So was OIALT, but Cari still did a Stabby Mike's death fakeout. And I agree with the sentiment that we ALL know none of the LIs' death will be permanent, but I totally wouldn't put it past Caribdis to do it. And tbf, it could just as likely be Chang who's gonna get clipped, but because Caribdis already fake-killed the "best friend" character in his previous game, I suspect he'll step it up this time. It's all speculation of course, but I doubt THIS is the reason why he WOULDN'T do it.Add emotional weight: Eternum isn't that kind of story. This is mainly a comedy adventure romance. Not a drama.
I think a shift in motivation from Orion's altruistic drive to help the Eternum NPC and uncover Ulysses' wrongdoing, to a more personal one like rescuing/avenging/finding a way to bring an LI back to life doesn't necessarily make it any less "natural" in terms of narrative. If anything, the conflict between personal and moral has already been teased during our meeting with the Founder during the dinner party with Alex, when he asked us if we were willing to sacrifice innocent lives to protect our loved ones. I think if Caribdis were to go ahead with the LIs' death fakeout, that one moment would be the biggest foreshadowing we have.Motivate Orion: Motivation, with rare exceptions, should come naturally from the story, not artificially from a character death. Also, Orion needs no more motivation.
Granted, the struggle between personal and moral choices doesn't necessarily have to come in the form of an LI's death, maybe they're trapped and we have to sacrifice some NPCs to rescue them, or MAYBE, their "death" (or the NPCs' "death") will be determined by how we answered the Founder's question at the party, and then towards the end of the game we'll (hopefully) have the option to bring back whoever was dead.
I'm just saying, there are ways to incorporate a character's death into the story without it being unnatural, especially after we have received such significant foreshadowing already.