Ciaran8023

Active Member
Jun 4, 2018
858
1,886
286
I predict that the drama fallout from the upcoming party will be fucking cataclysmic. It's already been drama after drama and the dev seems to really enjoy putting Ashe ass-first (in a psychological sense) into some fucked up situations when she just wants to vibe and live her life.

Pour one out for our homegirl Ashe, stuck in an abusive relationship with the dev.
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,908
3,184
397
It will be like the best crossover of the game, with all the girls seen and new ones interacting with each other, now that I think about it, it will be the first time Rachel and Fiona see each other again in the actual story, it will be interesting to see their reunion.

I predict that the drama fallout from the upcoming party will be fucking cataclysmic. It's already been drama after drama and the dev seems to really enjoy putting Ashe ass-first (in a psychological sense)
As in all South American novels, there is no fun without drama. :LUL::LUL::LUL:
 

karl768

Newbie
Jun 27, 2017
32
65
241
Noob question, how do devs calculate the amount of renders? is it experience? or based on dialogue? I imagined you made a basic plan and then went with the flow.

But Morrigan stays very faithful to the plan it seems, I find it difficult to imagine.

Just curiosity from a layman.
 

pitao

Well-Known Member
May 18, 2023
1,538
2,291
364
Noob question, how do devs calculate the amount of renders? is it experience? or based on dialogue? I imagined you made a basic plan and then went with the flow.

But Morrigan stays very faithful to the plan it seems, I find it difficult to imagine.

Just curiosity from a layman.
Shouldn't be very different than on cinema, some (or most) use storyboards to plan the scenes so they know where to place the camera and characters and then chose different angles etc etc and that way they know more and less exactly how many renders they will use. On cinema you know the time the scene takes and then on edition is where the magic happens to make the scene more dynamic.

Try to google search "use of storyboards to plan cinema scenes", you will find much better information than I can give you. Probably isn't much different in VNs, just the medium is different. I remember long ago to watch some behind the scenes of the SW The Phantom Menace like 25 years ago, and the use of storyboards to plan all scenes, specially the ones with action like the pod races.

Edit: You can even search exactly "use of storyboards to plan visual novel scenes" and will give similar answers but more adapted for the medium, I tried and works too.
 
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MorriganRae

Developer of 'Eruption Imminent'
Game Developer
May 21, 2023
168
2,948
376
Noob question, how do devs calculate the amount of renders? is it experience? or based on dialogue? I imagined you made a basic plan and then went with the flow.

But Morrigan stays very faithful to the plan it seems, I find it difficult to imagine.

Just curiosity from a layman.
I write the whole episode before I start doing renders. So I have a number of dialog lines and I have the average of dialog lines per render in the game so far to calculate it. I also go through the script and adjust the estimates when there are scenes that I assume will deviate a lot from that average.

All that being said, my estimates have been off a lot of times, so it really isn't accurate at all.
 
Oct 9, 2021
396
267
150
I write the whole episode before I start doing renders. So I have a number of dialog lines and I have the average of dialog lines per render in the game so far to calculate it. I also go through the script and adjust the estimates when there are scenes that I assume will deviate a lot from that average.

All that being said, my estimates have been off a lot of times, so it really isn't accurate at all.
how many chapters this will take?
 

MorriganRae

Developer of 'Eruption Imminent'
Game Developer
May 21, 2023
168
2,948
376
how many chapters this will take?
I don't know yet. I have the outline for the story until the end, but I haven't really divided it all into episodes. I like to have the freedom to put as many or few plot points into an episode as I feel like when writing the episode. This helps a lot with keeping everything at the right pace, not too rushed nor too drawn out.

I have an estimate in mind for how many episodes there will be, but that guess is bound to change anyways. So, the only thing I can guarantee for now is that there will be between 10 and 20 episodes in total.
 

Buletti

Engaged Member
Nov 7, 2023
2,065
3,514
349
I don't know yet. I have the outline for the story until the end, but I haven't really divided it all into episodes. I like to have the freedom to put as many or few plot points into an episode as I feel like when writing the episode. This helps a lot with keeping everything at the right pace, not too rushed nor too drawn out.

I have an estimate in mind for how many episodes there will be, but that guess is bound to change anyways. So, the only thing I can guarantee for now is that there will be between 10 and 20 episodes in total.
Thank you very much for your awesome work with this. I think it is pretty great that you figured out a workflow that works good for you and I am looking forward a lot to all those episodes that are yet to come. I sincerely hope that you will not feel discouraged by pointless discussions even in years to come.

Cheers to you!
 

armion82

Message Maven
Mar 28, 2017
12,652
17,726
1,058
I don't know yet. I have the outline for the story until the end, but I haven't really divided it all into episodes. I like to have the freedom to put as many or few plot points into an episode as I feel like when writing the episode. This helps a lot with keeping everything at the right pace, not too rushed nor too drawn out.

I have an estimate in mind for how many episodes there will be, but that guess is bound to change anyways. So, the only thing I can guarantee for now is that there will be between 10 and 20 episodes in total.
please no 13 episodes
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,908
3,184
397
I don't know yet. I have the outline for the story until the end, but I haven't really divided it all into episodes. I like to have the freedom to put as many or few plot points into an episode as I feel like when writing the episode. This helps a lot with keeping everything at the right pace, not too rushed nor too drawn out.

I have an estimate in mind for how many episodes there will be, but that guess is bound to change anyways. So, the only thing I can guarantee for now is that there will be between 10 and 20 episodes in total.
You could say that EI is a slice of life drama so it can be very versatile in terms of plot, so as the story progresses I wouldn't be surprised if more ideas come up along the way, and Ashe has the potential to be anything, which means she has a lot of things to experience ahead of her.
 
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youbet567

Member
Jun 21, 2023
497
1,624
267
I write the whole episode before I start doing renders. So I have a number of dialog lines and I have the average of dialog lines per render in the game so far to calculate it. I also go through the script and adjust the estimates when there are scenes that I assume will deviate a lot from that average.

All that being said, my estimates have been off a lot of times, so it really isn't accurate at all.
the part 1 renders should be enough for an BIG update already.
why wait?
 

jimmyjambles

Member
Mar 8, 2022
120
345
186
the part 1 renders should be enough for an BIG update already.
why wait?
Yeah, 850+ renders -- I would be thrilled to get an update of any game that was even half that size. 1464 renders as of their most recent progress report would be like three or more updates for most games.
You'd think that a steady supply of releases would mean a steady supply of Patreon subs, but I'm no economist, I guess :unsure:
 

lonnnno

Newbie
Oct 4, 2017
28
15
191
Yeah, 850+ renders -- I would be thrilled to get an update of any game that was even half that size. 1464 renders as of their most recent progress report would be like three or more updates for most games.
You'd think that a steady supply of releases would mean a steady supply of Patreon subs, but I'm no economist, I guess :unsure:
Just my grain of salt with a lot of assumption, I'm guessing that the author prefer releasing the update as a whole instead of chunk to avoid having to make change retroactively should he discover he messed up/changed his mind in a previously released scene. It give him a better overall view of the whole thing at the end especially if the update happen in a single night.
Even if it's already scripted change can still be made. Personally I would find it annoying if the update was only 1 hour of in-game content, nothing would really get resolved until five or so update later it would be cliffhanger hell.
 
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