- Jan 8, 2018
- 11
- 95
It's not that I wanted to hide it, I just didn’t think having AI-generated portraits was enough to justify using the AI CG tag.If you want to hide that your using AI
Now that I know it is, I’ll add it!
It's not that I wanted to hide it, I just didn’t think having AI-generated portraits was enough to justify using the AI CG tag.If you want to hide that your using AI
I think it isn't, but some people will disagree obviously. Adding the AI tag will prevent lots of people from even taking a second look at your game sadly. :/It's not that I wanted to hide it, I just didn’t think having AI-generated portraits was enough to justify using the AI CG tag.
Now that I know it is, I’ll add it!
It's only AI art if it's detectable as AI art.It's not that I wanted to hide it, I just didn’t think having AI-generated portraits was enough to justify using the AI CG tag.
Now that I know it is, I’ll add it!
How do you like PixelOver? Does it work as well as advertised? Does it have any annoying limitations? Does it simplify animation / handle color palettes well?For anyone curious: the assets are made using a mix of Blender renders, then edited and refined with Aseprite and PixelOver.
Right. Because pixel artists don't use photoshop, or digital tablets, that do generate gradients of colors automatically.The characters avatar image in dialogue has over 8000 unique pixel colors in a common noise distribution.
Are you telling me.. an artist hand painted 1000 different shades of blue pixels all a few hex values off in a noise distributed seed - for that image?![]()
Lol what?that do generate gradients of colors automatically.
Uhhh... I have no idea why you would say it is AI, given that the game I have played is so far clearly hand drawn pixel art, warts and all.
Yes, there is AI involved in two main areas:
- The character portrait during dialogues (the face render I made in Blender didn’t turn out that great);
- The AI responses in the dialogue between the protagonist and her internal AI.
However, I’m not sure if that qualifies for the AI CG tag, since it’s not used to generate full art or scenes.
For anyone curious: the assets are made using a mix of Blender renders, then edited and refined with Aseprite and PixelOver.
Is it bugged? Yes.How do you like PixelOver?
Is it bugged? Yes.
Does it crash sometimes? Also yes.
Does it have limitations? A few.
But hell — for someone like me (a person so bad at drawing that whenever I try, I risk summoning unspeakable outer gods - which is why I use Blender renders as a base to draw over in Aseprite), it’s pure gold!
The ability to render a 2D sprite (like the plant tentacle in the scene), give it a mesh and a skeleton — it solves so many problems for me!
Before buying it, I tried the demo version (you can save, but not export). After testing it, I decided to buy it because this tool can save me a lot of headaches.
And as for the portraits, they’re just placeholders that I’ll replace later.
For the AI portrait, I used Wheatley from Portal 2 as a reference — even though the render turned out better than the one for the protagonist (and that’s why I used AI to create her portraits), it still needs to be redone.
I’ve been thinking of learning Inochi2D to create the final versions, since I’ll also need to make portraits for various NPCs. From what I’ve seen of how it works, it could be really useful for that.
Because I do use noise brushes quite often in my creations.How can you be so confidently wrong
I was looking at PixelOver as well to simplify some sprite animations (hand drawing keyframes is brutal) - was curious if it worked as well as they said it does.
Your portraits turned out pretty good - honestly - if you spent like another 15 - 30 mins on them to apply a consistent color palette and do touch ups in aesprite - they would turn out amazing and have your creativity injected into them. Nobody would know you used AI at that point then. (In fact - you could argue at that point that they weren't ai gen anymore, doesn't matter how you get there, just the destination. )
There is no adobe brush out there that injects 1000's of different off-shade pixels into random spots of an image. Nobody draws like this except a diffuse model. The closest thing I can think of that produces this kind of artifacting would be jpeg compression.Because I do use noise brushes quite often in my creations.
That's fine. I have been told that I am not a real artist for quite more legitimate reasons than that particular sin.
what OS are you running, and what are your system specs?yo question i cant seem to run the game i always have a black screen or something idk what to do?????
Same black screen for me windows 10 GEForce GTX
This is strange... I’m also using an Intel 7700K with an NVIDIA GTX 1080, and I even tested it on my old laptop with an i3-5005U with integrated graphics - and it still ran fine.yo question i cant seem to run the game i always have a black screen or something idk what to do?????
4080 superwhat OS are you running, and what are your system specs?