Cherubin25
Well-Known Member
- Nov 7, 2020
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This is true, it is basically a waste of time. Which was also my argument when people wanted a scene with Regina... I mean, they would look at it once and then reload their save, because nobody would lose the path to Penny for a one-time scene with a side character.I think the "golden path" would be decisions for which you have to use your brain and have to be mindful of the character and what you know about her/him. But that is very difficult to pull off.
Doing these obvious wrong decisions...I don't know...as long as you don't waste too much development time with them and maybe only have them end-up in one or two render...okay, but if they become a whole new permutation that no one will use anyway, then they are just a waste.
I think overall, the better solution is to not create any scenes for obviously wrong choices. I would enjoy it more if there would be scenes, because I like drama and people complaining about dumb shit they have done to themselves, but it would just take time away from the actual development.
When it comes to branching btw. - I think Caribdis has a pretty good idea of the overall Story he wants to show the players. Some things will probably come up on the fly, but I dont think that it allows for much branching or putting impactful choices depending on the character you are interacting with, if you have a clear goal in mind how you want the game/the path for said character to end.