Padorublad3
Well-Known Member
- Dec 23, 2022
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Me tooI love HS2
Me tooI love HS2
Nancy talk about it multiple time going to an aunt for christmasWhere did this canon Carter family ski-trip come from? Did Cari leak it in Discord a long time ago?
It would be cool to see them enjoy a holiday together. Perfect opportunity to give us Penny and Dalia scenes, as well as Annie, Nancy, or Annie&Nancy scenes too!
Also,it's not like he makes not enough money now
Hopefully he ventures into Daz,Coz he can pumpout more content with the same time that he is currently spending on HS2,Think about it, We are getting 2k Renders for 1 year where as in Daz DPC pumping 5K+,The more the merrier,I am not into the quality debate or aesthetic difference between HS2 and Daz.This is me,I want more content
Idk, personally I think Daz looks assHopefully he ventures into Daz,Coz he can pumpout more content with the same time that he is currently spending on HS2,Think about it, We are getting 2k Renders for 1 year where as in Daz DPC pumping 5K+,The more the merrier,I am not into the quality debate or aesthetic difference between HS2 and Daz.This is me,I want more content![]()
Yeah good fucking luck trying to convince him to do that.Hopefully he ventures into Daz,Coz he can pumpout more content with the same time that he is currently spending on HS2,Think about it, We are getting 2k Renders for 1 year where as in Daz DPC pumping 5K+,The more the merrier,I am not into the quality debate or aesthetic difference between HS2 and Daz.This is me,I want more content![]()
Daz usually looks horrible. I know only a handful of games with Daz renders that look acceptable, and even those are worse than typical good HS renders. Also, normally you hear that development with Daz is slower than with HS. (It's possible to mess up with both systems. Some people manage to create awful HS renders by setting absurd parameters, but with Daz it's practically the norm. Most games with Daz-based renders feature positively ugly women with unnatural proportions that go well beyond overdoing it with a breast size slider or something. Especially the faces of most Daz renders make me want to run away.)Hopefully he ventures into Daz,Coz he can pumpout more content with the same time that he is currently spending on HS2,Think about it, We are getting 2k Renders for 1 year where as in Daz DPC pumping 5K+,The more the merrier,I am not into the quality debate or aesthetic difference between HS2 and Daz.This is me,I want more content![]()
It's not a given that moving to Daz would speed up their output. It could actually slow them down if they're unfamiliar with Daz and have to spend time learning. While on the flip side Caribdis is clearly very proficient with HS2.Hopefully he ventures into Daz,Coz he can pumpout more content with the same time that he is currently spending on HS2,Think about it, We are getting 2k Renders for 1 year where as in Daz DPC pumping 5K+,The more the merrier,I am not into the quality debate or aesthetic difference between HS2 and Daz.This is me,I want more content![]()
You've got that exactly backwards.Daz usually looks horrible. I know only a handful of games with Daz renders that look acceptable, and even those are worse than good HS renders.
Clearly it's a matter of taste. I am European myself, but I vastly prefer the averaged (and therefore beautiful) Japanese/Korean looks of HS models over the harsh looks of American prostitutes. (PS: Or maybe I should have written: typically ugly American porn actresses.) The latter have more variety, but not in a good way.You've got that exactly backwards.
It's all a matter of personal taste. I like both styles but find that the floor in Daz is much lower and a bad looking game using it looks really bad, animations in particular. HS2 on the other hand even the worst looking ones using only base HS2 graphics still look decent at minimum. While the great looking games using either engine can look fantastic.You've got that exactly backwards.
At least "American prostitutes" are humans and not anime drawings.Clearly it's a matter of taste. I am European myself, but I vastly prefer the averaged (and therefore beautiful) Japanese/Korean looks of HS models over the harsh looks of American prostitutes. The latter have more variety, but not in a good way.
I am sure Someone who is on the top of the level of their work can easily acquire new skills,A man like Caribdis would surely up his game with Daz with in a few seasons,Skill gap would be for people who dont put enough time and focus,This guy is churning cream of the crop renders currently in HS ,I am sure he can learn DAZ,The Initial hiccups can be overcome with timeIt's not a given that moving to Daz would speed up their output. It could actually slow them down if they're unfamiliar with Daz and have to spend time learning. While on the flip side Caribdis is clearly very proficient with HS2.
DPC has been using Daz for around 7 years at this point. You can't expect someone else to match, or even come close to, their output with it without also putting in years with the engine.
Currently its just my wishful thinking
I have no doubt Caribdis could pick up Daz and learn to get good with it. But they're very different programs and proficiency with HS2 wouldn't transfer to being good with Daz at all. So it'd take time, and likely slow production down for at least a while.I am sure Someone who is on the top of the level of their work can easily acquire new skills,A man like Caribdis would surely up his game with Daz with in a few seasons,Skill gap would be for people who dont put enough time and focus,This guy is churning cream of the crop renders currently in HS ,I am sure he can learn DAZ,The Initial hiccups can be overcome with time