4.40 star(s) 118 Votes

Zilver Fox

New Member
Dec 17, 2017
6
25
Here ya go:

New Wallpaper System begins


Hi everyone,


sorry about several 'wallpaper administration' posts; One time thing to switch to the new system.

Anyway, the poll results are in and we have the order in which every Estate Mistress or Maid will be featured in upcoming wallpapers:

Isabella (I'll make a little bonus image with her for winning this contest)
Mistress von Stern
Heather
Anja
Elisabeth
(Please don't be sad if your favorite has 'lost'. If anything, the new system ensures a very equal number of wallpapers for every character.)



Here's a quick explanation how it will work from now on:

1. As soon as a wallpaper is released, you can send me your ideas for the next wallpaper

2. Every Patron can send one idea per month, regardless of pledge level

3. Your idea must focus on the next feature character and can contain one secondary character from the cast

4. The suggestion box is closed as soon as I have 5 ideas or around the 20th of the month

5. I make a poll with the 5 options and you vote on your favorite

6. I make the wallpaper, and we go back to 1.



So, right now we're at 1. and the feature character this month is Isabella. If you have a wallpaper idea for her, don't be shy and let me know in the next ~10 days so I can include it in the poll.



All the best,

Henissart
Dude.. over a year since your last update. Just be honest - cancle the game and make a new forum post selling wallpapers.
 

honihole

Active Member
Oct 5, 2017
501
1,846
You know, I've been telling this for a long time here in F95:

This forum needs 2 more tags: "scam" and "unreliable and liar author".

"Scam" tag should have been slapped on top of Gumdrop's Dual Family since... summer of 2019, I think.

Devs who deserve the "unreliable and liar author" tag? well, I think I've lost the count.


Anyway, this thread needs a brand new tag: "wallpaperized game" :sneaky::sneaky::sneaky: .

Next game on the "wallpaperized" games' list: Hillside. :cry:
Mm.
Actually, this forum needs a moderator that will shut it. Doesn't that happen to other games that are dormant for 3+ months? Abandoned tagged.
Why keep this open? It's just us that post a wallpaper. And the mod doesnt do that either.
So speaking of which, the date of possible release is nearing. So brace yourselves.
<enclosed attachment>
000.jpg
 

Mortem20

Newbie
Jun 2, 2017
91
148
Mm.
Actually, this forum needs a moderator that will shut it. Doesn't that happen to other games that are dormant for 3+ months? Abandoned tagged.
Why keep this open? It's just us that post a wallpaper. And the mod doesnt do that either.
So speaking of which, the date of possible release is nearing. So brace yourselves.
<enclosed attachment>
View attachment 1408627
 
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gio1243

Newbie
May 1, 2020
25
107
why you guys stop clowning for likes and make your own game which the same qualitie and see how fast you can develop a game?or play any other femdom games on this site which faster updates but much worse qualitie in terms of writting and renders?
Has it gotten more difficult in the past year ? It must have cause during the year before updates were frequent!
 
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Mortem20

Newbie
Jun 2, 2017
91
148
why you guys stop clowning for likes and make your own game which the same qualitie and see how fast you can develop a game?or play any other femdom games on this site which faster updates but much worse qualitie in terms of writting and renders?
i want, i really want, but im a developer not a designer i trying to learn how daz3d work but its not easy as you think
 

noway1

Member
Nov 27, 2019
356
856
Imma pretty sure he wouldn't be the first dev having multiple games on a role here...
Imma pretty sure some disappointed ttll fanboys having multiple accounts here...
(Have to switch now, too. Need to give my self thumbs up and facepalms in an unsuspicious pattern.)
 
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Jul 29, 2020
54
121
Its almost wallpaper time
why you guys stop clowning for likes and make your own game which the same qualitie and see how fast you can develop a game?or play any other femdom games on this site which faster updates but much worse qualitie in terms of writting and renders?
In musical equivalents he is the band Boston.
First album 1976,
Don't look back 1978 (2 years)
Third Stage 1986 (8 years)
Walk On 1994 (8years)
Corporate America 2002 (8 years)
Life Love and Hope 2013 (11 years)

Or perhaps he is actually George RR Martin. GRRM might have learned how to do great renders but got writers block once more. Hence the delays with dubious and vague "updates" about future writing. A dance of Dragons (his last actual novel) was from 2011 and it was a companion piece showing the other half of the characters from book 4 A Feast Of Crows from 2005
Sure he has done novellas and quote pieces, and a reference book here and there.

But 16 years since book 4 part 1 and almost 11 years since book 4 part 2:
Book 5 as of september 2021 TBA for a release date....

Though Martin did have some nice wallpapers in between.
 

honihole

Active Member
Oct 5, 2017
501
1,846
Here it is Monday. And as stated Heniss posted his development update on why things are.
It's very lengthy. Spoiler - it is pushed back. Should be no surprise. Here it is the wall of text:

Hi everyone,



the most important thing first if you don't want to read a lot of text: the update will be a little later than the tentative release date (25th) I gave you earlier. At my current speed it's going to take me about two extra weeks. I want to make the final public announcement close to the release date, so that's going to happen a little later too.



You might remember that I promised to explain what's been slowing me down so much and why my predictions about development time frames have become unreliable. I originally wanted to do this after the update is out, but I kinda feel like getting this over with today, so here goes.

Fair warning that what follows is private soap opera. It's unavoidable because the unfortunate reality of solo development is that personal challenges turn into work challenges. Doesn't mean you should care about any of it though and I think it's perfectly fine to skip this entire post and judge development solely on results.

Anyway, if you do want to read, it's broken into two parts: First, what's been happening on my side of the screen. Second, why it's so difficult to keep you in the loop about it.



1. Problems

First some background on a mental quirk of mine that plays a role throughout: My mind is very one-track and I'm terrible at multitasking. This is true both on the small scale of a single day and on the larger scale of months or years.
On the small scale, it means that I can usually work many hours without losing focus or dipping in productivity, but on the flip side, I can't deal well with interruptions or several tasks at once.
On the large scale, I love engrossing myself completely in a single project for long stretches of time, but it tends to come at the cost of just about everything else in my life.

When I began work on Estate : Dominate in early 2019, I went into a pronounced version of that large scale, one-track focus. For about a year, I did nothing but eat, sleep and work on the game. Usually more than 100h/week. For the most part that worked fine and it was certainly productive, but by January 2020 there were two changes I needed to make: First, I had to find part-time 'regular' work to deal with the fact that the game is a financial failure, and second, I wanted to reclaim some semblance of a social life because it became obvious that the almost complete isolation from working alone at home for a year was wearing me down. Enter Corona.

Instead of going out a bit more, I had a progressively joyless second year of solitude, now with the additional difficulty of having to multitask game development and regular work from home. If you've been around since development of Release 6 you will remember that the bumpy ride and delays started at that time. However, when R6 was finally out I was quite optimistic that the worst would be over in a few months and I would hit my stride again. Well, unfortunately that didn't happen.

I think it was around the beginning of 2021 that I noticed how difficult it had become for me to get my head into the game and how much effort it took to start being productive. To make matters worse, while I knew what I wanted to write logically, it became apparent that I didn't 'feel' the characters anymore while I was playing with them in my mind. Something that used to be very vivid.

And I still didn't put two and two together. Instead, my mom noticed that I had lost a lot of weight and wasn't too pleased when my casual explanation was several months of gastrointestinal issues. I'll spare you the details about that part. The gist of it is that, development problems aside, I had also been indifferent enough to ignore the symptoms of what a colonoscopy found to be a heavy inflammation of my colon. And the insight of my mom that it's not normal to ignore internal bleeding finally made it click that I wasn't just a bit worn out but was having a fairly solid depression.

That was in April. Since then, I've been working on getting myself back into normal shape and I'm pretty alright now. Colon is fine again, I'm on track to my normal weight, I'm working out daily and take more time for social things.

Depression is much better if not quite gone yet. I don't want to take drugs so I'm going with a slower approach that essentially boils down to 'recognize where your brain derps out and do the right thing even if it feels wrong'. Suits me very well because I like systematically working on skills and building up routines, but it's a gradual improvement, not flipping a switch. I'm also still a bit on the numb side emotionally, which isn't amazing when I try to write and it's currently the biggest source of delays. I'm overall very happy with my progress though.



2. Communication

I know the frustration for many of you is less the delay itself than the feeling of being out of the loop about what's going on at any given time, especially when delays stack up. The understandable request is usually a variation of 'just quickly say what's up. What's so difficult about that'?

Well, let's start with a very general problem, which is overreaction. You know that old PR rule that you should never use the word 'problem' and instead call everything a 'challenge'? I used to laugh about that. Until I wrote 'problem' in a Patreon post and it took like 5 minutes to get a message from someone asking me if the problem means the game is dead now. You quickly learn that it's not worth reporting routine problems that crop up from time to time and will be solved soon anyway.

Which then smoothly leads into the problem that it's impossible to know what's solvable and what isn't beforehand. In hindsight it's always obvious when it doesn't work out, but at any given point I was genuinely convinced I was now on the upward trajectory again, mostly from the experience that it had always worked like that before. It's not like there aren't always ups and downs when you work. The surprising thing was a down following a down following a down.

At which point, yes, you do think that you should explain everything. The thing is, writing about personal problems to several hundred people is decidedly awkward. It's not that I'm shy or embarrassed; I have a decent number of strengths and I have my fair share of weaknesses and there's no point pretending otherwise. My issue is rather that is sounds great to explain everything, but there's a fine line between 'explanation' and 'excuse'. One way of looking at the first part of this post is as a simple retelling of what happened, the other is as a request for sympathy. I detest the latter. I neither want anyone to pity pledge, nor do I want anyone to fuss over me.

The combination of all this makes it very difficult for me to find the balance when it comes to keeping you informed. Less is often best, until the day when it isn't, at which point it's already too late and you need to explain a lot while being uncertain about things yourself. I'll try to do it better, but this is legitimately hard to do.



But anyway, there you have it about as short as I could make it. If you have questions, feel free to ask for a day or two, but please accept that I don't want to make my personal life a permanent feature here or on Discord.

My current pace of game development remains fairly erratic. It has been improving a lot and I'm positive about it long-term, but I do still have days where I suddenly realize I've been working on the same sentence for 3 hours. It is what it is at the moment.
I appreciate all your support much more than I usually let out.



All the best,

Heniss
 

noway1

Member
Nov 27, 2019
356
856
'Same sentence for 3 hours' , that's pretty obsessive
Hence he wrote one week on this excuse. :LOL:

Besides some other mental problems, probably some kind of perfectionist (as bad trait in most cases). You can see it in the images. Most of them have a very deliberated arrangement and expression. With all the problems lately, he probably has some difficulties to stay on the quality level he expects from himself.

We should not expect much progress on this novel in the future, too.

And he should just stop giving fake dates or messages like "close/almost ready" and then it takes half a year.
Normally a trello board would create the transparency needed so that everyone can calculate by themself what a realistic next release date can be.
But I guess, someone like him would take half his time sorting, deleting, creating, sorting tasks, instead of actually progressing somewhere. :rolleyes:
Maybe a number of renders ready would make the most sense. Most likely we would see that this size isn't increasing sometimes for months. Would give him less hate than the current PR style, I guess.

Nevertheless, the mentally ill maybe write the best stories. :LOL:
 
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Babalui

Member
Apr 2, 2019
233
377
Because this post has a better chance of being realized in reality.
I won't mind HBO making a TV series out of Estate Dominate. :unsure: Maybe Emilia Clarke as Mistress Stern. :oops: :love:.
Rather we continue about it.
No, we want a spectacle, Cate Blanchett or Kate Beckinsale as Mistress Stern, Christina Hendricks as Anja, Kendall Jenner and Halston Sage as young mistresses. :KEK:
 
Last edited:
Nov 1, 2020
136
210
Here it is Monday. And as stated Heniss posted his development update on why things are.
It's very lengthy. Spoiler - it is pushed back. Should be no surprise. Here it is the wall of text:

Hi everyone,



the most important thing first if you don't want to read a lot of text: the update will be a little later than the tentative release date (25th) I gave you earlier. At my current speed it's going to take me about two extra weeks. I want to make the final public announcement close to the release date, so that's going to happen a little later too.



You might remember that I promised to explain what's been slowing me down so much and why my predictions about development time frames have become unreliable. I originally wanted to do this after the update is out, but I kinda feel like getting this over with today, so here goes.

Fair warning that what follows is private soap opera. It's unavoidable because the unfortunate reality of solo development is that personal challenges turn into work challenges. Doesn't mean you should care about any of it though and I think it's perfectly fine to skip this entire post and judge development solely on results.

Anyway, if you do want to read, it's broken into two parts: First, what's been happening on my side of the screen. Second, why it's so difficult to keep you in the loop about it.



1. Problems

First some background on a mental quirk of mine that plays a role throughout: My mind is very one-track and I'm terrible at multitasking. This is true both on the small scale of a single day and on the larger scale of months or years.
On the small scale, it means that I can usually work many hours without losing focus or dipping in productivity, but on the flip side, I can't deal well with interruptions or several tasks at once.
On the large scale, I love engrossing myself completely in a single project for long stretches of time, but it tends to come at the cost of just about everything else in my life.

When I began work on Estate : Dominate in early 2019, I went into a pronounced version of that large scale, one-track focus. For about a year, I did nothing but eat, sleep and work on the game. Usually more than 100h/week. For the most part that worked fine and it was certainly productive, but by January 2020 there were two changes I needed to make: First, I had to find part-time 'regular' work to deal with the fact that the game is a financial failure, and second, I wanted to reclaim some semblance of a social life because it became obvious that the almost complete isolation from working alone at home for a year was wearing me down. Enter Corona.

Instead of going out a bit more, I had a progressively joyless second year of solitude, now with the additional difficulty of having to multitask game development and regular work from home. If you've been around since development of Release 6 you will remember that the bumpy ride and delays started at that time. However, when R6 was finally out I was quite optimistic that the worst would be over in a few months and I would hit my stride again. Well, unfortunately that didn't happen.

I think it was around the beginning of 2021 that I noticed how difficult it had become for me to get my head into the game and how much effort it took to start being productive. To make matters worse, while I knew what I wanted to write logically, it became apparent that I didn't 'feel' the characters anymore while I was playing with them in my mind. Something that used to be very vivid.

And I still didn't put two and two together. Instead, my mom noticed that I had lost a lot of weight and wasn't too pleased when my casual explanation was several months of gastrointestinal issues. I'll spare you the details about that part. The gist of it is that, development problems aside, I had also been indifferent enough to ignore the symptoms of what a colonoscopy found to be a heavy inflammation of my colon. And the insight of my mom that it's not normal to ignore internal bleeding finally made it click that I wasn't just a bit worn out but was having a fairly solid depression.

That was in April. Since then, I've been working on getting myself back into normal shape and I'm pretty alright now. Colon is fine again, I'm on track to my normal weight, I'm working out daily and take more time for social things.

Depression is much better if not quite gone yet. I don't want to take drugs so I'm going with a slower approach that essentially boils down to 'recognize where your brain derps out and do the right thing even if it feels wrong'. Suits me very well because I like systematically working on skills and building up routines, but it's a gradual improvement, not flipping a switch. I'm also still a bit on the numb side emotionally, which isn't amazing when I try to write and it's currently the biggest source of delays. I'm overall very happy with my progress though.



2. Communication

I know the frustration for many of you is less the delay itself than the feeling of being out of the loop about what's going on at any given time, especially when delays stack up. The understandable request is usually a variation of 'just quickly say what's up. What's so difficult about that'?

Well, let's start with a very general problem, which is overreaction. You know that old PR rule that you should never use the word 'problem' and instead call everything a 'challenge'? I used to laugh about that. Until I wrote 'problem' in a Patreon post and it took like 5 minutes to get a message from someone asking me if the problem means the game is dead now. You quickly learn that it's not worth reporting routine problems that crop up from time to time and will be solved soon anyway.

Which then smoothly leads into the problem that it's impossible to know what's solvable and what isn't beforehand. In hindsight it's always obvious when it doesn't work out, but at any given point I was genuinely convinced I was now on the upward trajectory again, mostly from the experience that it had always worked like that before. It's not like there aren't always ups and downs when you work. The surprising thing was a down following a down following a down.

At which point, yes, you do think that you should explain everything. The thing is, writing about personal problems to several hundred people is decidedly awkward. It's not that I'm shy or embarrassed; I have a decent number of strengths and I have my fair share of weaknesses and there's no point pretending otherwise. My issue is rather that is sounds great to explain everything, but there's a fine line between 'explanation' and 'excuse'. One way of looking at the first part of this post is as a simple retelling of what happened, the other is as a request for sympathy. I detest the latter. I neither want anyone to pity pledge, nor do I want anyone to fuss over me.

The combination of all this makes it very difficult for me to find the balance when it comes to keeping you informed. Less is often best, until the day when it isn't, at which point it's already too late and you need to explain a lot while being uncertain about things yourself. I'll try to do it better, but this is legitimately hard to do.



But anyway, there you have it about as short as I could make it. If you have questions, feel free to ask for a day or two, but please accept that I don't want to make my personal life a permanent feature here or on Discord.

My current pace of game development remains fairly erratic. It has been improving a lot and I'm positive about it long-term, but I do still have days where I suddenly realize I've been working on the same sentence for 3 hours. It is what it is at the moment.
I appreciate all your support much more than I usually let out.



All the best,

Heniss
ngl thought i was in wildeer's or animo thread. can't tell the difference these days
 
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4.40 star(s) 118 Votes