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1) 50% of the 0.03 proofreading is done. Some sound effects will also be added in the new version.
2) This time I decided to start the development by writing the script (previously I only had a general concept and ideas, on which I did storyboards of scenes and only then wrote dialog and everything else). We'll see how it goes.
3) Finished the design of a new human character and almost completed the design of a new hybrid (90% of her body will be made of texture maps without using regular clothes\skintight suit that completely covers the body).
4) I'm working on two new features - an interactive map and a squad screen before starting a mission.
5) Got my hands on a guide on how you can convert characters from Daz to Blender and customize their rig so you can animate them later. Potential SEGS animations with tentacles and stuff?
6) I'll try to release a new Dev Notes in the next few days, because there's quite a lot of information I'd like to share.
Also, I finally have some new ideas for the monthly wallpapers, I'll be launching the voting in the next few days and finishing up September's with Elina.