Thanks for your response, and I totally respect it. I must have misread a few comments and got the wrong impression. It sounded like you stopped working indefinitely after the completion of the Kickstarter campaign, because of life stuff.
And don't get me wrong about my previous post. I think it's totally okay for Kickstarter money, or patreon money, to go toward living expenses. Heck, I would actually prefer that. I would rather donate knowing that my donation would serve the purpose of providing you more time to sit down and focus on the game, whether that be in paying the bills, buying groceries, taking time off work, etc. I wrote my previous post under the false assumption that you had been using the money to pay for personal stuff--but had stopped working on the game entirely. That you're using the money to pay for personal stuff so that you can work is entirely cool.
Truth be told, I did not donate to your Kickstarter because I didn't agree with the way you intended to invest the money. If I remember correctly, you had allotted quite a large portion of the money to voice acting, when I thought what would serve you better was to simply sit down and crank out updates. In other words, I thought the money might have been better to invest in maybe hiring someone temporarily to help you program the game faster, or even using more money to pay for life expenses. Your talent is already there, and I don't think you need all these crazy bells and whistles. (I'm speaking only to the voice acting, not the necessary assets like clothing, etc.) Just more frequent updates. Why? Because I'd argue that frequent updates show potential patrons that you can be relied on. Devs who produce a good update or two and then disappear are a dime a dozen in this industry. I'm sure they all mean well...
However, had I known you simply needed spending money to get things rolling again, I would have likely donated. I'd say it's just critical to be transparent up front. It's just a weird look when "life issues" suddenly crop up for a developer after a successful Kickstarter campaign, forcing the development process to slow or stop altogether, when it seemed the developer was all gung-ho! only weeks before, ready to work.