I think slavery need some love to make the start/middle game interesting (yes there are masochist players liking to play games without the cheating options
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)
The main problems I see are :
1/ Energy managment at the farm. When you are at full energy you can only do 3 or 4 main training actions before beeing depleted and have no way to recover. Possible solutions :
- Reduce the energy costs of training
- Permit to take a nap at the farm
Note this energy problem is global. The fact you can't recovers any energy and need to pass the entire day when depleted kills the game... We may be able to have at least one nap per day (same option at the hot tub when you own the mansion but limited per day)
2/ Difficulty to select the kidnapped girls you wan't to train. When you kidnap a girl you have no option to get ride of it without training her and it's boring due tofirst point exposed. Possible solutions :
- Sell her for a very low price to another trainer you are friend with
- Have a way to simply kill her (command injector is not an option...)
Some prefers quality than quantity.
3/ More options for kidnapping. For now you can only use the taxi or the ennemy option, which is very limited. Possible options :
- In dancing club when you catch a drunken girl ave the option to travel with her at home or at farm
- Be able to propose a date to a girl you know well (rel 180+ for example) to "visit" the farm...
- In the choice of blackmailling a girl add a choice to get her adress to later kidnap her (transform her in an ennemy if easier to dev)
- Had a random "kidnap" task to the gang jobs (would need a womanizer or partier member and quality of kidnapped girls could depend or his training)