- Sep 24, 2017
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I'm not against getting help with bug fixes. You can either PM with your QSP or PM with text files of the modules you've fixed. Thank you!I was curious if you wanted me to share any of the larger changes I make to my local copy when I am playing with things that might be broken or if I should just stick to reporting things and let you handle design.
Also I noticed a new thing that might or might not be right, when you fight someone in a club your energy is set to -1 so I wasn't sure if that is intentional or if it is a typo of -=1 to =-1
EDIT: Noticed another strange behavior. The laundromat/clothing store in the slums appears to have two bugs.
The first is that the random function to select what item of each type is for sale appears to need a -1 after all the nexttextx variables as that variable is used elsewhere as a stop integer for when the indexing has overrun the list length but the random can roll that value and tries to display a non-existing entry so sometimes it will just be blank and then a number of caps.
The second is that the buy function for all the different clothing types contains a mention of a variable I think called toprand but it looks like it should instead be with the appropriate variable from the rinokrand set to match the one calling the item name a few lines up. Currently you buy a broken item.
The club fight bug is a typo. It should be -=1.
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