Thicc Lord Had to look at this for the basic scene layout when not in events. It's a nice touch as it allows for fast high quality/detailed renders to add life to the game in the basic area where someone will spend most of their time. And it probably doesn't slow down development as you can simply set a camera up for the room and use the same scene for the first render in an event and throw it on canvases for a quickly rendered sprite before canvases does the other renders for the event's first image. Very intelligent design and something most devs don't figure out for years then spend a year or more trying to rebuild their game so it's nice to see.
With a praise out of the way, I disliked your edit relationships design. The split up dialog and menu along with the inability to default when leaving something blank feels very unnatural. I changed your rename character function code to resolve that unnatural feel and I find that I like this design better, I'd like to ask you give it a try to see what you personally think.
Judging by the name i thought this was another "Sad and lonely big tits housewife force hard working absent husband into adopting an "18" year old kid who turns out to be super horny and with a massive cock and proceed to seduce her."
I feel somewhat a deja vu, isn't there already a simular game, or is it a remake but same developer, somehow I seen something simular, might be with other characters don't know.
I mean the premise makes it seem like there is incest (you know the mc coming home and all) so I'm will not be surprised if an "unofficial" patch comes out soon.
Stoked to see where this goes! Looks very promising, renders look a lot like "Golden Boy" but it's even better because this one's a SANDBOX BABBYYYYYY!
I haven't downloaded this yet, so I haven't peeked at the variable names, but if you've enabled the console you can type the long command to force renpy to show entire outputs (instead of an abbreviated list) and then run a directory command to see all the variables.
long
dir()
If you find a variable that looks like it's an object the variable you are looking for might be under (say you see a variable mendoza_family, to match your example), you could run a directory on that to see all the variables and functions that exist in the object.
I like it. Congratulations Thicc Lord, on your game.
Umm, one little thing: wouldn't it be better to have the location map below the box that says which room you're hovering over (First pic) than the way it is now? (Second pic) Excuse my amateur attempt at Photoshop.
Hey, thanks for the feedback. The box isn't necessarily for the room, but it's just a general status box. It changes depending on what items you're hovering over etc. However, yes it may look a bit nicer on the left. I'll put it on the Trello board for 0.2 and see how it plays.
Thicc Lord Had to look at this for the basic scene layout when not in events. It's a nice touch as it allows for fast high quality/detailed renders to add life to the game in the basic area where someone will spend most of their time. And it probably doesn't slow down development as you can simply set a camera up for the room and use the same scene for the first render in an event and throw it on canvases for a quickly rendered sprite before canvases does the other renders for the event's first image. Very intelligent design and something most devs don't figure out for years then spend a year or more trying to rebuild their game so it's nice to see.
With a praise out of the way, I disliked your edit relationships design. The split up dialog and menu along with the inability to default when leaving something blank feels very unnatural. I changed your rename character function code to resolve that unnatural feel and I find that I like this design better, I'd like to ask you give it a try to see what you personally think.
I will take a look at this. After several play throughs and tests, it didn't seem to be an issue personally, but happy to see how it fairs differently.
Is the main issue that it's a bit jarring?
I feel somewhat a deja vu, isn't there already a simular game, or is it a remake but same developer, somehow I seen something simular, might be with other characters don't know.
Stoked to see where this goes! Looks very promising, renders look a lot like "Golden Boy" but it's even better because this one's a SANDBOX BABBYYYYYY!