Padorublad3

Well-Known Member
Dec 23, 2022
1,397
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The real problem, in my opinion, is that it's impossible to chat on Discord if you're not a Patreon subscriber. This greatly hinders contribution to the story or its community, as not all of us can afford to pay.
Otherwise,it would be impossible to moderate over 100k people when you have just an one mod,not to mention bots and everything.Money you pay add some kinda responsibility.Afair remember,it was free before Eternum got really popular,but I might be wrong:unsure:
 

Tomoushie

Active Member
Aug 18, 2017
636
1,885
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Otherwise,it would be impossible to moderate over 100k people when you have just an one mod,not to mention bots and everything.Money you pay add some kinda responsibility.Afair remember,it was free before Eternum got really popular,but I might be wrong:unsure:

This can be easily solved if time is invested in this project. I can understand that a developer doesn't want to devote themselves to organizing a staff, but it can sometimes be necessary or mandatory when the site becomes well-known. They can recruit an assistant administrator who would be responsible for carefully recruiting moderators. It's possible; just look at F95zone, which has over 2 million users, and yet they're doing just fine.
 

Dorfnutter

Forum Fanatic
May 21, 2017
4,412
27,657
745
Otherwise,it would be impossible to moderate over 100k people when you have just an one mod,not to mention bots and everything.Money you pay add some kinda responsibility.Afair remember,it was free before Eternum got really popular,but I might be wrong:unsure:
This can be easily solved if time is invested in this project. I can understand that a developer doesn't want to devote themselves to organizing a staff, but it can sometimes be necessary or mandatory when the site becomes well-known. They can recruit an assistant administrator who would be responsible for carefully recruiting moderators. It's possible; just look at F95zone, which has over 2 million users, and yet they're doing just fine.
It was free before dipshits started to go on spam runs and started posting pirated links of the higher tier versions of the game to channels where the public subs frequented. Mods kept getting swamped, so Cari decided to turn Discord to paid sub only, which was welcomed by just about everyone there who just wanted peace and quiet.
 
May 20, 2024
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Just cut the content and push faster updates. We don't need 2500+ renders and 3 arcs per update. Thankfully Cari is aiming for smaller updates after 0.9.
 

Dorfnutter

Forum Fanatic
May 21, 2017
4,412
27,657
745
Just cut the content and push faster updates. We don't need 2500+ renders and 3 arcs per update. Thankfully Cari is aiming for smaller updates after 0.9.
Smaller means a return to something along the lines of 0.5 tho, so it's still sizeable all things considered.
 

imagica

Member
May 2, 2020
456
1,105
287
This dispute is pointless. Approx 2500 stilts update + 30-40 animations in a year is SLOW no matter how you look at it. As for how justified, this speed is depends on the person. If the majority of patrons think it is than nothing we can do considering we have no impact on the matter. Deal with it.
 

Tomoushie

Active Member
Aug 18, 2017
636
1,885
296
It was free before dipshits started to go on spam runs and started posting pirated links of the higher tier versions of the game to channels where the public subs frequented. Mods kept getting swamped, so Cari decided to turn Discord to paid sub only, which was welcomed by just about everyone there who just wanted peace and quiet.
Oh ok, i understand
 
Oct 12, 2023
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Just cut the content and push faster updates. We don't need 2500+ renders and 3 arcs per update. Thankfully Cari is aiming for smaller updates after 0.9.
Smaller release cycles could also mean less play-tests and more errors. not all this time is just renders and compiling.

As long as the story doesn't make a nose dive I don't have a problem with a 9-12 mouth release windows (within reason that is)
 

godscoper

Active Member
Jul 16, 2023
546
1,302
276
Smaller release cycles could also mean less play-tests and more errors. not all this time is just renders and compiling.

As long as the story doesn't make a nose dive I don't have a problem with a 9-12 mouth release windows (within reason that is)
yup, I replay the story again every time an update comes out. I think as long not buggy and decent amount of content then i dont care if takes while.
I dont like when some devs take 3+ months and only release 300 renders with so many bugs plus errors
 
4.80 star(s) 1,178 Votes