MAGO-DAG
Forum Fanatic
- Sep 1, 2023
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Any estimate for when you'll have the Walkthrough updated for v.0.7.5?Thank you for an amazing game!
The official walkthrough seems very focused on showing choices only for an "optimal" path, without much specific information. So i created one that dives a bit deeper into those specifics... (see attachement)
20230803: Updated to v0.6
Note: Sorry couldn't make 0.7 in time close to release since the week before easter turned out to be extremely full of extra work. On the other hand, easter is free so should have plenty of time to finish it this weekend.
In-Depth Walkthrough for Eternum v.0.6
View attachment 2821121
Local file: View attachment 2821122
Alternative link: Google Drive
https://f95zone.to/threads/eternum-v0-7-5-public-caribdis.93340/post-13294170Any estimate for when you'll have the Walkthrough updated for v.0.7.5?
Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7
Thanks for the hard work on this, in any case!
I know it's less comprehensive, but the official walkthrough is already posted.Any estimate for when you'll have the Walkthrough updated for v.0.7.5?
Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7
Thanks for the hard work on this, in any case!
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
ImportError: No module named revertable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 4100, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1252, in event
rv = super(Window, self).event(ev, x, y, st)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 768, in load
roots, log = loads(location.load(filename))
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
ImportError: No module named revertable
Darwin-22.6.0-x86_64-i386-64bit
Ren'Py 7.4.6.1693
Eternum 0.7.5
Wed Apr 17 12:04:23 2024
```
Wait! Is that for real? Is he really trolling us that much?/Checks Discord
Oh, there we go...
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Noooooo Say it isn't so,please!![]()
Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.Wait! Is that for real? Is he really trolling us that much?![]()
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does.Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.
...That's not to say that there isn't a chance that Cari will see that and go "Hmm...that sounds like a GREAT idea," and render his own version to make it official.![]()
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does.![]()
Don't know the meta in these threads and discord, but isn't that kinda where it's going?/Checks Discord
Oh, there we go...
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Don't know the meta in these threads and discord, but isn't that kinda where it's going?
You don't have permission to view the spoiler content. Log in or register now.
I know. But I think my point stands, some of the new animations look strange because the character poses are awkward and don’t look good. Other animations look absolutely fantastic, better than anything I’ve seen in any other VN. And these fantastic animations can be just a few clicks away from the wonky ones. It’s… strange.That's because OIAL used preset poses and animations that barely had any wonkiness instead of custom-made ones. Cari barely modded his version of HS1 in order to keep it running on his potato laptop, so he rarely did the kind of custom stuff that the devs of Ripples and Pale Carnations do with their versions of HS1. It's only with HS2 that he basically spread his wings and started tinkering with the software to produce work that you don't normally get from presets and such.
/shrugsI know. But I think my point stands, some of the new animations look strange because the character poses are awkward and don’t look good. Other animations look absolutely fantastic, better than anything I’ve seen in any other VN. And these fantastic animations can be just a few clicks away from the wonky ones. It’s… strange.
That doesn't contradict what I said, it expands it.You don't have permission to view the spoiler content. Log in or register now.
Yes, but that's just one theory of what could take place in 0.8. For all we know Cari could just do away with that and have Orion reach out to Caly while he's drifting in Limbo and she heals him then transports him back at the cost of her being stuck on the real world (which is a theory that I saw floating on Discord). Another would be Orion forgoing the trapped in Limbo/Eternum process by subconsciously activating his powers in the real. Again, lots of ways for Orion to get himself out of the situation if Cari wants to speed up the process instead of having the former go through a journey of self-reflection for a small chunk of the update.That doesn't contradict what I said, it expands it.You don't have permission to view the spoiler content. Log in or register now.
There really doesn't seem to be new content compared to 0.7, though. There simply were some fixes and minor changes in the inner workings of the game (as Sancho posted yesterday).Yeah just back from work and 0.7.5 is released gonna relax and go through this gain
I hope you find a solution. Because I have the same problem and moving the saves over to PC didn't solve it.Hey, MacOS user here.
I downloaded the latest release of the game and all my recent save files are corrupted with a given error. What is interesting, all my save files before page 17 are working - it is an end of some version, not sure the number but it was the discovery that the main antagonist with the gems is actually dead in the real world. All post save files (newer version I assume) are not working with a given error. I have more than 20 pages of saves and I would like to use them. Any ideas how to fix them? I've seen that I'm not the only one with this error but I have not found any solution yet. Always used pure game app MacOS version with no mods.
Cheers everyone!
Last working save files:
View attachment 3548818
Not working save files:
View attachment 3548820
Full error stack:
Code:``` I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) ImportError: No module named revertable -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 3276, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 4100, in interact_core rv = root_widget.event(ev, x, y, 0) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1252, in event rv = super(Window, self).event(ev, x, y, st) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 322, in run new_rv = run(i, *args, **kwargs) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 768, in load roots, log = loads(location.load(filename)) File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 63, in loads return cPickle.loads(s) ImportError: No module named revertable Darwin-22.6.0-x86_64-i386-64bit Ren'Py 7.4.6.1693 Eternum 0.7.5 Wed Apr 17 12:04:23 2024 ```