Others Escape from planet BR-33D [v0.2.2 Alpha] [LordAnon]

4.10 star(s) 9 Votes

youraccount69

I'm like a karate chop
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EscapeFromPlanetBR33D-0.2.2Alpha
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Reactions: ravnos666
Dec 28, 2017
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Looks promising, unfortunate about the AI. Very obviously AI, some of the early dev responses were also very obviously AI (using long em-dash rather than the short dash used later). Still, one would hope that eventually it is removed entirely and the game can stand on its own merits. You don't need an AI-generated fact with emotion for every line of dialogue, you just need one non-AI face that captures the character you are making.
 
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timmy95

Member
Jun 19, 2018
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Yup, that's exactly what I mean.
Have you played this one yet? Is it similar?
Last time I played it had only 1 tentacle scene and 1 birth scene, but those scenes had many variations. Haven't played the latest version yet. It focuses on pregnancy, obviously. Also it's a somewhat puzzle solving game, compared to planet of terror, which is a shooter.
 
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ravnos666

Newbie
Dec 25, 2020
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If I may suggest something, I would like to suggest more sex scenes with creatures, possibly other possible positions, and I would add some more creatures, e.g. some kind of worm in the desert that needs to be fed milk and given offspring to move on, maybe some nutted bee with tentacles so it can collect honey and stuff like that...
 

Lord Anon

Newbie
Game Developer
Jan 8, 2018
31
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Is anal planned?

If it is planned: will it be possible to play the entire game anal-only? or will the game force the player character to lose their virginity?
Yes, it's planned for some encounters, but no: gestation is one of the core mechanics to progress in the game. Also, her virginity was lost a long time ago, well before the crash on this planet.

Looks promising, unfortunate about the AI. Very obviously AI, some of the early dev responses were also very obviously AI (using long em-dash rather than the short dash used later). Still, one would hope that eventually it is removed entirely and the game can stand on its own merits. You don't need an AI-generated fact with emotion for every line of dialogue, you just need one non-AI face that captures the character you are making.
Yeah, my first response did involve AI but not to generate the full thing, just to correct what I wrote (English isn't my first language, and I was worried about making too many mistakes and not being understood). Thanks to that, I've been able to see my errors and improve my English little by little, correction after correction.
And about the portraits, you're totally right. I plan to replace them all after (or around) the end of Act 1. For now, though, my focus is on creating more playable content. Still, if inspiration strikes in the meantime and I get some new ideas for portraits, I'll definitely work on them earlier.

Hey can I make a suggestion? Can there be a human male somewhere? I kinda just wanna see the MC use them as solutions too.
They will be humanoid males, but not actual human males. (In my Act 3 idea list I did note the possible presence of a human male explorer who was abducted and could be found later, but that's still more in the "maybe/needs more thought" section of the ideas list.)

If I may suggest something, I would like to suggest more sex scenes with creatures, possibly other possible positions, and I would add some more creatures, e.g. some kind of worm in the desert that needs to be fed milk and given offspring to move on, maybe some nutted bee with tentacles so it can collect honey and stuff like that...
There will be more creatures and sex scenes (including breastfeeding scenes with some of your offspring to accelerate their growth so they can be used). But when it comes to adding multiple positions, that's more difficult: when I started creating the game, I chose animations to be 12 fps at 640x360, and I didn't realize how much space those animations would take. I need to balance the amount of animation with the storage size so the game doesn't become too heavy. So, it's not impossible - but I have to be careful about which creatures get more than one position.
 

Essta

Member
Sep 12, 2023
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Aside from the obvious that making that many animations is quite a lot work, why avoid it because the game would become too heavy? It'd be one thing if you were doing the thing that those real porn games do quite thoughtlessy: shipping with and embedding whole HD porn scenes, but i cant imagine 12 fps animations at just 360p taking much space compared.
 

Lord Anon

Newbie
Game Developer
Jan 8, 2018
31
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Aside from the obvious that making that many animations is quite a lot work, why avoid it because the game would become too heavy? It'd be one thing if you were doing the thing that those real porn games do quite thoughtlessy: shipping with and embedding whole HD porn scenes, but i cant imagine 12 fps animations at just 360p taking much space compared.
This is exactly the same thought I had when I started developing this game! But after the ending of the first encounter (the tentacle in the canyon), I was surprised (and worried) by how much space the animation started to take up: 513 MB for that scene alone...

The reason is that I had to create frames for the upper body (0-4 breast expansion stages), the lower body (0-4 belly expansion stages), the shadow, and the milk for stages 3 and 4 of breast expansion - adding up to 13 sections.
Each section animation contains 720 frames, divided into ten spritesheets of 72 frames each (the phases of the scene) - and every section requires 10 spritesheets. One spritesheet is around 3 to 5 MB.
So, summing everything up:
13 sections × 10 spritesheets = 130. (But we need to subtract 4 because stages 1-4 of belly expansion don't include the fungal seed implantation.) That makes 126.
126 × 4 MB (average size per spritesheet) = 504 MB, which is very close to the actual occupied space (513 MB).

I then tried lowering the quality by using a lossy algorithm to import the spritesheets into Godot, but the difference in quality compared to a lossless algorithm was very noticeable...
And once I saw how much space a single animation can take, I started reconsidering which animations should have priority. For example, I wanted to add a breastfeeding scene for the slime child, but since it's not essential, it went down the priority list. I also had to rethink how some animations should be handled: for instance, the slime in the oasis - with the "excuse" of being triggered only when milk is at max - could allow me to skip 4 breast stages and just use the max breast stage plus the 5 pregnancy stages. That way, I can "merge" breast, milk, and shadow into fewer combinations, reducing the number of animations needed and lowering the space required.

But I don't think I can apply the same simplification to the subterranean humanoid race; that one will probably require all the combinations...
 

fakename01

Newbie
Jul 12, 2018
93
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looking forward to this but it would be nice if there was follow up dialogue and not repeat of the first. will we have need to get more of one creature? Also I love the mc loves what she does and I think the AI is into it more then it thinks
 

Lord Anon

Newbie
Game Developer
Jan 8, 2018
31
273
179
any news?
Yes and no... Last month was pure hell at work. It started like a calm sea shanty "Fish in the Sea" and ended up turning into "Through the Fire and Flames" by DragonForce. ¬_¬'

So I was only able to work properly on the game during the weekends...
But some news: the animation for the next encounter (the underground species) is almost done, and I'm hoping to upload the dev version for testing next week.
Also, I've started implementing the nipple color change for pregnancy!
 
4.10 star(s) 9 Votes