Create and Fuck your AI Cum Slut -70% Summer Sale
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Others Escape from planet BR-33D [v0.01] [LordAnon]

4.70 star(s) 3 Votes

elbo911

Active Member
Dec 1, 2018
676
1,202
It's not that I wanted to hide it, I just didn’t think having AI-generated portraits was enough to justify using the AI CG tag.
Now that I know it is, I’ll add it!
I think it isn't, but some people will disagree obviously. Adding the AI tag will prevent lots of people from even taking a second look at your game sadly. :/
 
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DreamingAway

Member
Aug 24, 2022
352
792
It's not that I wanted to hide it, I just didn’t think having AI-generated portraits was enough to justify using the AI CG tag.
Now that I know it is, I’ll add it!
It's only AI art if it's detectable as AI art.
Clean it up then say you drew it. :geek:

For anyone curious: the assets are made using a mix of Blender renders, then edited and refined with Aseprite and PixelOver.
How do you like PixelOver? Does it work as well as advertised? Does it have any annoying limitations? Does it simplify animation / handle color palettes well?
 

Arkanae

Member
May 29, 2018
143
245
The characters avatar image in dialogue has over 8000 unique pixel colors in a common noise distribution.
Are you telling me.. an artist hand painted 1000 different shades of blue pixels all a few hex values off in a noise distributed seed - for that image? :ROFLMAO:
Right. Because pixel artists don't use photoshop, or digital tablets, that do generate gradients of colors automatically.
 

DreamingAway

Member
Aug 24, 2022
352
792
that do generate gradients of colors automatically.
Lol what?

Gradients give a linear color ramp. They don't splatter a noise distribution. Did you even read my post.
Also, yes - pixel artists don't use gradients generally, most hand drawn pixel art adheres to a very strict color palette.

How can you be so confidently wrong. :whistle::coffee:


Reminder:

Uhhh... I have no idea why you would say it is AI, given that the game I have played is so far clearly hand drawn pixel art, warts and all.

Yes, there is AI involved in two main areas:
- The character portrait during dialogues (the face render I made in Blender didn’t turn out that great);
- The AI responses in the dialogue between the protagonist and her internal AI.
However, I’m not sure if that qualifies for the AI CG tag, since it’s not used to generate full art or scenes.
For anyone curious: the assets are made using a mix of Blender renders, then edited and refined with Aseprite and PixelOver.
 

Lord Anon

New Member
Game Developer
Jan 8, 2018
11
95
How do you like PixelOver?
Is it bugged? Yes.
Does it crash sometimes? Also yes.
Does it have limitations? A few.
But hell — for someone like me (a person so bad at drawing that whenever I try, I risk summoning unspeakable outer gods - which is why I use Blender renders as a base to draw over in Aseprite), it’s pure gold!
The ability to render a 2D sprite (like the plant tentacle in the scene), give it a mesh and a skeleton — it solves so many problems for me!
Before buying it, I tried the demo version (you can save, but not export). After testing it, I decided to buy it because this tool can save me a lot of headaches.

And as for the portraits, they’re just placeholders that I’ll replace later.
For the AI portrait, I used Wheatley from Portal 2 as a reference — even though the render turned out better than the one for the protagonist (and that’s why I used AI to create her portraits), it still needs to be redone.
I’ve been thinking of learning Inochi2D to create the final versions, since I’ll also need to make portraits for various NPCs. From what I’ve seen of how it works, it could be really useful for that.
 

DreamingAway

Member
Aug 24, 2022
352
792
Is it bugged? Yes.
Does it crash sometimes? Also yes.
Does it have limitations? A few.
But hell — for someone like me (a person so bad at drawing that whenever I try, I risk summoning unspeakable outer gods - which is why I use Blender renders as a base to draw over in Aseprite), it’s pure gold!
The ability to render a 2D sprite (like the plant tentacle in the scene), give it a mesh and a skeleton — it solves so many problems for me!
Before buying it, I tried the demo version (you can save, but not export). After testing it, I decided to buy it because this tool can save me a lot of headaches.

And as for the portraits, they’re just placeholders that I’ll replace later.
For the AI portrait, I used Wheatley from Portal 2 as a reference — even though the render turned out better than the one for the protagonist (and that’s why I used AI to create her portraits), it still needs to be redone.
I’ve been thinking of learning Inochi2D to create the final versions, since I’ll also need to make portraits for various NPCs. From what I’ve seen of how it works, it could be really useful for that.

I was looking at PixelOver as well to simplify some sprite animations (hand drawing keyframes is brutal) - was curious if it worked as well as they said it does.

Your portraits turned out pretty good - honestly - if you spent like another 15 - 30 mins on them to apply a consistent color palette and do touch ups in aesprite - they would turn out amazing and have your creativity injected into them. Nobody would know you used AI at that point then. (In fact - you could argue at that point that they weren't ai gen anymore, doesn't matter how you get there, just the destination. )
 

Lord Anon

New Member
Game Developer
Jan 8, 2018
11
95
I was looking at PixelOver as well to simplify some sprite animations (hand drawing keyframes is brutal) - was curious if it worked as well as they said it does.

Your portraits turned out pretty good - honestly - if you spent like another 15 - 30 mins on them to apply a consistent color palette and do touch ups in aesprite - they would turn out amazing and have your creativity injected into them. Nobody would know you used AI at that point then. (In fact - you could argue at that point that they weren't ai gen anymore, doesn't matter how you get there, just the destination. )

In that case, it can be very useful - but you need to double-check the frames it creates afterward...
PixelOver can sometimes generate strange artifacts (like weird-colored pixels or semi-transparent ones), and you’ll need to clean them up in Aseprite (or another program).
But with Aseprite, you can just run a simple script to set the alpha channel to 100%, which helps reveal all the messy pixels it's trying to hide from you.

Once I’ve properly completed the lactation system, I’ll try modifying the protagonist’s portrait based on your suggestions.
But for now, they’re still placeholders - unfortunately, they don’t look the way I imagine them in my head... And I’m really inspired by the idea of learning Inochi2D to create slightly animated portraits (and maybe more than just portraits), but that’s still pretty far down my to-do list for the game.
 

terirheken

Active Member
Jan 7, 2019
604
700
tried it yesterday a bit and do like it so far. Witty dialog with the AI etc.
One thing I hope will befixed/added in future release is different resolutions.
I'm on a 32 inch 4k monitor and right now I have the option between "Minecraft block level" in fullscreen and "where is the damn magnifying glass" in windowed mode^^
 

DreamingAway

Member
Aug 24, 2022
352
792
Because I do use noise brushes quite often in my creations.

That's fine. I have been told that I am not a real artist for quite more legitimate reasons than that particular sin.
There is no adobe brush out there that injects 1000's of different off-shade pixels into random spots of an image. Nobody draws like this except a diffuse model. The closest thing I can think of that produces this kind of artifacting would be jpeg compression.

Your essentially saying "I use a brush that adds pixel noise to my image and makes it look worse".
 
Sep 5, 2021
43
32
It'd be great to level up your body. Like increasing the size you can fit in womb for bigger stuff latter on. It could be the gating mechanic that you need to find a way to increase room to progress. Or maybe you need specific upgrades to house different things. You could even make it so the things won't grow unless u 'supply' it with other sourced ingredients like specific sperm. For an enemy mechanic you could make it so things will get inside while moving around and take up space that you need for other things. You could even make an inventory screen showing space and things inside, like backpack hero/dredge. That might be to hard though, I do like this sort of game so good luck.
 
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Lord Anon

New Member
Game Developer
Jan 8, 2018
11
95
Same black screen for me windows 10 GEForce GTX
yo question i cant seem to run the game i always have a black screen or something idk what to do?????
This is strange... I’m also using an Intel 7700K with an NVIDIA GTX 1080, and I even tested it on my old laptop with an i3-5005U with integrated graphics - and it still ran fine.
So something weird is definitely going on. As for godot rendering, I’m using OpenGL 3 for compatibility, so I don’t think that’s the issue...
If it’s not a problem, could you send me the logs? To generate them, you need to run the game through the terminal with --verbose as an argument, like this:
.\Escape_Pubblic_0.01_Alpha.exe --verbose
(Just so you know, the logs will be partly in Italian and partly in English - sorry in advance for the language chaos)

edit:
Or try using Alt+Tab — it might be an issue related to fullscreen mode
 
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4.70 star(s) 3 Votes