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PipPoad

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Feb 9, 2020
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it is a great post with a lot of words...
but, your premises are either lacking or overly biased.
by taking a wild guess, it looks like you are assuming any "erotic" game should be GH, WVM or other similar "masterpieces" and "great projects", right?
another thingy, not every game dev has started this "business" with main goal to earn money...some have a story to tell and they are doing it firstly for themselves...it is rare, yet it happens. getting money on top of that is a bonus ofc, but those shiny $$$ arent main world drivers, believe it or not (in western/modern civilization it truly is hard to believe, im aware).

to not go into too many words myself and prior entering vicious circle, im gonna stop here
Well, I wouldn’t be so categorical. I don’t think these comments are meant to offend anyone. After all, we’re all here just to have a good time and figure out how to create more high-quality content within a reasonable timeframe. And, a lot of people come here primarily for the porn, and only then for everything else. Some are drawn in by the plot, but if there’s neither one nor the other (or if updates are very rare), then they have every right to express their dissatisfaction — and that’s perfectly understandable. Even the visual novel genre itself is likely associated by many primarily with hentai and all kinds of dating sims where all you do is pursue girls.
In terms of commercial success, I would never bet on such a project if I were on my own—the 'genre' and theme are just too niche. If I wanted to make money, I’d choose something more mainstream and familiar or just borrow an idea from a successful project.
 

PipPoad

Member
Game Developer
Feb 9, 2020
256
1,147
I am a bit late to the party but would like to say that I mostly agree with thing that others said:

- It's a great game with great story

- But it's not porn game, the hardcore content is minimal. The latex suits are cool but they could appear in any mainstream game as well. You need to make a decision - are you doing a "normal" game focused on soldiers fighting with mutants or are you doing an erotic game with a lot of sex scenes

- The updates, as other say, are too rare and too short. When you finally get an update you don't remember anything and have to play the game from the very beginning. And then you discover that the full update is some foot massage (a poor man's porn I guess ;) ) and preparation for some mission that doesn't happen in the update. It just leaves you hungry for more and unsatisfied

I have been hanging at this place for some time already. I have seen many great projects being abandoned or getting stuck forever. From the recent ones The Bite: Reventant, Retro Style Soviet Undies or Lust and Power come to mind. This is a bitter reality of adult VNs - you don't have time and money so you don't release often so you don't attract backers so you don't have money and motivation. A truly vicious circle.

I really wish the author to break somehow out of this cycle because the game has great potential.
First and foremost, I want to tell the story at the pace that feels right to me. Sure, I could’ve given the MC Venom-like superpowers by the second update, turned Elina into a hybrid, and turned this into an all-out harem fest. Would that be fun? Absolutely. Would it align with my vision for the project? No.
I’m a firm believer in gradual progression — where characters grow, relationships develop, and their actions actually shape the story. I want their struggles and efforts to mean something, whether they achieve their goals or fail trying. I don’t want this to turn into Solo Leveling, where a dude gets god-tier powers and transforms into an entirely different character in 20 minutes of screen time.

Yes, there’s barely any explicit content so far. But for a prologue where the MC is still trying to figure out what’s happening and adapt to his new reality, that’s perfectly fine — especially since he’s written as a decent guy. It’d be weird if he suddenly went, ‘Huh, these monsters are devouring and killing everyone in their path… but WAIT, they’re actually kinda hot!
To me, the real appeal lies in watching the protagonist’s worldview shift over time — his changing perspective on Nox and everything else. Corruption arcs are at their best when you see the stark contrast between who the characters were and what they’ve become.

My biggest issue right now is the slow pace, plus some unresolved plot points. Like I’ve said before, if the prologue took two years, does that mean the full game will take six at this rate? That’s why I’m reworking my approach to find a better balance.
So thanks for the feedback — it’s good to know people care about this project. Some are even here for the story and atmosphere, not just the lewd stuff. And that’s trully motivating.
 
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snake_27

Newbie
May 23, 2020
55
109
First of all, congrats to the dev. I've been around for a few years and hadn't come across this game until now. I've been greatly satisfied with this AVN. As I mentioned in my short review, this is an AVN not in the erotic sense, but in terms of the feelings and atmosphere, which are excellent.

My only complaint is that I felt a bit underwhelmed after finishing the current content. Given that it's been in development for two and a half years, I was expecting to finish the mission once it started, rather than being cut off so soon.

In any case, great job!
 

wiijay

Member
Aug 26, 2019
242
297
Support on or



New
Yesterday
0.04 is here!
For all bugs reports and grammar corrections please use "#bug-report" Discord channel or dm me. Feedback\critique in the "#feedback-and-critique" Discord channel will be more than appreciated.
I’ve also set up a page on , but from what I understand, it takes some time for the game to be indexed before it shows up in search results and browser. So if you have an account there and a bit of free time, I’d really appreciate it if you could download the game and leave a comment.
Happy gaming!

What's new:
— New story content
Meet the new commander of HOWL’s Fifth Squad — and prepare for an operation against Nox unlike any before. New threats await... and perhaps, unexpected allies.
— New squad and map customization system
Before each mission, you can review available gear and swap weapons/characters when possible. The map now serves primarily as an intel hub, with potential for future free-roam expansion.
— Some sound effects added in Version 0.03
— Official RU localization
release


 

Bob69

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Etlina's Principle [v0.04.0 Public] [PipPoad] - Compressed

Win/Linux [167 MB]
- - - -

Mac [161 MB]
- - - -

You don't have permission to view the spoiler content. Log in or register now.
 
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SonsOfLiberty

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Etlina's Principle [v0.04.0] [PipPoad] - Compressed

Win/Linux [167 MB]
- - MEGA - PIXELDRAIN -

Mac [161 MB]
- - MEGA - PIXELDRAIN -

You don't have permission to view the spoiler content. Log in or register now.
? This is the same release as weeks ago...same file names to...

Etlina'sprinciple-0.04.0-pc

Etlina's Principle [v0.04] [PipPoad]

COMPRESSED:

Win/Linux:
- PIXELDRAIN - - WORKUPLOAD

Mac:
- PIXELDRAIN - - WORKUPLOAD
 
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Bob69

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? This is the same release as weeks ago...same file names to...

Etlina'sprinciple-0.04.0-pc
Probably honestly didn't really check. it was kinda different. But I only checked the checksums. I'll check if it has different files. If not ima yeet mine.
 

SpectyrX

Newbie
May 21, 2020
23
19
First and foremost, I want to tell the story at the pace that feels right to me. Sure, I could’ve given the MC Venom-like superpowers by the second update, turned Elina into a hybrid, and turned this into an all-out harem fest. Would that be fun? Absolutely. Would it align with my vision for the project? No.
I’m a firm believer in gradual progression — where characters grow, relationships develop, and their actions actually shape the story. I want their struggles and efforts to mean something, whether they achieve their goals or fail trying. I don’t want this to turn into Solo Leveling, where a dude gets god-tier powers and transforms into an entirely different character in 20 minutes of screen time.

Yes, there’s barely any explicit content so far. But for a prologue where the MC is still trying to figure out what’s happening and adapt to his new reality, that’s perfectly fine — especially since he’s written as a decent guy. It’d be weird if he suddenly went, ‘Huh, these monsters are devouring and killing everyone in their path… but WAIT, they’re actually kinda hot!
To me, the real appeal lies in watching the protagonist’s worldview shift over time — his changing perspective on Nox and everything else. Corruption arcs are at their best when you see the stark contrast between who the characters were and what they’ve become.

My biggest issue right now is the slow pace, plus some unresolved plot points. Like I’ve said before, if the prologue took two years, does that mean the full game will take six at this rate? That’s why I’m reworking my approach to find a better balance.
So thanks for the feedback — it’s good to know people care about this project. Some are even here for the story and atmosphere, not just the lewd stuff. And that’s trully motivating.
It's good to hear you're looking at the pace of development since this is an engaging story. So many times I've ran into games on here with cool stories that end up getting abandoned and it's always a shame when that happens. It's so bad that I've started avoiding games with long update times until they prove they are serious about finishing them or improve their development cycle. That doesn't happen often since they usually end up abandoned or still in chapter one 5 years later (which is essentially the same as abandoned in my eyes). I'm rooting for you to figure it out as I'm looking forward to where your story goes.
 
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SonsOfLiberty

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Probably honestly didn't really check. it was kinda different. But I only checked the checksums
Everything seems listed as Etlina's Principle 0.04 (same with the public post) except the archives.
 

Bob69

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Everything seems listed as Etlina's Principle 0.04 (same with the public post) except the archives.
Has like 100 MB in img, video and script changes. But since the size is the same I assume only bugfixes or some touch ups. Not sure. Shouldn't have been promoted, I removed that.
 
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Anteron

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Jun 17, 2023
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This is the public release, which may have less content than the previous version that was .04.
 

Bob69

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This is the public release, which may have less content than the previous version that was .04.
If so then only disabled via script as both version have the same assets.
 

Dyhart

Engaged Member
Jul 30, 2017
2,130
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I'm too high for this right now.

So this WAS on the front page afterall? Because I thought I was on the wrong "latest update" page or something. I keep several open for different categories. I swear this was on the front page...and now it's not.

But the comments make it sound like my confusion isn't misplaced. lol
But yeah I actually downloaded this and it's asking to overwrite, so I was like wtf?
 
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Lolas Razor

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Mar 19, 2022
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I'm too high for this right now.

So this WAS on the front page afterall? Because I thought I was on the wrong "latest update" page or something. I keep several open for different categories. I swear this was on the front page...and now it's not.

But the comments make it sound like my confusion isn't misplaced. lol
But yeah I actually downloaded this and it's asking to overwrite, so I was like wtf?
it was. dont play this but i wondered where it was a minute later.
 

TangerineTango

Active Member
Jun 18, 2022
551
2,146
Just gonna drop a quick little review and thoughts for this game:

First of all, I like that story. It's interesting in terms of the concept of what the Nox is and how the following world is affected by it. Same goes for the overall music and atmosphere, renders included, match and fit the overall vibe. Characters too are also interesting and have distinctive designs which I already a plus in my book.

However, I think the pacing and world building is going way too fast. Not by the story events themselves but rather how the information is presented. Literally in a span of a single day, we learn about the nox then immediately be involved with "another" and then learn the existence of hybrids, two in fact that are friendly even. Personally, it just feels contrived but that kinda also falls towards the story events. Probably just me but it sometimes feels like certain events have to happen because the story demands it to occur rather than it naturally occurring because of the characters.

This is my opinion now but I would have enjoyed if maybe we started the game with the protagonist and his crew entering the hospital then killing some of the infected then talking to each other to while resting. After that, that's where we have where the game begins with the mc waking up after some resting. It just gives us more time to be with our crew, develop their bonds and get to know each character better instead of jumping as into a short meet/exposition dump, then die in a shoot out, then be resurrected by some entity, then be saved by a hybrid. Then again, I get that would have to necessitate more development time but that's my thoughts at least. That aside, I get it was addressed in 0.03 or whatever the third update was called that it felt maybe too "manufactured"/deliberate or perhaps something or someone made it that way in the universe of the story but still, it's a bit fast for my taste. That doesn't mean I won't stop playing tho, curious where it goes i just hope things just have a more realistic pacing.

Besides that, this is a suggestion but I think the MC's default name should be Elias instead. Why? Besides it matching with Elina's name (assuming you chose both of them as siblings). Elina's name is bright light, sun ray and pure which fits her character but also the relationship she has with a protective brother (MC) and the MC seeing Elina as a form of hope since at this point, she's the only family he has. As for the MC, who should be named Elias or even Elijah has some religious connotations with affirming lord as your god and considering he was the chosen of another and by the direction of the story, fits like a messenger or her disciple. Some narrative cohesion I guess but you can still change his name, I just think it would fit better as the default name instead of john. Idk whatever.

Lastly, is this an xcom reference?

1752670483074.png
1752670518032.png
 

Merlin-Magic

Member
Jan 28, 2024
311
431
Just gonna drop a quick little review and thoughts for this game:

First of all, I like that story. It's interesting in terms of the concept of what the Nox is and how the following world is affected by it. Same goes for the overall music and atmosphere, renders included, match and fit the overall vibe. Characters too are also interesting and have distinctive designs which I already a plus in my book.

However, I think the pacing and world building is going way too fast. Not by the story events themselves but rather how the information is presented. Literally in a span of a single day, we learn about the nox then immediately be involved with "another" and then learn the existence of hybrids, two in fact that are friendly even. Personally, it just feels contrived but that kinda also falls towards the story events. Probably just me but it sometimes feels like certain events have to happen because the story demands it to occur rather than it naturally occurring because of the characters.

This is my opinion now but I would have enjoyed if maybe we started the game with the protagonist and his crew entering the hospital then killing some of the infected then talking to each other to while resting. After that, that's where we have where the game begins with the mc waking up after some resting. It just gives us more time to be with our crew, develop their bonds and get to know each character better instead of jumping as into a short meet/exposition dump, then die in a shoot out, then be resurrected by some entity, then be saved by a hybrid. Then again, I get that would have to necessitate more development time but that's my thoughts at least. That aside, I get it was addressed in 0.03 or whatever the third update was called that it felt maybe too "manufactured"/deliberate or perhaps something or someone made it that way in the universe of the story but still, it's a bit fast for my taste. That doesn't mean I won't stop playing tho, curious where it goes i just hope things just have a more realistic pacing.

Besides that, this is a suggestion but I think the MC's default name should be Elias instead. Why? Besides it matching with Elina's name (assuming you chose both of them as siblings). Elina's name is bright light, sun ray and pure which fits her character but also the relationship she has with a protective brother (MC) and the MC seeing Elina as a form of hope since at this point, she's the only family he has. As for the MC, who should be named Elias or even Elijah has some religious connotations with affirming lord as your god and considering he was the chosen of another and by the direction of the story, fits like a messenger or her disciple. Some narrative cohesion I guess but you can still change his name, I just think it would fit better as the default name instead of john. Idk whatever.

Lastly, is this an xcom reference?

View attachment 5047721
View attachment 5047724
Well I agree with the first paragraph of the review. After that... :oops:
 
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Dark T-Rex

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Apr 8, 2023
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ep_hangar_32.jpg



Following the latest release, I’ve received a lot of feedback — rightfully pointing out that the amount of new content is too sparse for a six-month development cycle. It seems this happened because, as a developer constantly immersed in the process, I perceive the "passage of time" differently than players. Even looking at the past six months: many have already forgotten what was in previous updates, and I understand their frustration when, after such a long wait, they’re met with what could be called filler rather than substantial content.

Until now, I hadn’t truly grasped this perspective. But seeing how sharply this issue resonates made me realize I need to seriously rethink my development approach and priorities. Because even for an indie passion project, these timelines are objectively excessive — if the prologue took 2 years, I dread to imagine how long the main story (several times larger and more complex) might require. And without engaged players, none of this holds meaning.

That’s why I want to apologize, especially to those supporting the project financially — you’re the reason I can dedicate time to development at all. I’ll do everything I can to strike a better balance between personal life and working on the game, while also trying to deliver what players want without completely compromising my own vision. So, for now, I’ll also put a hold on designing and implementing new features, focusing entirely on classic storytelling instead.

ep_hangar_34.jpg
ep_mall_02.jpg

As you might’ve guessed, v0.05 will focus entirely on the new operation in Zone 04’s shopping mall. Here’s the current breakdown of key segments I’m using to track progress:

— Road to the mall (all renders complete)

— Encounter with prospector inside (environment/characters done; ~50% of scene renders ready)

— Action segment: Infected battle sequence

— Segment with an solo female Infected (optional sex scene if siding with Siena)

— Segment with Melisa (with optional sex scene)

— Meeting Sparkle and interacting with her

The broader narrative progression for this update is still in planning. Once the above segments are near completion, I’ll finalize what else will be included.

All characters for the new update are already completed — now it’s just a matter of building locations and creating the necessary renders. Since scenes will feature up to 4 characters simultaneously (infected enemies are far less resource-intensive, so even 20 of them can appear in a single scene without issue), the workflow should move much faster.

I’ve always preferred closed environments over open ones, bvecause interiors allow for more controlled lighting and visually striking compositions. Of course, outdoor areas with Silent Hill-style fog help cut corners on props and save time on object placement, but I’ve noticed open spaces require significantly more effort from me to get right.

On the technical side, I’ve started actively using Blender’s Metaballs to create dynamic slime effects. The export/import process takes mere seconds, and the ability to edit geometry in real-time based on existing models is a game-changer. I plan to leverage this for hybrids too — for example:
Ivi could "wear" or "remove" parts of her suit this way.
A potential doppelganger girl might gradually sculpt her body and facial features from a slime mass into something more defined.

Screenshot_933.jpg
ep_mall_12.jpg

A while back, I shared some examples of tentacle mechanics in action, but recent updates have focused solely on human characters. Now I need to dig up my old prototypes and relearn how to work with them. And if I remember correctly, it required some add-on for an older version of Blender...

All in all, development continues.As expected, nailing everything perfectly on the first try is simply impossible — especially with zero prior game dev experience. So I’ll keep learning the hard way, making mistakes and improving with your feedback.

Thank you for sticking around, and stay tuned! With recent adjustments to my workflow, Dev Notes should now come more frequently, so keep an eye out for updates.
 
4.40 star(s) 27 Votes