noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
872
2,727
I think slavery need some love to make the start/middle game interesting (yes there are masochist players liking to play games without the cheating options :rolleyes: )

The main problems I see are :

1/ Energy managment at the farm. When you are at full energy you can only do 3 or 4 main training actions before beeing depleted and have no way to recover. Possible solutions :
- Reduce the energy costs of training
- Permit to take a nap at the farm

Note this energy problem is global. The fact you can't recovers any energy and need to pass the entire day when depleted kills the game... We may be able to have at least one nap per day (same option at the hot tub when you own the mansion but limited per day)

2/ Difficulty to select the kidnapped girls you wan't to train. When you kidnap a girl you have no option to get ride of it without training her and it's boring due tofirst point exposed. Possible solutions :
- Sell her for a very low price to another trainer you are friend with
- Have a way to simply kill her (command injector is not an option...)

Some prefers quality than quantity.

3/ More options for kidnapping. For now you can only use the taxi or the ennemy option, which is very limited. Possible options :
- In dancing club when you catch a drunken girl ave the option to travel with her at home or at farm
- Be able to propose a date to a girl you know well (rel 180+ for example) to "visit" the farm...
- In the choice of blackmailling a girl add a choice to get her adress to later kidnap her (transform her in an ennemy if easier to dev)
- Had a random "kidnap" task to the gang jobs (would need a womanizer or partier member and quality of kidnapped girls could depend or his training)
There's no development going on right now but I'll address a few of your suggestions.

#1
Energy management improves the longer you play. The MC starts off with 10 energy and can get it all the way up to 25 with high fitness stats. I only see energy management being a problem early game. There's a max energy cheat in the cheat menu for those who wish to do more after being exhausted. Your nap suggestion is a good one.

#2
Mostly agree with you here. Additional kidnapping methods would be great. I don't however agree with kidnapping a girl just to kill her later. This isn't a serial killer game. The game is called evil but it's being evil with a purpose - to gain wealth, reputation, and power.

#3
Here's the problem with some of your additional kidnapping suggestions - there can't be a paper trail leading back to you! If you kidnap a girl from the club, cameras will most likely catch you leaving with the girl. Once a police investigation begins, there's a paper trail leading back to you (video footage in this case). The same problem applies to asking a girl on a date to your farm. The girl could have told a friend where she was going or it could be recorded online (if using a dating app). So basically, kidnapping a girl can't lead the police in your direction.

Thank you for the ideas and suggestions!
 
Last edited:

Strec

Active Member
Feb 20, 2018
612
394
2/ The idea was no to be a serial killer but to get rid of girls you don't want to train, any method would be ok, you can even imagine an option "release her in the open countryside far from here". As soon as she don't appear longer in the list it's ok :D

3/ lol. Apply this point of view to a kidnapping with a teaser in a taxi too :p
More seriously I agree that kidnaping someone would be far harder than it is for now, the only realistic method in the current state of the game is the "ennemy" method as we can consider you prepare the kidnapping.

Knowing the difficulties of dev in qsp I only proposed idea easily doable on this subject but there are a lot to make this part more interesting that "tease a girl in the taxi".

In the easy way I would suggest to only permit kidnapping at girl's home after you get her address by any method. It have 2 interests for the development :
- you can add an option to obtain the address of the girl as soon as relation is high enough, so without coding anything but 2 menu entries on the girls dialogs (one for getting adress and one to launch the kidnapping)
- you can add a gang option to kidnap a girl at home
- you can later elaborate the "kidnap at home" feature as it will be centralized

Note that concerning the other methods I proposed the virtual ethic/realistic problems you exposed would be easily solved by making the player losing a big amount of "cop friends" points for each kidnapping or by restricting the feature to one max kidnapping per week :)

You could also have a very simplier method by adding in the slave market an option to buy non-trained slaves for a low price.
 
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