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Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,679
I honestly think this is a new record for a Noob to go on my idiot ignore list this fast!
It's OK to not like something, but to be a Noob and tell TONS of people that what they like is shit......when it's one of the most popular, respected developers on the site just points out how low their I.Q. really is.




You must be a fellow Southerner!
Texan. ;)

Yeah - went on mine as well. There was one a week or so ago with a multi-year account that chose to make his first post something absolutely stupid and was immediately ignored.
 
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ArDZer

Well-Known Member
Feb 20, 2019
1,644
4,502
Are there any sex scene's in this game?
Inside the game Eternum, there are 2 at least with side characters. Thighjobs, rubbing and BJs with certain LIs iirc. If you really wish to see sex scenes, then play the developer's previous work "Once in a Lifetime". Eternum's a WIP so far but if you really want to play this one then feel free to do so. Most of the players did so for the plot, the characters, music, horror and so on.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,282
10,465
I am absolutely amazed and fascinated by the fact anybody is entertained by this story or this game. It's the most boring thing I've ever read, and the writing is some of the worst I've ever encountered.

"She's the fastest swimmer in town."

"Oh yeah, is she the one who swims really fast?"

At one point, I was told to choose between a hall, a hallway, and a corridor. Those words are fucking synonyms.

I've been fast-forwarding for two days to see if there's any sex in this game, and nothing interesting has happened, though there was one sex scene with a stripper with stupid hair.

I certainly appreciate the game visually, except for the fact every girl has the same goddamn face and everybody has lifeless eyes. The shame is, I like story. I want a little conversation. If I just wanted porn, I wouldn't bother with visual novels, but this story is interminable. At this point, I'm giving up on even fast-forwarding for sex. I've only got a few decades to live, so there has to be some enjoyable content at some point, and I resent not knowing anything about the plot or the characters because OP won't hire a competent writer or incorporate, you know, sex/romance/flirtation or anything of the sort into the lame fucking story.

Maybe the artist should offer a condensed game with only sex scenes, each scene preceded by a paragraph summarizing all the bullshit.

All audio in this game is also worthless and is best turned off, which is a shame, because audio can certainly add something to sexual content when it's employed intelligently.
Soo ... are you okay? Just curious (NOT!)

[Edit: and now I know how "ignore" works]
 
Aug 27, 2022
46
152
Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.

- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.


Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.

Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
 
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Beavershot

Member
Aug 19, 2018
124
133
I am absolutely amazed and fascinated by the fact anybody is entertained by this story or this game. It's the most boring thing I've ever read, and the writing is some of the worst I've ever encountered.

"She's the fastest swimmer in town."

"Oh yeah, is she the one who swims really fast?"

At one point, I was told to choose between a hall, a hallway, and a corridor. Those words are fucking synonyms.

I've been fast-forwarding for two days to see if there's any sex in this game, and nothing interesting has happened, though there was one sex scene with a stripper with stupid hair.

I certainly appreciate the game visually, except for the fact every girl has the same goddamn face and everybody has lifeless eyes. The shame is, I like story. I want a little conversation. If I just wanted porn, I wouldn't bother with visual novels, but this story is interminable. At this point, I'm giving up on even fast-forwarding for sex. I've only got a few decades to live, so there has to be some enjoyable content at some point, and I resent not knowing anything about the plot or the characters because OP won't hire a competent writer or incorporate, you know, sex/romance/flirtation or anything of the sort into the lame fucking story.

Maybe the artist should offer a condensed game with only sex scenes, each scene preceded by a paragraph summarizing all the bullshit.

All audio in this game is also worthless and is best turned off, which is a shame, because audio can certainly add something to sexual content when it's employed intelligently.
Then don't play. Problem solved. And why you honestly felt the absolute need to respond to my particular post... Meh, whatever. Let's see... no developed games, negative posts, new member so it's a possibility you're hiding an alter ego to vent your jealousy of an actual storyteller and the attention they've earned, not much about you stands out. Caribdis on the other hand; develops games, excellent storytelling, beautiful renders, huge fanbase, works hard to make quality over quantity. Yep, the numbers speak for themselves.

Startling revelation though...
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Would both be absolutely hilarious and make so much sense why he keeps popping up.

And, by the way, as a fellow Southerner, not all of us have lost their teeth by 16 and have an IQ over potato. *GRIN*
 
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dreamtourist

Newbie
Dec 27, 2017
86
171
Are there any sex scene's in this game?
Inside the game Eternum, there are 2 at least with side characters. Thighjobs, rubbing and BJs with certain LIs iirc. If you really wish to see sex scenes, then play the developer's previous work "Once in a Lifetime". Eternum's a WIP so far but if you really want to play this one then feel free to do so. Most of the players did so for the plot, the characters, music, horror and so on.
Your making it sound like the game lacks fap material...
There's tons of erotic content even at the v0.4 mark, besides the actual sex scenes.
This is NOT one of those 'blue balls' slow burn games, that are only full of meaningless walls of text & pointless filler CGs.
The entire game is a constant boner trigger and the hot girls are actually hot, all the time.
Probably thanks to Illusion, but this one has a dev that ain't stingy about making every scene as erotic as humanly possible.
 
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hahequ

Member
Apr 17, 2022
222
526
Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.

- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.


Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.

Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
Tbh, I actually agree with this one
It was kinda shocking when I realized that suddenly my path with Alex closed cuz of single choice/dialogue and I had to replay(cuz there is a limit on how much u can go back)
Also what will happen when we reach full heart relationship on a single character? (or even all of them) but I guess this is something that will be answered soon
 
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Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,679
Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.

- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.

Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.

Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
Nice write up.

I hadn't paid much attention to the "make mundane choice and lose" kind of decisions, but I see them all around in games I've played and I agree that something a little more natural would be better, rather than "I got kicked off because I preferred a muffin to a bagel" kind of thing. It is something Devs should think about as they plan out their games, and likely do to a greater extent than we may think, but I'm also sure most of us realize that they do have to strike a balance between cutting too soon and languishing forever (they have to render and program all of those paths after all). I guess that's going to be an issue no matter who you stay with and who you fall out with and really is more a function of the number of LIs and the path permutations thereof.

As for things being "natural" choices, there was a series of games I played made by a single Dev where ogling ass and looking down blouses were actually positives with the various LIs, rather than the negatives you might think they were if you got caught - and these games were written by a woman. I think some of the games become more intuitive on what choices are "good" within the context of that particular game, and which are not, once you've gotten a feel for the specific Dev/Dev team, and that each one will reward a particular kink, but not every kink - you just have to figure out which one they like. ;)

Welcome to Eternum and welcome to F95!
 
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jocoyo

Member
May 9, 2018
190
225
Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.

- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.


Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.

Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
Couldn't agree more. There's a lot I love about this game, but I think path progression and choices can be improved.

Personally I wish the "peeping on Dalia" scene could've been done so choosing not to peep on her doesn't hurt your relationship, but peeping on her also doesn't hurt it as long as you say the right thing afterwards (which was "I was distracted by your beauty" or something like that). So either way, the intuitive (and realistic) choice keeps you on her path, while the other one forces you to make another right choice, but gives you a nice scene.

Basically I wish that, at least in the early game, "choosing not to get a scene" doesn't always equate to "ending the girl's path".
 

sageproduct

Active Member
Mar 16, 2021
525
1,170
Wow...I'm so happy tonight to find such fine gentlemen and scholars discussing this wonderful, living work of art together.

Oh I see what you mean. I guess that could be excused by all the confidence he gains with all that happens to him in Eternum. It's also an usual trope, the hero that gain more and more confidence as the story progress, with all the fights, the dangers etc. That plus the fact that she's clearly and heavily flirting, practically telling him to go for it.

As for Dalia and Penelope, I believe he does check with Dalia during the beach scene when she says let's do it, that's when she justify wanting to do it with the "you make me feel more confident" and all that nice stuff. As for Penelope there's only one scene really and it's the photoshoot where he actually is uncomfortable and not familiar and she's the one who insists on taking the photos.

I get what you mean though, Nancy could have been more "in control" with a more surprised and less jarring Orion, even if he doesn't reject her. The photoshoot with Penelope is a good comparison for what you're saying. Yeah, maybe he could have been more like this in the Nancy scene too.

It didn't bother me much though, as long as it can be justified with how the characters feel I'm fine with it. All the "good girls" with Annie bothered me more but I basically replaced them in my script :p. Talking about it because it seems like the same "symptom" of Orion become more and more dominant in the last two updates, even when it's a little pushy or unecessary.
Sure, can't really refute any of these points as they all make sense. It's good to hear your perspective
I sobbed just as hard my second playthrough for all this scene. I hope everyone who experiences it can connect in some way with childhood, loss, childish invincibility surrendering to adult pessimism, and the restoration of that innocent child who never truly left.

I can actually somehow get this.
At this point in the story he is a virgin that pretty much hasn't ever touched a woman, being sold on the idea that an extremely attractive woman that REJECTED many others, is interested in him. It's funny but i find it understandable.
Interesting. I'm don't know if I see it this way, BUT I wonder if our feelings regarding this choice has to do more with our experience than with Orion's.

We know that Annie has been in love with him forever, but he doesn't. For that reason, we feel rotten to the core making a choice that we know would absolutely crush and devastate Annie.

Also I agree completely with everything else you said. Comparing Penny's scene with Nancy's was brilliant.

For me it's...been the opposite...

View attachment 2153076
I really wish at this point we could have a sex-free version of the game
Fun game - I had a big smile on my face while playing it. My biggest problem however is with the point/relationship system. I do not like the way it is implemented - here are some of my opinions. I realize that these cannot be implemented in Eternum but maybe they can be considered in the future when the dev is making the next game.

- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.


Other than this I really enjoyed the game. The fights against thanatos and the gladiator were excellent. The horror server with luna/annie was incredible. I loved hogwarts, ekabar and ion. The girls interacting with each other during the heist and nova's phone call were great. The story and characters are interesting.

Great job Caribdis - I will probably end up supporting this game. Also give us a character card for Calypso - she is obviously sticking around and I would love to see her character profile, her interests and the various outfits.
SOMEBODY ELECT THIS MAN AS PRESIDENT PLEEEEEEEEASE

Once in a Lifetime's model was basically "nobody knows anything about anyone until the very end".

The fact that the game was so intensely enjoyable and engaging in spite of this, is certainly remarkable and really shows how readily we've bonded with the characters.

And no, "it's a harem game bruh" is a completely imbecilic response. Genres only exist in the *first* place because an extraordinary work created it.

We don't need time spent on jealousy drama, but we do want everyone to matter and feel involved. Caribdis' style has basically been to write each romance as a separate line with hardly any influence on the others, to ultimately bring them all together. It's a collection of "more paths, more good".

He does it exceptionally well, and it's so amazing that you don't even notice it. But I would indeed prefer to lose the "gotta collect them all" feel, like you are playing an RPG where you are just maxing relationship points with to get their final stat boosts.

Lauren and Judy's finding out scene was basically as good as it could have been. Being a DIK is not a harem game obviously, but the throuple is so emotionally gripping and relatable that it doesn't undermine anything, even if it's your first exposure to something poly. Here's three people who love each other.

It's clear that Caribdis is a wonder in what he's created. There is a method, and he could make 10 more games using the same formula, and they would all be smash hits because he's just that great in making you FEEL for the characters.

Yet, he could do even more than that. He has the skill to break away from relying on an audience's familiarity with harem staples. He could have SO much more room for the stories he can tell and romances he can write, because he is just that good.

All's well that ends well, but it just doesn't feel the best to be thoughtlessly escalating relationships that you know would hurt others, up until the supernatural fantasy ending.

To that end, it would be really nice if you could achieve the happiest ending possible (I assume that's ending together with everyone, based on Once in a Lifetime) without that requiring being 100% full steam ahead with 100% of the girls, 100% of the time, passing 100% of the "path" choices.

"Please stop Nancy, I have a girlfriend" *can still pursue later*

"Let's just go to sleep, Annie" *stay friends longer, free up choices on other paths, higher romance score and lower lust score, etc*

"Nova you don't have to do this, I don't want this to happen under duress!" *negotiates Maat into letting her go with Dione, in exchange for being killed or tortured by her (which Maat would totally get off on)

Another problem is with the paths so separated, more and more content each chapter will be locked behind the 100% 100% 100% playthrough.

Consider: if you didn't do the thighjob with Annie, then you miss an entire sequence in the latest chapter, full of so many reveals and clues about Eternum, not to mention characters likely to return.
 
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