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Dorfnutter

Engaged Member
May 21, 2017
3,678
21,206
Yeah, I'm pretty sure that's what it is. If I remember correctly, when Orion was practicing traveling between his world and Eternum, he mentioned that he couldn't travel between servers. Only from a server he thinks about, then back to his world and vice versa. Which, in all honesty, doesn't make much sense to me. How did he travel from server to server with Alex during her scene, without going back to his world?
For the same reason his first bleeding effect was just him projecting without the headset in Eternum (this is backed up by Luna seeing him having a "nightmare" while he was at Ekabar) and now being able to port in and out of Eternum: his powers are evolving and what he thinks are set limitations about it are debunked once it "levels up." So him jumping to worlds is likely something he has no control just yet until later on in the story (likely after some training with the elves or with Caly).

It would also give credence to the idea that the Founder is living full time in Eternum, especially since he too is an Immortal (according to William) and thus is likely crossing servers whenever he pleases.
 
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stgie

New Member
Aug 22, 2020
3
0
How do you get to meet commander Hasler? for some reason the crazy doc always killed him for me (even tho i sided with him)
 

DangDing

Newbie
Mar 30, 2021
61
102
My guess would be that Calypso's truly alive just that her homeworld or dimension is unique, could be that its separated from all the other servers ie the worlds of eternum or its somehow hidden...
That's a good point. Calypso couldn't teleport herself back to her home world until she's breaking her limit. Maybe that world has some kind of anti-teleportation shield to counter enemies just teleporting themselves inside without invitation.
 

Dorfnutter

Engaged Member
May 21, 2017
3,678
21,206
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Thought it was implied to be an illusionary dream brought about by the GobI'msorry "Gnome's" dream dust mixed with the victim's deep insecurities/fears? So at the very least it's on par with the OIAL MC's drug trip back when he tried some weird potion back in that village close to Magnus' Manor.
 
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WShatn

Member
May 21, 2020
190
1,131
Yep, I also have issue with gallery. It gives me an error. Hmm...
This is what shows up for me when i try to open the gallery

View attachment 4353104
Please help me, this show up when I'm open the gallery and I'm not using any unlocker or walkthrough mod
I am also getting the same issue
I had the same issue when I loaded a save from a previous version and tried to open specific girls. I started a new file and opened the gallery after the first few lines. I couldn't select individual girls because they weren't unlocked for the file but it opened up to all scenes.
That shows up for me when I AM using an unlocker. Sadface. :(
Does anyone know why half the characters galleries dont work? and i dont mean the gallery button but the individual ones from the character infos?
Having some issues if anybody can help me out here. I open the Gallery and an error just occurs, seems I might have something missing.


While running game code:
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "game/gallery.rpy", line 150, in execute
File "game/gallery.rpy", line 150, in execute
File "game/gallery.rpy", line 180, in execute
File "game/gallery.rpy", line 181, in execute
File "game/gallery.rpy", line 185, in execute
File "game/gallery.rpy", line 186, in execute
File "game/gallery.rpy", line 186, in <module>
AttributeError: 'StoreModule' object has no attribute 'namelong'
I get this error every time i try to open the gallery:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 174, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 174, in <module>
    $ ui.interact()
  File "game/gallery.rpy", line 150, in execute
  File "game/gallery.rpy", line 150, in execute
  File "game/gallery.rpy", line 180, in execute
  File "game/gallery.rpy", line 181, in execute
  File "game/gallery.rpy", line 185, in execute
  File "game/gallery.rpy", line 186, in execute
  File "game/gallery.rpy", line 186, in <module>
AttributeError: 'StoreModule' object has no attribute 'namelong'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 174, in script
    $ ui.interact()
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\ast.py", line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 174, in <module>
    $ ui.interact()
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "E:\Downloads here\Eternum-0.8.0-pc\Eternum-0.8.0-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/gallery.rpy", line 150, in execute
  File "game/gallery.rpy", line 150, in execute
  File "game/gallery.rpy", line 180, in execute
  File "game/gallery.rpy", line 181, in execute
  File "game/gallery.rpy", line 185, in execute
  File "game/gallery.rpy", line 186, in execute
  File "game/gallery.rpy", line 186, in <module>
AttributeError: 'StoreModule' object has no attribute 'namelong'

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.2.24090902
Eternum 0.8.0
Fri Dec 20 12:33:41 2024
My temporary solution, right click, save as and download into game folder.
 

Redd23

Member
Mar 11, 2018
300
1,210
Aside from all the great things you guys are pointing out, quality of renders, great sex scenes, plot development, deepening relations with LIs, creating some truly wholesome moments, some twists that nobody saw coming (I agree that Stanley Parable overstayed its welcome a little bit, but idea itself was cool imo, and overall it was important element for character development), we don't seem to truly appreciate the fact that we weren't destroyed by another merciless cliffhanger this time!
Ending is more of a sneak peek rather than usual cliffhanger that Cari torments us every time, so for once Cari indeed delivered on this promise that there won't be any cliffhangers. I'm not sure if it'll make next 8months of waiting easier, but it is nice to have and episode that doesn't feel like cut in the middle :D
Ungawa for sure will be hap
 

zetta216

Member
Oct 4, 2018
271
329
Fuck yes! It's crazy to say but I look forward to updates on this game more than I do a lot of new releases. Story is so well written, and the sex scenes are just top quality.
 
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Filipis

Active Member
Nov 15, 2022
944
1,824
All this collapses on the base in the form of HS2, no matter what the developer does, the game will never look better than classic 3D renders like DIK.
All the pseudo-filling of the game with music, clothes and other useless nonsense is just artificially delaying the game.
The story for me always comes in second place, especially since the story is for children at the level of an isekai anime.
Now we are talking about art-styles, not just graphical fidelity. Because if it's the latter, Eternum is showcasing the absolute pinnacle of potential from the HS2 engine, and objectively, the graphics are phenomenal here.

If you prefer photo-realistic renders, then obviously, games like BaDIK and Dreamland take the cake by a landslide, but it's worth keeping in mind the difference in styles - not just fidelity.

It's okay if you prefer one over the other, but all of the aforementioned games have supreme graphical fidelity.

And guess what? If Caribdis can pump out animations like the holy grail Alex apartment scene, then by all means, keep using the HS2 engine - you'll hear no complaints from me.
 
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