What is the workflow you are trying to implement?Is there by any chance something like an API which one could use to get the games added to F95Checker?
It does have a basic api, as ascsd mentioned it’s how the web extension works. No docs on it but I’m sure you can figure it out looking at do_GET and do_POST here:Is there by any chance something like an API which one could use to get the games added to F95Checker?
As Willy explicitly stated, they wont bother with anything related to the actual file system, however I would like to tailor my F95Checker expeirence a little bit to my liking.What is the workflow you are trying to implement?
Don't think there is something explicitly like that at the moment, but there might be some indirect ways to do it.
eg: theres a f95checker chrome extension that works using sockets so you might be able to hook into that by acting like the extension
or if you really want to get into the weeds you could modify the db directly
or theres the Manage > Import tab on the right. could get creative with a way to use them
YAY! There's at least two of us, now! So far, I don't think there's been a fix for this behavioural quirk, sadly.I downloaded v10.2 for Mac (Ventura 13.3.1). Just added my first game, and tried to refresh. Hoever, as soon as I click on refresh, the app crashes. Is there a fix for this?
In the right menu, under Interface you'll find Scaling: 1.00x. that will control the UI scaling so you can set it to whatever is comfortable for youNot sure if it's been reported but in case you don't know, your app doesn't seem to scale with Windows's scaling feature when going above 100%. Meaning, if I was on a 4K resolution for example and had windows set to 150%, 200% etc the scale of your app wouldn't increase like most usually do so it instead looks tiny and almost unusable lol.
True, it should happen automatically though by default is what I'm thinking and just grab the Window's setting like most apps do (at least from user perspective). That should be more of a customization afterwards feature IMO. Perhaps an on/off toggle can be added to do this?In the right menu, under Interface you'll find Scaling: 1.00x. that will control the UI scaling so you can set it to whatever is comfortable for you
Been away from the F95zone world for a bit. Just opened this again, refreshed my game info, then updated the version of F95Checker. Most everything is working fine but, all the games show a "Misc" type now. The way for me to correct them is to do a full recheck on each game. Is there a way to do a full recheck on everything? Or do I need to one at a time?
EDIT: Nevermind, I figured out immediately after this that you can right click the refresh button to accomplish this. I'll leave it here in case anyone else needs it.
It happens lol
- Open F95Checker.
- Right-click Refresh button and select Full Refresh.
- Get a drink.
- Pee.
- Enjoy your repaired smutty VN roster.
As a workaround you could create an animated gif, png, or webp. But I tested it and app support is a bit borked. It shows the last frame first, then cycles through all but the last frame. Happens with all three types. But add a dummy frame at the end and it's a decent workaround. I attached my test png (made on ezgif.com, probably not a good idea for the real thing...) if you want to see what it looks like in the app. I even reduced the delay for the last frame hoping it wouldn't show as long, but it had no effect.Setting a custom image is a great feature already, yet I'd love to see it further expanded. Would having multiple images be too far-fetched? Maybe have it look into a specific folder and show them in rotation, or something alike?
I did the same with animated webp and am relieved to know I'm not the only one getting gaslit by a porn game launcher.As a workaround you could create an animated gif, png, or webp. But I tested it and app support is a bit borked. It shows the last frame first, then cycles through all but the last frame. Happens with all three types. But add a dummy frame at the end and it's a decent workaround. I attached my test png (made on ezgif.com, probably not a good idea for the real thing...) if you want to see what it looks like in the app. I even reduced the delay for the last frame hoping it wouldn't show as long, but it had no effect.
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Heeh, I didn't know animated png or animated webp were things. I just saw the option to create them at ezgif.com so decided to give them a try.I did the same with animated webp and am relieved to know I'm not the only one getting gaslit by a porn game launcher.
I did so with a software named Shotcut that usually serves me well, but in animated webp's the quality suffers for some reason unknown to me. Wasn't even aware animated png's were a thing, so might I ask what software you use?
When i try clicking a Manage-Import button i then get:qt.qpa.wayland: Failed to load client buffer integration: "wayland-egl"
qt.qpa.wayland: Available client buffer integrations: QList()
/opt/hostedtoolcache/Python/3.11.2/x64/lib/python3.11/site-packages/glfw/__init__.py:916: GLFWError: (65544) b'Wayland: Window position retrieval not supported'
/opt/hostedtoolcache/Python/3.11.2/x64/lib/python3.11/site-packages/glfw/__init__.py:916: GLFWError: (65544) b'Wayland: Setting window icon not supported'
qt.qpa.wayland: Failed to load client buffer integration: "wayland-egl"
qt.qpa.wayland: Available client buffer integrations: QList()
qt.webenginecontext:
GL Type: disabled
Surface Type: DefaultRenderableType
Surface Profile: NoProfile
Surface Version: 2.0
QSG RHI Backend: OpenGL
Using Supported QSG Backend: no
Using Software Dynamic GL: no
Using Multithreaded OpenGL: no
Init Parameters:
* application-name F95Checker-Debug
* browser-subprocess-path /home/user/Desktop/F95Checker/lib/PyQt6/Qt6/libexec/QtWebEngineProcess
* disable-features ConsolidatedMovementXY,InstalledApp,BackgroundFetch,WebOTP,WebPayments,WebUSB,PictureInPicture
* disable-gpu
* disable-logging
* disable-setuid-sandbox
* disable-speech-api
* enable-features NetworkServiceInProcess,TracingServiceInProcess
* enable-threaded-compositing
* in-process-gpu
* no-sandbox
* use-gl disabled
qt.qpa.wayland: No shell integration named "xdg-shell" found
qt.qpa.wayland: No shell integration named "wl-shell" found
qt.qpa.wayland: No shell integration named "ivi-shell" found
qt.qpa.wayland: No shell integration named "qt-shell" found
qt.qpa.wayland: Loading shell integration failed.
qt.qpa.wayland: Attempted to load the following shells QList("xdg-shell", "wl-shell", "ivi-shell", "qt-shell")
No suitable graphics backend found
Is this with the native Linux version?Does anyone have some experience getting this to run in a Linux VM?