Mod Ren'Py Eternum [v0.7.5] Multi-Mod [Sancho1969]

5.00 star(s) 9 Votes

Elhemeer

Forum Fanatic
Jun 20, 2022
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I'm about to go radio silent... it's already 21:18hrs here now so I don't have much time left this evening so it's almost time to crack the knuckles and get to it:
View attachment 2805574
Whelp, looks like I can relax (and stay away from the Eternum thread) until the weekend.

I'd suggest you can take you're time, but I've seen enough to not bother. Looking forward to getting some.
 

Sancho1969

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Jan 19, 2020
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It's 0530hrs in the morning here. I have IRL obligations at various times today so getting an early start (come on coffee, get done brewing). It's a tad too early in the morning for coding porn but sacrifices must be made... for science.
 

Sancho1969

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Jan 19, 2020
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All latest mod Core code verified working including the automatic scene counter in SanchoGallery:
1690542516840.png

and auto saves on page 69 (they will all auto-populate if deciding to replay previous updates, below is v0.5 and the notifier at the beginning of v0.6):
1690542709420.png 1690542748582.png

I'm now running through and placing the MiniMenu choreographing code in U6 while pre-analyzing the menu choices.
 

MrSancini

Active Member
Feb 18, 2018
512
1,031
I would play without the mod, but I was willing to wait more than a few hours to someone leak the game (holy shite, those pirates were fast, I was considering a couple of days), so I don't mind wait for Sancho to do his magic.
 

Sancho1969

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I would play without the mod, but I was willing to wait more than a few hours to someone leak the game (holy shite, those pirates were fast, I was considering a couple of days), so I don't mind wait for Sancho to do his magic.
Well, if patience runs out that's what the SaveFixer is for.... although I don't recommend it. You see, this dev team works really hard to put out a very refined product so if I don't do the same I'm not doing it justice. All the other "optional addons" that are available for the VN that were updated in 4hrs or less simply have to be mediocre at best. Hell, it took me 5hrs just to update the mod's own UI to be aesthetic and automatic... without even touching the VN. So, I can say that the updates that take me the longest are either due to the dev fucking shit up or me pushing the mod to the VN's expected level (in my view). This VN is in the later camp as the code has always been tight with this group (for the most part).
 

Sancho1969

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I... think I need an early drink. No spoiler but there's a "mystery / who-done-it" free roam that I'm having hell finding a balance in giving a guide to... a who done it without some suspense is pointless (if I just tell you where to go and what to do exactly). I have to think of something that guides the Player but doesn't have me not only holding their hand but dragging them along behind me in the guide... that feels very cheap and amateur. I'm certain I'm overthinking it so a sip of whiskey might just give me a Eureka moment...
 

lecture

Newbie
Dec 22, 2019
26
36
Can you add an option to disable the hints during the free roam? That sounds kind of fun.

Or maybe have a button a user needs to click to request a hint?
 
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Mr_Mister

Member
Jan 9, 2020
135
314
Well, if patience runs out that's what the SaveFixer is for.... although I don't recommend it. You see, this dev team works really hard to put out a very refined product so if I don't do the same I'm not doing it justice. All the other "optional addons" that are available for the VN that were updated in 4hrs or less simply have to be mediocre at best. Hell, it took me 5hrs just to update the mod's own UI to be aesthetic and automatic... without even touching the VN. So, I can say that the updates that take me the longest are either due to the dev fucking shit up or me pushing the mod to the VN's expected level (in my view). This VN is in the later camp as the code has always been tight with this group (for the most part).


yeah ! , i'm not a monthly supporter of any VN but after each update i'd always make sure to support 'em with a few bucks.
even some mods get at least for cup a coffee!.
 

Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,416
3,402
I... think I need an early drink. No spoiler but there's a "mystery / who-done-it" free roam that I'm having hell finding a balance in giving a guide to... a who done it without some suspense is pointless (if I just tell you where to go and what to do exactly). I have to think of something that guides the Player but doesn't have me not only holding their hand but dragging them along behind me in the guide... that feels very cheap and amateur. I'm certain I'm overthinking it so a sip of whiskey might just give me a Eureka moment...
I'm sure you will figure something out and do it justice. As I have said before, "If it ain't a Sancho Mod, It ain't worth your time!"
 

Sancho1969

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Jan 19, 2020
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Can you add an option to disable the hints during the free roam? That sounds kind of fun.

Or maybe have a button a user needs to click to request a hint?
Simply press "g" or toggle ChoiceGuide Off in either Options or the MiniMenu. It's a hotkey so you can toggle it on/off on the fly in real time. I use it all the time to check stats while coding the FR. It even tells you that this is possible:
1690586908453.png
 
Last edited:

Hextorr

Newbie
Oct 18, 2018
18
25
Simply press "g" or toggle ChoiceGuide Off in either Options or the MiniMenu. It's a hotkey so you can toggle it on/off on the fly in real time. I use it all the time to check stats while coding the FR. It even tells you that this is possible:
View attachment 2808295
for the free roam, might be a good idea to give various options. at the start of it, give an option on screen to not get help, then maybe a variable option after multiple wrong choices, or after so much time going round in circles, a hint option shows up asking if you want a hint, and give a choice of a single hint or a guide from there. I havent played it yet, so not sure how it goes, but if it follows the same format as others and there is a bad ending type option, give an option at that point to start over with hints.
 
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Elhemeer

Forum Fanatic
Jun 20, 2022
5,421
8,906
Well, if patience runs out that's what the SaveFixer is for.... although I don't recommend it. You see, this dev team works really hard to put out a very refined product so if I don't do the same I'm not doing it justice. All the other "optional addons" that are available for the VN that were updated in 4hrs or less simply have to be mediocre at best. Hell, it took me 5hrs just to update the mod's own UI to be aesthetic and automatic... without even touching the VN. So, I can say that the updates that take me the longest are either due to the dev fucking shit up or me pushing the mod to the VN's expected level (in my view). This VN is in the later camp as the code has always been tight with this group (for the most part).
To be fair, one of the "already updated" items is Caribdis' own minimalist walkthrough guide, which he releases to patreon's when the game is released, so probably leaked by the same person who leaked the update.
 
5.00 star(s) 9 Votes