me not being a dev or knowing shit. But for me it kind of feels odd to go what is it 3 - 4 months without any renders done. But then I guess coding and writing can take a long time idk especially during the Holiday Season but it just feels a little odd to me compared to other devlogs ive seen from some other games

i'm probably gonna skip the next update unless I hear it's good cause I hate updates that are just a party,
I honestly do not know how the game went from 3 to 4 months wait period to 9 months wait period for almost the same amount of work something doesnt add up also this game has no animations those tend to take the longest to make people can make excuses all they want but unless the dev gives a reason why to me that's a red flag for sure.
 
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