Heh I never understand why Martin gets so much scorn.Frankly they can stay together. Martin is just fucking creepy dude. I didn't like him. All the games this DEV has done for me Martin is horrible.
I think it's more of his appereance at least to me. I kind of labeled him / assumed he was as creep the first I saw him because of his appearance. tbh ive seen far worst creepy guys in AVN's , he feels mild for AVN standards.Heh I never understand why Martin gets so much scorn.
Is he creepy? Absolutely. But no more so than Cordell in PE, or the bald guy in "Sharing my Fiancee". 'Good guy' male npcs are definitely the minority in dimaggio games... I guess there's the brother/uncle in 'Sharing my Fiancee', and the guy on the island in Lost In Paradise seems amicable enough.
But in Pineapple Express she was carrying his buddy's kid at the end? I thought you would have loved that one.The ending is going to be unsatisfying to me, like in the rest of his games.
It felt empty and I didn't even see after the baby was born.But in Pineapple Express she was carrying his buddy's kid at the end? I thought you would have loved that one.
This is no contradiction: That initial prudery and shyness hides actual curiosity and the potential for all the more excitement is one of the oldest tropes in erotic literature. That she "fears" something from Martin, that she wants to hide from him means: she is by no means indifferent and she senses Martin's impact on her.even denies the husband sex out of fear of being overheard by Martin, and then suddenly she is peeping on him while he masturbates in bed and is touching herself while he does it and seems all too comfortable with Martin having his dick out in multiple unexpected circumstances; and then within a matter of days after being given some initial encouragement by her husband concerning sexual exploration, she gives Martin an unplanned blowjob and jumps right into wanting full-blown sex with him both at his place (where she previously was afraid of him merely overhearing her having sex with her husband)
Yes, especially in contrast to the prof who gets overlooked in that regard! In my def of creepyness it is not the openly dominant and bullish type who says what he wants but the slimeball who hides behind instituional fassade and opportunity and immediately instrumentalizes Emma to get something and actually pimps her sort of out. Just because he looks harmless and has full hair and knows manners he is seen as the friendly charming guy.Heh I never understand why Martin gets so much scorn.
I completely agree with the author. The game already has its own intrigue and ways to resolve it. New paths can only be a continuation of the current situation, but this is all secondary. Whatever the developer does, I fully support him.![]()
work in progress ...
An hour ago
Dear Friends,
first of all, I want to apologize for the radio silence over the past couple of weeks. To be completely honest, working late nights lately, I reached a point where, after releasing the last update, I felt completely drained — on the verge of burnout. So, I decided to take a few days off just to clear my head and take a breather (though, as always, I couldn't resist turning on my PC to at least do something).
But now, I’m back on track and working hard again! Right now, I’m in the process of writing the script and rendering visuals for Exploring the Big Apple. I've spent a lot of time thinking about the future of this project, and I’ve come to the conclusion that this story is coming to its natural end. As you know, I initially planned this game as a short project, but over time, I decided to expand the story and introduce new characters. Now, I’m planning one more major update to give this story the conclusion it deserves.
I know many of you were hoping for a continuation, but in this case, I feel that dragging the story out any further wouldn’t do it any good. The final update is planned for release in March.
That being said, I’m already working on new projects that I’m sure will surprise you! I'll be honest — this is going to be an experiment. Let's see if it works out
Thank you for your support and for believing in my work.
I feel the professor just didn't belong so I personally didn't care at all about him. I felt the addition of him just didn't make sense. He wasn't even worth critiquing. His addition I believe is why it's ending the way it is DEV doesn't know where to go from here. Backed himself in an corner.Yes, especially in contrast to the prof who gets overlooked in that regard! In my def of creepyness it is not the openly dominant and bullish type who says what he wants but the slimeball who hides behind instituional fassade and opportunity and immediately instrumentalizes Emma to get something and actually pimps her sort of out. Just because he looks harmless and has full hair and knows manners he is seen as the friendly charming guy.
Disagree because that's one fundamental strength of not being shackled to a specific project, and actually finishing games he makes.I feel the professor just didn't belong so I personally didn't care at all about him. I felt the addition of him just didn't make sense. He wasn't even worth critiquing. His addition I believe is why it's ending the way it is DEV doesn't know where to go from here. Backed himself in an corner.
Honestly I liked the professor because he was new a breath of fresh air , i'm not a fan of sharing with only 1 guy unless I really like the 1 option. However I do feel the relationship between them felt rushed I was honestly hoping she would start something with another college student.I feel the professor just didn't belong so I personally didn't care at all about him. I felt the addition of him just didn't make sense. He wasn't even worth critiquing. His addition I believe is why it's ending the way it is DEV doesn't know where to go from here. Backed himself in an corner.
I get what you mean here - he seems to be rather unsentimental in his relation to his own creations and this can be healthy for a developer, he is able to end things.Disagree because that's one fundamental strength of not being shackled to a specific project, and actually finishing games he makes.
Or said another way - I don't think you're totally wrong, but 'doesn't know where to go ' and 'backed himself into a corner' is too much sturm und drang to describe dimaggio; he'll wrap up game, then we can all look forward to whatever he'll be working on next.
Problem is, even on the cheating route, the paternity of the kid is never confirmed as MC and Julia always have sex at least once before shit hits the fan (in PE). Not only that, but the baby is never shown, just a few renders (depending on your path) of Julia getting back in the NTR action after giving birth.But in Pineapple Express she was carrying his buddy's kid at the end? I thought you would have loved that one.
Problem is, his endings are rarely strong.Disagree because that's one fundamental strength of not being shackled to a specific project, and actually finishing games he makes.
Or said another way - I don't think you're totally wrong, but 'doesn't know where to go ' and 'backed himself into a corner' is too much sturm und drang to describe dimaggio; he'll wrap up game, then we can all look forward to whatever he'll be working on next.
If I had to put this in general terms beyond this dev only, I would ask: can a fetish really become a story according to the rules of classical storytelling or is it damned to remain a repetitive series of moments, of practices, of positions? Can it be transformed into it without losing its fetish-character?Problem is, his endings are rarely strong.
You can have different setups, that evoke different reasonings for the FMC in question.If I had to put this in general terms beyond this dev only, I would ask: can a fetish really become a story according to the rules of classical storytelling or is it damned to remain a repetitive series of moments, of practices, of positions? Can it be transformed into it without losing its fetish-character?
Because you can sense the fetish-character of his stories all the time, e.g. when he repeats certain sentences again in different games or the type of woman, you can see a progression there, his imagination works on the same type over time (exception pineapple express).
I absolutely agree with you there. But my sucspicion is, that there could be a more general problem behind that and not only a weakness of this dev. The setups you rightly describe all are exactly that: setups to make the enactment of the fetish possible. And once they have fulfilled this aim, they don't support a classic story arch anymore, because they are only constructed with that aim in mind. They don't offer enough potential or meaning for an end which makes sense because they have outlived their usefulness. That doesn't mean that the could't be developed in that direction but on the other hand I see a lot of games on this site which are very elaborate and where is a lot of effort in storytelling but loose their pornographic fetishlike intensity I appreciate so much with this dev here. With him you can always rely on his clear vision and razor focus on the sexual content and the sexual logic.The endings are the only thing I might argue are largely the same, there's only so many ways these situations can end - but Dimajio never properly explored any so far. They all end too fast, and don't dive deeper into the psychology of the MC or the FMC on any given ending.