Jafo
Well-Known Member
- Oct 8, 2017
- 1,049
- 3,231
hey, getting an alert from windows...should I ignore it and run the game? hasn't happened to me before.
With this game I would ignore...... False or not. I would not want to miss Ashe.....
hey, getting an alert from windows...should I ignore it and run the game? hasn't happened to me before.
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Same. Personally, I want the whole rest of the game three days before yesterday, but I can wait, even if slightly impatiently.Oof. 5-6 months isn't nothing, but the dev has done so well I'll trust them on this.
Can't say I won't be jonesing though.
Would that be a... gang bang?
it all ends with a bang .
I know the wait is long. But the dev has also three branches to fill. And look at BAD. That takes 14 months for an update. So this is not too bad.Oof. 5-6 months isn't nothing, but the dev has done so well I'll trust them on this.
Can't say I won't be jonesing though.
For me it seems normal, it is planned over 3k renders and for sure a lot of coding and testing to make sure the branches work well. Yeah ok the game has no animations and those usually take long but we talking here about a solo developer (if I am mistaken please correct me) while the game you mentioned I'm pretty sure there is a large team behind it and only take that long because that dev is crazy and want over 7k renders and hundreds of animations with freeroams and lot of other things that take time to put together. Options and planning and for what I see Morrigan planned it well and communicates their planning with their subscribers and supporters.I know the wait is long. But the dev has also three branches to fill. And look at BAD. That takes 14 months for an update. So this is not too bad.
Thanks for the post and keep up the great work.
You must be registered to see the links
Hey everyone
This week I spent a lot of time going through the whole script again. I rewrote some stuff, polished some stuff, and scrapped some stuff . The last two days I spent creating models for the new characters and prepared some of the environments. I also made some calculations on render estimate counts.
Here are the scary numbers:
Release date estimate: June/July 2025
- Writing: 100%
- Coding: 90%
- Environments: 20%
- New Characters: 3/7
- Background Characters: 0/40
- Renders: 0%
- Part 1 (9:00pm): 0/720
- Part 2 (10:00pm): 0/360
- Part 3 (11:00pm): 0/550
- Part 4 (12:30am): 0/750
- Part 5 (2:00am): 0/500
- Part 6 (3:00am): 0/600
- Music/Sound: 0%
- Testing/Polish: 0%
I expect some of you are probably quite taken aback by these numbers, particularly the release date estimate. As I've been hinting at for the last couple weeks, this episode is gonna be massive. Not only that, the scenario at a big house party brings some technical challenges with it.
I debated for a long time, if I should:
So in the end I decided against both these things, and instead biting the bullet and create this one huge episode.
- scrap big parts of this episode and basically go against what I had in mind for this party. I sketched out some ideas on how to keep the most important parts of the story and get rid of the rest, reducing the size drastically. But I just felt that this wouldn't do the scenes and characters justice.
- or: split the episode in two. This also just left a bad taste in my mouth. I would have to arbitrarily cut it in half at a random spot, and deliver a first episode that would certainly feel unfinished. The party was always meant to be one big event, and splitting it up just for the sake of impatience didn't feel right.
I hope y'all are patient enough to endure this long time with me. I know that personally, the development time for this episode is beyond the limits I initially set for myself. What I can guarantee you, is that Ep. 7 and after will be again a lot shorter than this one, more streamlined, and closer to the ~4 month development time per update I strive for .
You can look at Episode 6 as somewhat of a season finale. You'll have a ton of different options on how this party plays out, there are a lot of things that culminate and resolve here, some new beginnings will open up, and of course... it all ends with a bang .
I am currently still working on character models. First I'll finish creating all or most of the important new additions and update existing characters with new outfits for the occasion. Afterwards I'll take some time to create people to fill out empty spaces in the background. While the important new characters will take some time each (~2-4 hours per character), the background characters will be done in a "rapid fire" way (10-15 minutes per character). I'll also need to finish most of the environment before I can start with actual renders.
I can't wait to finally start doing renders again. Usually the writing is the most fun part for me, but with this episode it eventually started to get pretty exhausting. I'm happy to be back at mindlessly posing sexy girls in DAZ Studio . I'll also be a bit more around in Discord to chat if you're interested to join (You must be registered to see the links).
❤ I wish you all a nice weekend! Thanks for the support! ❤
Wasnt aware he was doing over 3k renders lol. Now my early march prediction is over at least it sounds like we will get a whole hour or two of content
You must be registered to see the links
Hey everyone
This week I spent a lot of time going through the whole script again. I rewrote some stuff, polished some stuff, and scrapped some stuff . The last two days I spent creating models for the new characters and prepared some of the environments. I also made some calculations on render estimate counts.
Here are the scary numbers:
Release date estimate: June/July 2025
- Writing: 100%
- Coding: 90%
- Environments: 20%
- New Characters: 3/7
- Background Characters: 0/40
- Renders: 0%
- Part 1 (9:00pm): 0/720
- Part 2 (10:00pm): 0/360
- Part 3 (11:00pm): 0/550
- Part 4 (12:30am): 0/750
- Part 5 (2:00am): 0/500
- Part 6 (3:00am): 0/600
- Music/Sound: 0%
- Testing/Polish: 0%
I expect some of you are probably quite taken aback by these numbers, particularly the release date estimate. As I've been hinting at for the last couple weeks, this episode is gonna be massive. Not only that, the scenario at a big house party brings some technical challenges with it.
I debated for a long time, if I should:
So in the end I decided against both these things, and instead biting the bullet and create this one huge episode.
- scrap big parts of this episode and basically go against what I had in mind for this party. I sketched out some ideas on how to keep the most important parts of the story and get rid of the rest, reducing the size drastically. But I just felt that this wouldn't do the scenes and characters justice.
- or: split the episode in two. This also just left a bad taste in my mouth. I would have to arbitrarily cut it in half at a random spot, and deliver a first episode that would certainly feel unfinished. The party was always meant to be one big event, and splitting it up just for the sake of impatience didn't feel right.
I hope y'all are patient enough to endure this long time with me. I know that personally, the development time for this episode is beyond the limits I initially set for myself. What I can guarantee you, is that Ep. 7 and after will be again a lot shorter than this one, more streamlined, and closer to the ~4 month development time per update I strive for .
You can look at Episode 6 as somewhat of a season finale. You'll have a ton of different options on how this party plays out, there are a lot of things that culminate and resolve here, some new beginnings will open up, and of course... it all ends with a bang .
I am currently still working on character models. First I'll finish creating all or most of the important new additions and update existing characters with new outfits for the occasion. Afterwards I'll take some time to create people to fill out empty spaces in the background. While the important new characters will take some time each (~2-4 hours per character), the background characters will be done in a "rapid fire" way (10-15 minutes per character). I'll also need to finish most of the environment before I can start with actual renders.
I can't wait to finally start doing renders again. Usually the writing is the most fun part for me, but with this episode it eventually started to get pretty exhausting. I'm happy to be back at mindlessly posing sexy girls in DAZ Studio . I'll also be a bit more around in Discord to chat if you're interested to join (You must be registered to see the links).
❤ I wish you all a nice weekend! Thanks for the support! ❤
I think I didn't done my "fast looking at the partial numbers in each of the 6 parts" math wrong right? 3460 renders to be exact by adding them carefully in my mindWasnt aware he was doing over 3k renders lol. Now my early march prediction is over at least it sounds like we will get a whole hour or two of content
It looks more like 2026... well, life goes on.Release date estimate: June/July 2025
It looks more like 2026... well, life goes on.
According to the dev, each render usually takes about 30-60 minutes to process.I don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
my only issue but this is me not being a dev or knowing shit. But for me it kind of feels odd to go what is it 3 - 4 months without any renders done. But then I guess coding and writing can take a long time idk especially during the Holiday Season but it just feels a little odd to me compared to other devlogs ive seen from some other gamesI don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
You can't just compare the pace of several indie devs just based on the renders number. There are a lot of variables which can impact how fast they can released updates.I don't want to sound rude or ungrateful but I am wondering how the heck does it take the dev 9 months estimate since the last release to make 3k renders with no animations, like 3k renders isn't little I know its a lot but still with no animations it shouldn't take them such an insane amount of time especially when other solo game devs are putting out games with animations with the same amount of renders and in less time.
I honestly do not know how the game went from 3 to 4 months wait period to 9 months wait period for almost the same amount of work something doesnt add up also this game has no animations those tend to take the longest to make people can make excuses all they want but unless the dev gives a reason why to me that's a red flag for sure.my only issue but this is me not being a dev or knowing shit. But for me it kind of feels odd to go what is it 3 - 4 months without any renders done. But then I guess coding and writing can take a long time idk especially during the Holiday Season but it just feels a little odd to me compared to other devlogs ive seen from some other games
i'm probably gonna skip the next update unless I hear it's good cause I hate updates that are just a party,