- Aug 12, 2017
- 922
- 2,709
Sadly this is not a game where nuance matters. From very early on you can tell its a "press A to follow path, press B not to". Its pretty easy if you ask me but it also makes everything super boring, like why would you NOT follow every available lewd path? IMO as much Eternum is a top notch game it still revolves around harem-making and easy relationship building. There's almost no flaws to the LIs and every single one seems okay with sharing the MC. There should be negative points where you as the player would want to say no by principle alone rather than just press yes to gain points with a character. My biggest gripe is how Nancy is more than okay sharing her own daughters and have an orgy just like that, how every single LIs likes the MC and its implied even masturbated to him in month span-time. There's no drama aside from the actual story, and I'm more interested on it than the relationship building.- Character paths should not close because of one-off choices. I would prefer if character paths close over a period of time if you dont have enough points at various checkpoints. Losing out on a path should be a gradual process rather than an instant one.
- One off/instant choices should close a path only if we do something that really impacts that character. For example I am fine with Dalia's path getting closed if we reveal her password and that asshole at the gym (Brock I think?) hears it. I am not ok with paths getting closed for random shit that does not impact the character (not going with dalia/nancy to the gym should not close their paths - maybe you miss out on points and over time if you keep making bad choices you may lose their path but something so trivial should not instantly end their paths).
- Choices that grant points should feel intuitive and should reward the player for reading dialogue. I would expect peeping on Dalia would make me lose her path (especially since she makes it a point to check that the MC is not in the bathroom). Instead we end up gaining points if we follow the walkthrough - it makes no sense to me.
- My personal preference would be to hand out points liberally. Losing out on a girl's path or forming negative relationships should be a deliberate and intentional choice by the player. However this is just preference.
The only good written character as of now its probably Luna, maybe Nova too. As for the household, I have no interest whatsoever in none of them, but I'll follow ever single path because there will obviously be no consequences.