- Nov 9, 2019
- 82
- 43
Texan.I honestly think this is a new record for a Noob to go on myidiotignore list this fast!
It's OK to not like something, but to be a Noob and tell TONS of people that what they like is shit......when it's one of the most popular, respected developers on the site just points out how low their I.Q. really is.
You must be a fellow Southerner!
Inside the game Eternum, there are 2 at least with side characters. Thighjobs, rubbing and BJs with certain LIs iirc. If you really wish to see sex scenes, then play the developer's previous work "Once in a Lifetime". Eternum's a WIP so far but if you really want to play this one then feel free to do so. Most of the players did so for the plot, the characters, music, horror and so on.Are there any sex scene's in this game?
Soo ... are you okay? Just curious (NOT!)I am absolutely amazed and fascinated by the fact anybody is entertained by this story or this game. It's the most boring thing I've ever read, and the writing is some of the worst I've ever encountered.
"She's the fastest swimmer in town."
"Oh yeah, is she the one who swims really fast?"
At one point, I was told to choose between a hall, a hallway, and a corridor. Those words are fucking synonyms.
I've been fast-forwarding for two days to see if there's any sex in this game, and nothing interesting has happened, though there was one sex scene with a stripper with stupid hair.
I certainly appreciate the game visually, except for the fact every girl has the same goddamn face and everybody has lifeless eyes. The shame is, I like story. I want a little conversation. If I just wanted porn, I wouldn't bother with visual novels, but this story is interminable. At this point, I'm giving up on even fast-forwarding for sex. I've only got a few decades to live, so there has to be some enjoyable content at some point, and I resent not knowing anything about the plot or the characters because OP won't hire a competent writer or incorporate, you know, sex/romance/flirtation or anything of the sort into the lame fucking story.
Maybe the artist should offer a condensed game with only sex scenes, each scene preceded by a paragraph summarizing all the bullshit.
All audio in this game is also worthless and is best turned off, which is a shame, because audio can certainly add something to sexual content when it's employed intelligently.
Brighter than a person who can't find the hall, hallway or corridor off this thread.Ain't nobody too bright down that way.
Then don't play. Problem solved. And why you honestly felt the absolute need to respond to my particular post... Meh, whatever. Let's see... no developed games, negative posts, new member so it's a possibility you're hiding an alter ego to vent your jealousy of an actual storyteller and the attention they've earned, not much about you stands out. Caribdis on the other hand; develops games, excellent storytelling, beautiful renders, huge fanbase, works hard to make quality over quantity. Yep, the numbers speak for themselves.I am absolutely amazed and fascinated by the fact anybody is entertained by this story or this game. It's the most boring thing I've ever read, and the writing is some of the worst I've ever encountered.
"She's the fastest swimmer in town."
"Oh yeah, is she the one who swims really fast?"
At one point, I was told to choose between a hall, a hallway, and a corridor. Those words are fucking synonyms.
I've been fast-forwarding for two days to see if there's any sex in this game, and nothing interesting has happened, though there was one sex scene with a stripper with stupid hair.
I certainly appreciate the game visually, except for the fact every girl has the same goddamn face and everybody has lifeless eyes. The shame is, I like story. I want a little conversation. If I just wanted porn, I wouldn't bother with visual novels, but this story is interminable. At this point, I'm giving up on even fast-forwarding for sex. I've only got a few decades to live, so there has to be some enjoyable content at some point, and I resent not knowing anything about the plot or the characters because OP won't hire a competent writer or incorporate, you know, sex/romance/flirtation or anything of the sort into the lame fucking story.
Maybe the artist should offer a condensed game with only sex scenes, each scene preceded by a paragraph summarizing all the bullshit.
All audio in this game is also worthless and is best turned off, which is a shame, because audio can certainly add something to sexual content when it's employed intelligently.
Are there any sex scene's in this game?
Your making it sound like the game lacks fap material...Inside the game Eternum, there are 2 at least with side characters. Thighjobs, rubbing and BJs with certain LIs iirc. If you really wish to see sex scenes, then play the developer's previous work "Once in a Lifetime". Eternum's a WIP so far but if you really want to play this one then feel free to do so. Most of the players did so for the plot, the characters, music, horror and so on.
There is no being OFF Nova's path beforehand, you can only get OFF by choosing to NOT rescue her.Just wondering, what happens if you're not on Nova's path and you go rescue her from Maat?
Tbh, I actually agree with this oneFun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.
- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.
Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.
Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
Nice write up.Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.
- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.
Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.
Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
That's a very high caliber of progress.Eternum v0.5 | Progress Bar
Couldn't agree more. There's a lot I love about this game, but I think path progression and choices can be improved.Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.
- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.
Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.
Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
Sure, can't really refute any of these points as they all make sense. It's good to hear your perspectiveOh I see what you mean. I guess that could be excused by all the confidence he gains with all that happens to him in Eternum. It's also an usual trope, the hero that gain more and more confidence as the story progress, with all the fights, the dangers etc. That plus the fact that she's clearly and heavily flirting, practically telling him to go for it.
As for Dalia and Penelope, I believe he does check with Dalia during the beach scene when she says let's do it, that's when she justify wanting to do it with the "you make me feel more confident" and all that nice stuff. As for Penelope there's only one scene really and it's the photoshoot where he actually is uncomfortable and not familiar and she's the one who insists on taking the photos.
I get what you mean though, Nancy could have been more "in control" with a more surprised and less jarring Orion, even if he doesn't reject her. The photoshoot with Penelope is a good comparison for what you're saying. Yeah, maybe he could have been more like this in the Nancy scene too.
It didn't bother me much though, as long as it can be justified with how the characters feel I'm fine with it. All the "good girls" with Annie bothered me more but I basically replaced them in my script . Talking about it because it seems like the same "symptom" of Orion become more and more dominant in the last two updates, even when it's a little pushy or unecessary.
I sobbed just as hard my second playthrough for all this scene. I hope everyone who experiences it can connect in some way with childhood, loss, childish invincibility surrendering to adult pessimism, and the restoration of that innocent child who never truly left.
Interesting. I'm don't know if I see it this way, BUT I wonder if our feelings regarding this choice has to do more with our experience than with Orion's.I can actually somehow get this.
At this point in the story he is a virgin that pretty much hasn't ever touched a woman, being sold on the idea that an extremely attractive woman that REJECTED many others, is interested in him. It's funny but i find it understandable.
I really wish at this point we could have a sex-free version of the game
SOMEBODY ELECT THIS MAN AS PRESIDENT PLEEEEEEEEASEFun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.
- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.
Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.
Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
Me too. This is really a new gem from Caribdis !i love this game!