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Fallen Branch

Newbie
Mar 1, 2020
59
44
133
Will there be female mc?
It would be great to play from the POV of sexy dominatrix with tight tentacle clothing.
Wouldn't a female infested dominatrix LI would be a more realistic request for this VN?

The adventages of having multiple MCs would ruin This story in my opinion. So it would need to be a gender swap of the curent MC which is more work on not progressing the VN developement.
 
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PipPoad

Member
Game Developer
Feb 9, 2020
268
1,194
267
Wouldn't a female infested dominatrix LI would be a more realistic request for this VN?

The adventages of having multiple MCs would ruin This story in my opinion. So it would need to be a gender swap of the curent MC which is more work on not progressing the VN developement.
I'm not sure what advantage having a female main character would bring. If she goes through the same path as the current hero, it's just double the work (at least for the renders) to cater to fans of lesbian relationships? Or heterosexual relationships —though I don't know how many men would want to play as a woman and romance male characters, or just have sex with them.

If, however, the female protagonist were to become a hybrid at some point, that would be more interesting. But again, that would essentially be a different game, and for each version, I'd have to work on two separate games simultaneously. So, for now, such a possibility isn't planned — I need to at least sort out the main current story first, and only then add various cool features.
 

Fallen Branch

Newbie
Mar 1, 2020
59
44
133
What I meant for the female LI part, but also...

having multiple Mcs is meant to feed more informations and perspectives to the reader. Which may be the most damaging part of this proposition as I do feel it's the kind of story that need to give information in a trickle and tease the audiance with it. Only to resolve it's mysteries once the story come at a close if ever. It think Lord of the ring is the best most popular exemple of a multiple Mcs : Only following Frodo would give to little information on what's going on hence the followship split up giving us eyes and ears every where that matter. But in mysteries like etlinas principle, the unknown is an important part of the story telling.
 

spitfire335

Active Member
Jun 12, 2017
609
752
299
I know we haven't had many sex scenes yet but will the main character be able to romance the hybrid or full on nox girls soon?
 

Nimezido

Newbie
May 21, 2023
44
64
37
I'm not sure what advantage having a female main character would bring. If she goes through the same path as the current hero, it's just double the work (at least for the renders) to cater to fans of lesbian relationships? Or heterosexual relationships —though I don't know how many men would want to play as a woman and romance male characters, or just have sex with them.

If, however, the female protagonist were to become a hybrid at some point, that would be more interesting. But again, that would essentially be a different game, and for each version, I'd have to work on two separate games simultaneously. So, for now, such a possibility isn't planned — I need to at least sort out the main current story first, and only then add various cool features.
Plz don't pay attention to these lunatics and their desires, soon after they will keep demanding NTR scenes, just ignore them
This is your creation, and you decide what to add to it.
 
Last edited:

PipPoad

Member
Game Developer
Feb 9, 2020
268
1,194
267
I know we haven't had many sex scenes yet but will the main character be able to romance the hybrid or full on nox girls soon?
I am planning to add romance elements starting from 0.05 with Siena (she counts, right?). In 0.06 it will be possible to meet with Ivi or Jex again, and that will affect the end of this version.
 
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Dark T-Rex

Member
Apr 8, 2023
178
1,741
266


ep_mall_309.png

Happy First Day of Winter!

Hello, these are the new Dev Notes for the last month of the year. Today, I'll briefly talk about the development progress and also share a few updates regarding the project's future.

Currently, I'm working on creating the text and implementing it directly into the game's code. My previous estimate for the new version's readiness turned out to be overly optimistic, as it turns out that such a large number of renders requires a corresponding amount of text and dialogue. Right now, the script for version 0.05 already contains 7k words, which is about half of the planned volume. Considering that I'm not known as someone who likes to pad things out or write excessively, that's... quite an impressive volume. But I'm happy to bring a bit of positive news and say that I now have significantly more free time than usual. Therefore, the text for the new version should be ready within this week, and the new version will definitely be released in December.

Due to upcoming changes to the reward system for patrons, people will be able to get access to the game before the New Year, because waiting weeks for the official release even sounds a bit silly when you think about it.

More positive news – my call for help on the project got a huge response from many people; I honestly didn't expect so many. Most were proofreaders and writers, but several highly professional coders also offered their assistance. We are now actively collaborating, and several promising solutions are emerging that should make the game even better in the future. So, I am very grateful to everyone who responded, and I'd like to apologize to those with whom collaboration didn't work out. Perhaps I'm overly particular about the quality of the result where possible, but that's just how I am, I can't help it.

Anyway, with the extra help, work on the text should speed up, so let's see how it all turns out.

ep_mall_339.jpg

Regarding future development plans for the project. After discussing with various people from different perspectives, I've concluded that I won't be able to fully implement two separate routes (the neutral path and the path with/for Nox). The reasons are simple: at the moment, I simply don't have the necessary resources to implement something like that. Two routes would mean double the workload, essentially requiring developing two different games simultaneously. With the current development pace, this is simply unrealistic, as even one update for a single linear story takes too much time. And in the end, how long would that stretch out for? A decade? I think everyone would agree that's too much, even for a project of this type.

That's why I'm planning to steer the story down a more linear path, with the possibility for the main character to become a sort of anti-hero who solves problems using his own, more corrupt methods. Siena's branch will transform into exactly this format, which will add some replayability, as in this case, some of the character's plot branches will be closed to the player, but others will open up where solving problems using Nox's powers will be more prioritized. This also kind of "solves" a personal problem of mine, because in real life, I try to play the "good guy" who tries to help and save everyone if possible, so the path of helping Another was closer to my spirit. But at the same time, purely visually and in terms of possibilities, the Nox path was perversely attractive to me, just look at Siena's design and her expressions — I simply adore working with her in any scene.

So yes, I understand that most people play or will play this game largely for the corruption, slime scenes, and the future possibility of defiling and dominating girls. And this decision will likely disappoint them, but for now, I simply don't see another way to implement this. I hope that in the future, when the main story framework is ready and the game is complete, I'll be able to make something like a DLC that presents the Nox branch with new unique characters, mechanics, and everything that couldn't be implemented in the base version. For now, all I can do as the project lead is create small branching paths in the main story where, based on their choices, the hero can either remain humane or stray a bit from their humanity by using slightly questionable methods to solve the same problems. Perhaps it will even be more interesting to observe if Siena becomes something akin to Yes Man from Fallout: New Vegas, allowing you not just to run errands for Nox but to be an assistant in realizing the main character's own ambitions? This is something I'll need to think more about.

ep_mall_191.jpg

So, I think that's all for now. Thank you for still paying attention to the project and supporting it — without you, none of this would have been possible at all. Thank you for your time, and see you soon!

01/12/2025 PipPoad
 

Nimezido

Newbie
May 21, 2023
44
64
37


View attachment 5489331

Happy First Day of Winter!

Hello, these are the new Dev Notes for the last month of the year. Today, I'll briefly talk about the development progress and also share a few updates regarding the project's future.

Currently, I'm working on creating the text and implementing it directly into the game's code. My previous estimate for the new version's readiness turned out to be overly optimistic, as it turns out that such a large number of renders requires a corresponding amount of text and dialogue. Right now, the script for version 0.05 already contains 7k words, which is about half of the planned volume. Considering that I'm not known as someone who likes to pad things out or write excessively, that's... quite an impressive volume. But I'm happy to bring a bit of positive news and say that I now have significantly more free time than usual. Therefore, the text for the new version should be ready within this week, and the new version will definitely be released in December.

Due to upcoming changes to the reward system for patrons, people will be able to get access to the game before the New Year, because waiting weeks for the official release even sounds a bit silly when you think about it.

More positive news – my call for help on the project got a huge response from many people; I honestly didn't expect so many. Most were proofreaders and writers, but several highly professional coders also offered their assistance. We are now actively collaborating, and several promising solutions are emerging that should make the game even better in the future. So, I am very grateful to everyone who responded, and I'd like to apologize to those with whom collaboration didn't work out. Perhaps I'm overly particular about the quality of the result where possible, but that's just how I am, I can't help it.

Anyway, with the extra help, work on the text should speed up, so let's see how it all turns out.

View attachment 5489333

Regarding future development plans for the project. After discussing with various people from different perspectives, I've concluded that I won't be able to fully implement two separate routes (the neutral path and the path with/for Nox). The reasons are simple: at the moment, I simply don't have the necessary resources to implement something like that. Two routes would mean double the workload, essentially requiring developing two different games simultaneously. With the current development pace, this is simply unrealistic, as even one update for a single linear story takes too much time. And in the end, how long would that stretch out for? A decade? I think everyone would agree that's too much, even for a project of this type.

That's why I'm planning to steer the story down a more linear path, with the possibility for the main character to become a sort of anti-hero who solves problems using his own, more corrupt methods. Siena's branch will transform into exactly this format, which will add some replayability, as in this case, some of the character's plot branches will be closed to the player, but others will open up where solving problems using Nox's powers will be more prioritized. This also kind of "solves" a personal problem of mine, because in real life, I try to play the "good guy" who tries to help and save everyone if possible, so the path of helping Another was closer to my spirit. But at the same time, purely visually and in terms of possibilities, the Nox path was perversely attractive to me, just look at Siena's design and her expressions — I simply adore working with her in any scene.

So yes, I understand that most people play or will play this game largely for the corruption, slime scenes, and the future possibility of defiling and dominating girls. And this decision will likely disappoint them, but for now, I simply don't see another way to implement this. I hope that in the future, when the main story framework is ready and the game is complete, I'll be able to make something like a DLC that presents the Nox branch with new unique characters, mechanics, and everything that couldn't be implemented in the base version. For now, all I can do as the project lead is create small branching paths in the main story where, based on their choices, the hero can either remain humane or stray a bit from their humanity by using slightly questionable methods to solve the same problems. Perhaps it will even be more interesting to observe if Siena becomes something akin to Yes Man from Fallout: New Vegas, allowing you not just to run errands for Nox but to be an assistant in realizing the main character's own ambitions? This is something I'll need to think more about.

View attachment 5489337

So, I think that's all for now. Thank you for still paying attention to the project and supporting it — without you, none of this would have been possible at all. Thank you for your time, and see you soon!

01/12/2025 PipPoad
Thanks for the news, I'm glad I was right and the upgraded guys were ready to help you), I have no problem with a more linear story, but I'm wondering how the same hybrids will get along with each other. I can understand how they will get along with humans, but it's difficult to imagine Sienna or Jex's "vendetta" (which I hope we will also "recruit") in the same team of hybrids that you mentioned. Will we teach them to be friends, or will we have to choose between the ladies? (plz dont!) Have a nice day!
 

spitfire335

Active Member
Jun 12, 2017
609
752
299


View attachment 5489331

Happy First Day of Winter!

Hello, these are the new Dev Notes for the last month of the year. Today, I'll briefly talk about the development progress and also share a few updates regarding the project's future.

Currently, I'm working on creating the text and implementing it directly into the game's code. My previous estimate for the new version's readiness turned out to be overly optimistic, as it turns out that such a large number of renders requires a corresponding amount of text and dialogue. Right now, the script for version 0.05 already contains 7k words, which is about half of the planned volume. Considering that I'm not known as someone who likes to pad things out or write excessively, that's... quite an impressive volume. But I'm happy to bring a bit of positive news and say that I now have significantly more free time than usual. Therefore, the text for the new version should be ready within this week, and the new version will definitely be released in December.

Due to upcoming changes to the reward system for patrons, people will be able to get access to the game before the New Year, because waiting weeks for the official release even sounds a bit silly when you think about it.

More positive news – my call for help on the project got a huge response from many people; I honestly didn't expect so many. Most were proofreaders and writers, but several highly professional coders also offered their assistance. We are now actively collaborating, and several promising solutions are emerging that should make the game even better in the future. So, I am very grateful to everyone who responded, and I'd like to apologize to those with whom collaboration didn't work out. Perhaps I'm overly particular about the quality of the result where possible, but that's just how I am, I can't help it.

Anyway, with the extra help, work on the text should speed up, so let's see how it all turns out.

View attachment 5489333

Regarding future development plans for the project. After discussing with various people from different perspectives, I've concluded that I won't be able to fully implement two separate routes (the neutral path and the path with/for Nox). The reasons are simple: at the moment, I simply don't have the necessary resources to implement something like that. Two routes would mean double the workload, essentially requiring developing two different games simultaneously. With the current development pace, this is simply unrealistic, as even one update for a single linear story takes too much time. And in the end, how long would that stretch out for? A decade? I think everyone would agree that's too much, even for a project of this type.

That's why I'm planning to steer the story down a more linear path, with the possibility for the main character to become a sort of anti-hero who solves problems using his own, more corrupt methods. Siena's branch will transform into exactly this format, which will add some replayability, as in this case, some of the character's plot branches will be closed to the player, but others will open up where solving problems using Nox's powers will be more prioritized. This also kind of "solves" a personal problem of mine, because in real life, I try to play the "good guy" who tries to help and save everyone if possible, so the path of helping Another was closer to my spirit. But at the same time, purely visually and in terms of possibilities, the Nox path was perversely attractive to me, just look at Siena's design and her expressions — I simply adore working with her in any scene.

So yes, I understand that most people play or will play this game largely for the corruption, slime scenes, and the future possibility of defiling and dominating girls. And this decision will likely disappoint them, but for now, I simply don't see another way to implement this. I hope that in the future, when the main story framework is ready and the game is complete, I'll be able to make something like a DLC that presents the Nox branch with new unique characters, mechanics, and everything that couldn't be implemented in the base version. For now, all I can do as the project lead is create small branching paths in the main story where, based on their choices, the hero can either remain humane or stray a bit from their humanity by using slightly questionable methods to solve the same problems. Perhaps it will even be more interesting to observe if Siena becomes something akin to Yes Man from Fallout: New Vegas, allowing you not just to run errands for Nox but to be an assistant in realizing the main character's own ambitions? This is something I'll need to think more about.

View attachment 5489337

So, I think that's all for now. Thank you for still paying attention to the project and supporting it — without you, none of this would have been possible at all. Thank you for your time, and see you soon!

01/12/2025 PipPoad
The biggest thing to say is that I hope we get to romance the sexy Nox hybrids.
 
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rafaaa1989

New Member
Mar 30, 2023
13
6
13
So this means the game wont have choices or the choices wont affect the story and the LIs or still the choices will have the effect to LIs and the story? How many LIs exist and how many chapters will have?
PipPoad
 

PipPoad

Member
Game Developer
Feb 9, 2020
268
1,194
267
Thanks for the news, I'm glad I was right and the upgraded guys were ready to help you), I have no problem with a more linear story, but I'm wondering how the same hybrids will get along with each other. I can understand how they will get along with humans, but it's difficult to imagine Sienna or Jex's "vendetta" (which I hope we will also "recruit") in the same team of hybrids that you mentioned. Will we teach them to be friends, or will we have to choose between the ladies? (plz dont!) Have a nice day!
I think it might be possible to make a couple of girls coexist, even if they hate each other. This would allow for playing out various conflicts and situations because, in my opinion, having no challenge—where everyone is overly sweet, friendly, and afraid of making anyone else uncomfortable—is very boring.
So, I think they'll have to learn to get along somehow, and the hero's choices about how to resolve each conflict could play a key role. Regarding the latter, I'm not sure if it's a good idea to allow gathering everyone into one team in a single playthrough. After all, that would somewhat devalue the weight of the choices and let the player relax—why bother trying hard when your "harem" assembles itself no matter what you do?
 

PipPoad

Member
Game Developer
Feb 9, 2020
268
1,194
267
The biggest thing to say is that I hope we get to romance the sexy Nox hybrids.
I've never dismissed that idea, so such romances will definitely have a place in the future. If we're talking about purely evil Nox hybrids, they would fit perfectly into an anti-hero branch — the player could roleplay as someone who can keep them under control and use them on missions.
 
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JJJ84

Engaged Member
Dec 24, 2018
3,384
7,252
731


View attachment 5489331

Happy First Day of Winter!

Hello, these are the new Dev Notes for the last month of the year. Today, I'll briefly talk about the development progress and also share a few updates regarding the project's future.

Currently, I'm working on creating the text and implementing it directly into the game's code. My previous estimate for the new version's readiness turned out to be overly optimistic, as it turns out that such a large number of renders requires a corresponding amount of text and dialogue. Right now, the script for version 0.05 already contains 7k words, which is about half of the planned volume. Considering that I'm not known as someone who likes to pad things out or write excessively, that's... quite an impressive volume. But I'm happy to bring a bit of positive news and say that I now have significantly more free time than usual. Therefore, the text for the new version should be ready within this week, and the new version will definitely be released in December.

Due to upcoming changes to the reward system for patrons, people will be able to get access to the game before the New Year, because waiting weeks for the official release even sounds a bit silly when you think about it.

More positive news – my call for help on the project got a huge response from many people; I honestly didn't expect so many. Most were proofreaders and writers, but several highly professional coders also offered their assistance. We are now actively collaborating, and several promising solutions are emerging that should make the game even better in the future. So, I am very grateful to everyone who responded, and I'd like to apologize to those with whom collaboration didn't work out. Perhaps I'm overly particular about the quality of the result where possible, but that's just how I am, I can't help it.

Anyway, with the extra help, work on the text should speed up, so let's see how it all turns out.

View attachment 5489333

Regarding future development plans for the project. After discussing with various people from different perspectives, I've concluded that I won't be able to fully implement two separate routes (the neutral path and the path with/for Nox). The reasons are simple: at the moment, I simply don't have the necessary resources to implement something like that. Two routes would mean double the workload, essentially requiring developing two different games simultaneously. With the current development pace, this is simply unrealistic, as even one update for a single linear story takes too much time. And in the end, how long would that stretch out for? A decade? I think everyone would agree that's too much, even for a project of this type.

That's why I'm planning to steer the story down a more linear path, with the possibility for the main character to become a sort of anti-hero who solves problems using his own, more corrupt methods. Siena's branch will transform into exactly this format, which will add some replayability, as in this case, some of the character's plot branches will be closed to the player, but others will open up where solving problems using Nox's powers will be more prioritized. This also kind of "solves" a personal problem of mine, because in real life, I try to play the "good guy" who tries to help and save everyone if possible, so the path of helping Another was closer to my spirit. But at the same time, purely visually and in terms of possibilities, the Nox path was perversely attractive to me, just look at Siena's design and her expressions — I simply adore working with her in any scene.

So yes, I understand that most people play or will play this game largely for the corruption, slime scenes, and the future possibility of defiling and dominating girls. And this decision will likely disappoint them, but for now, I simply don't see another way to implement this. I hope that in the future, when the main story framework is ready and the game is complete, I'll be able to make something like a DLC that presents the Nox branch with new unique characters, mechanics, and everything that couldn't be implemented in the base version. For now, all I can do as the project lead is create small branching paths in the main story where, based on their choices, the hero can either remain humane or stray a bit from their humanity by using slightly questionable methods to solve the same problems. Perhaps it will even be more interesting to observe if Siena becomes something akin to Yes Man from Fallout: New Vegas, allowing you not just to run errands for Nox but to be an assistant in realizing the main character's own ambitions? This is something I'll need to think more about.

View attachment 5489337

So, I think that's all for now. Thank you for still paying attention to the project and supporting it — without you, none of this would have been possible at all. Thank you for your time, and see you soon!

01/12/2025 PipPoad
It's good to hear that you've gotten help, and double the good news that the update will come out this month.

My canon playthrough path is Remember path (there's several LI in this game, but she's my favorite), not to mention like you I do tend to prefer the "good guy" path in my games, so I don't think making it linear will really affect my enjoyment of the game all that much.

What I do hope is that we can get to face those really dangerous threat level Noxes (or halfbreeds) that we found out with the dossiers in the previous update (or was it the one before? lol) soon enough.
I really want the MC to be, well..... thrown in the deep end, and really put through the wringer with his survival in missions in Nox territories. :KEK: :KEK:
 

PipPoad

Member
Game Developer
Feb 9, 2020
268
1,194
267
So this means the game wont have choices or the choices wont affect the story and the LIs or still the choices will have the effect to LIs and the story? How many LIs exist and how many chapters will have?
PipPoad
I want the choices to have weight, to somehow affect the world and the characters — I've never abandoned that idea.

Regarding chapters as game versions, it's hard to say for now. I've already planned what will be in 0.06. By the beginning of 0.07, people will already know about the main character's ability to interact with hybrids, and from that point on, they will fully participate in missions. So, the story will likely continue until around version 0.12.

As for love interests— I'm not entirely sure yet, as the main plot framework isn't complete. On the human side, it will be Elina, possibly Melissa. It would be great to make Clara a love interest too, but she will almost certainly be overshadowed by a new character appearing in 0.06.

Regarding hybrids — it will definitely be Ivi, Sparkle, Siena, and possibly Jex.
 

PipPoad

Member
Game Developer
Feb 9, 2020
268
1,194
267
It's good to hear that you've gotten help, and double the good news that the update will come out this month.

My canon playthrough path is Remember path (there's several LI in this game, but she's my favorite), not to mention like you I do tend to prefer the "good guy" path in my games, so I don't think making it linear will really affect my enjoyment of the game all that much.

What I do hope is that we can get to face those really dangerous threat level Noxes (or halfbreeds) that we found out with the dossiers in the previous update (or was it the one before? lol) soon enough.
I really want the MC to be, well..... thrown in the deep end, and really put through the wringer with his survival in missions in Nox territories. :KEK: :KEK:
Yeah, doing that in solo is just... not really possible.

Hmm, I think I need to play some other adult novels to gain experience and gather ideas. The last similar project I played was Desert Stalker, a very long time ago.

Yes, I would also like to immerse the player in a greater number of stressful and dangerous situations where they and their friends must face something they couldn't even imagine existed. So far, the fights with enemies have been against humanoid creatures that aren't very inventive in their combat principles. If new enemies were to appear that fight on a fundamentally different level, and the environment itself tries to kill/capture you, I think that could be quite interesting.
 
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Nimezido

Newbie
May 21, 2023
44
64
37
I think it might be possible to make a couple of girls coexist, even if they hate each other. This would allow for playing out various conflicts and situations because, in my opinion, having no challenge—where everyone is overly sweet, friendly, and afraid of making anyone else uncomfortable—is very boring.
So, I think they'll have to learn to get along somehow, and the hero's choices about how to resolve each conflict could play a key role. Regarding the latter, I'm not sure if it's a good idea to allow gathering everyone into one team in a single playthrough. After all, that would somewhat devalue the weight of the choices and let the player relax—why bother trying hard when your "harem" assembles itself no matter what you do?
Hmm...by the way, it's a good idea if there are 2 teams, one with more adequate hybrids and the second with more aggressive and violent ones, this will give variety, especially considering that you have abandoned alternative routes, and some tend more towards the dark side)
 

Johan_0000

Well-Known Member
Apr 14, 2023
1,045
830
188
That's why I'm planning to steer the story down a more linear path, with the possibility for the main character to become a sort of anti-hero who solves problems using his own, more corrupt methods. Siena's branch will transform into exactly this format, which will add some replayability, as in this case, some of the character's plot branches will be closed to the player, but others will open up where solving problems using Nox's powers will be more prioritized. This also kind of "solves" a personal problem of mine, because in real life, I try to play the "good guy" who tries to help and save everyone if possible, so the path of helping Another was closer to my spirit. But at the same time, purely visually and in terms of possibilities, the Nox path was perversely attractive to me, just look at Siena's design and her expressions — I simply adore working with her in any scene.

So yes, I understand that most people play or will play this game largely for the corruption, slime scenes, and the future possibility of defiling and dominating girls. And this decision will likely disappoint them, but for now, I simply don't see another way to implement this. I hope that in the future, when the main story framework is ready and the game is complete, I'll be able to make something like a DLC that presents the Nox branch with new unique characters, mechanics, and everything that couldn't be implemented in the base version. For now, all I can do as the project lead is create small branching paths in the main story where, based on their choices, the hero can either remain humane or stray a bit from their humanity by using slightly questionable methods to solve the same problems. Perhaps it will even be more interesting to observe if Siena becomes something akin to Yes Man from Fallout: New Vegas, allowing you not just to run errands for Nox but to be an assistant in realizing the main character's own ambitions? This is something I'll need to think more about.
I'm really not into kinetic novel, so I would like to understand what this truly means. Even thought I always go for the good guy path, Idk why but linear renpy games really "turn me off". Prbbly bc I associate renpy VN games with pathing and choices.
Personally I am more of a harem typa guy so I don't really care if there is a main LI or not. Tbh I prefer when there isn't.

Anyway, back to the main point, does that mean that there will only be 1 ending? No more choices, and please choices like go right, go left, so that in the end it's the same result don't count. A lot of games do that and think they are slick with it lol.
There is something that's been buugging me but it seems like Nox was promising us powers and allies aka her cult or whatever.
However, you are telling me that another was telling me trust only the power of friendship. I thought she would have her own version of their "powers" but from what I understand, that storyline seems a lot less badass than the evil one.
Isn't it a bit too one sided, ngl even as a guy who prefers playing the good guy, the bad guy storyline sound much better. Alas, maybe you want to keep some secrets on what could have been but yeah the prelude atleast did sound much better for the bad guy storyline.

All in all, ngl I am a but disappointed that we can't have multiple paths, I was envisionning this game to be a bit like Survivor Strain (ngl Somewhere I Belong was a better title in my opinion) however if you can drive the story a bit like Superhuman does, I think I'd be ok with it Ig. I guess the advantage of that is that I was affraid that by choosing a side we would need to abandon some LIs since they wouldn't be compatible with the path we chose. Atleast with this option we prbbly won't need to, so yeah there's definitely a positive side to it.
If you're still planning on multiple ending, ig implementing a corruption stat would be appropriate. I rly hope you don't turn this game into a kinetic novel and that you keep trying to give the player the control.
Tbh the thing I was the most affraid of is that you'd make all the scenes in the good guy path boring compared to the bad guy. Bc, in most games where there are tentacles involves it's almost always the case. Idk why ppl assume that good guy means saint like wth.

Anwyay, I'll stop here I noticed I was yapping too much, GL with your game mate




THX
 
4.40 star(s) 28 Votes