- May 21, 2017
- 3,679
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If by "something that it isn't" you mean I'm arguing that the game is a complex story with antagonists that have complex agendas and a plot that is confusing unless you pay close attention to the moving parts, no I'm not.I am just arguing because I get the feeling that Dorfnutter is arguing that the game is something that it isn't.
I'm arguing that a lot (note: not all of em) of the events that look like "one fun event to another fun event" on the surface level serve a narrative purpose other than just that. Not to mention that there's various hints and clues peppered in both the dialogue and lore reveals (i.e. NPCs being controlled by a chip which feels needless if they're supposed to be a full virtual construct) that eventually lead to even bigger reveals in the story (the 0.5 ending sequence is a testament to that).
Does that make Eternum's story complex? Not really. The entire thing is already building up to the fact that Orion and co will eventually switch from playing the game to stopping whatever bad thing is happening in Eternum (and I don't just mean the excommunications). Anything beyond that is just extra.
But the way the story is told beyond the surface level - from the deliberate peppering of information that Cari is doing to nonchalantly revealing certain things that eagle-eyed observers would freak out at - makes me believe that there's a lot more thought put into the storytelling and making the entire thing feel like you're uncovering a mystery instead of just being stringed along one random event to another like in OIAL (which is fine for that game since the entire thing played more like an Indy-style adventure with porn once Asmodeus was introduced to the story).
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