- Apr 5, 2023
- 13
- 1
Thank you for the explanation ....That's for qt, it's used in the web browser windows. The main interface does not use qt, it's custom made
Thank you for the explanation ....That's for qt, it's used in the web browser windows. The main interface does not use qt, it's custom made
It's too long since i used windows (and batch) to know exactly, but basically games with multiple exe files have a separate 32-bit .exe or one for debugging.Not sure if this will be helpful to anyone but I get tired of having to reset exe's every time a new version with a different exe name comes out. This script opens any exe in the folder, and you can add the batch file as the exe in F95Checker. Sadly, it does not work for games with multiple exe's, any suggestions on that front are welcome.
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It's too long since i used windows (and batch) to know exactly, but basically games with multiple exe files have a separate 32-bit .exe or one for debugging.
So you just have to find if the currently selected .exe matches one or more patterns you want to avoid.
Something like: if more than 1 exe file is found, build a list of all exe files and use if's to check if the name contains "32" or "debug" in any way. If positive, go to next string in list and repeat else start %%i
Not sure if any windows comes with commands to do this in batch/cmd...
btw: your for-loop would start every found exe file. I couldn't write a loop without failing but i recognize this
Logs? Output of debug executable?Hello, I'm trying to install the app on mac os sonoma (14.1.1) but the app closes as soon as I try to open it. The weird thing is that I have another Mac, with the same system and the app works without problems...
This?Logs? Output of debug executable?
rocess: F95Checker [42782]
Path: /private/var/folders/*/F95Checker.app/Contents/MacOS/F95Checker
Identifier: io.github.willy-jl.f95checker
Version: 9.5
Code Type: X86-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-01-25 15:16:04.1076 +0100
OS Version: macOS 14.1.1 (23B81)
Report Version: 12
Anonymous UUID:
Time Awake Since Boot: 160000 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace DYLD, Code 1 Library missing
Library not loaded: @executable_path/lib/Python
Referenced from: <332F9F07-EC88-36A4-83FE-1FAE25A37FE6> /private/var/folders/*/F95Checker.app/Contents/MacOS/F95Checker
Reason: tried: '/private/var/folders/r3/m7zy0g912y12bryp49wltnk80000gn/T/AppTranslocation/CBC7B7B3-70FB-4164-866F-B945D419AC41/d/F95Checker.app/Contents/MacOS/lib/Python' (code signature invalid in <6B965100-5AB3-35A6-ADC9-3E7EB71EDA7A> '/private/var/folders/r3/m7zy0g912y12bryp49wltnk80000gn/T/AppTranslocation/CBC7B7B3-70FB-4164-866F-B945D419AC41/d/F95Checker.app/Contents/MacOS/lib/Python' (errno=1) sliceOffset=0x00004000, codeBlobOffset=0x006BBF30, codeBlobSize=0x0001A950), '/usr/local/lib/Python' (no such file), '/usr/lib/Python' (no such file, not in dyld cache)
(terminated at launch; ignore backtrace)
Thread 0 Crashed:
0 dyld 0x7ff80c12a8de __abort_with_payload + 10
1 dyld 0x7ff80c144e05 abort_with_payload_wrapper_internal + 82
2 dyld 0x7ff80c144e37 abort_with_payload + 9
3 dyld 0x7ff80c0c615b dyld4::halt(char const*, dyld4::StructuredError const*) + 335
4 dyld 0x7ff80c0c3545 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 4137
5 dyld 0x7ff80c0c233f start + 1839
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000002000209 rbx: 0x0000000000000001 rcx: 0x00007ff7b739c3e8 rdx: 0x00007ff7b739c850
rdi: 0x0000000000000006 rsi: 0x0000000000000001 rbp: 0x00007ff7b739c430 rsp: 0x00007ff7b739c3e8
r8: 0x00007ff7b739c450 r9: 0x0000000000000000 r10: 0x00000000000000ca r11: 0x0000000000000246
r12: 0x0000000000000000 r13: 0x00007ff7b739c850 r14: 0x0000000000000006 r15: 0x00000000000000ca
rip: 0x00007ff80c12a8de rfl: 0x0000000000000246 cr2: 0x0000000000000000
Logical CPU: 0
Error Code: 0x02000209
Trap Number: 133
Binary Images:
0x108b62000 - 0x108b65fff io.github.willy-jl.f95checker (*) <332f9f07-ec88-36a4-83fe-1fae25a37fe6> /private/var/folders/*/F95Checker.app/Contents/MacOS/F95Checker
0x7ff80c0bc000 - 0x7ff80c1583df dyld (*) <d5406f23-6967-39c4-beb5-6ae3293c7753> /usr/lib/dyld
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=181.1M resident=0K(0%) swapped_out_or_unallocated=181.1M(100%)
Writable regions: Total=12.3M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=12.3M(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
STACK GUARD 56.0M 1
Stack 8192K 1
VM_ALLOCATE 8K 2
__DATA 27K 2
__DATA_CONST 20K 1
__DATA_DIRTY 7K 1
__LINKEDIT 180.5M 3
__TEXT 644K 2
dyld private memory 4360K 4
shared memory 4K 1
=========== ======= =======
TOTAL 249.4M 18
Ok. So far I've only tested a few games quickly, everything seems to work well.fixed this issue, beta build soon. have to say though, that game is doing some very sketchy things to the javascript environment... it managed to pollute the RPC functions with garbage data
Great ! Thank's !middle click the open folder buttons. just implemented this.
Is that on release 10.2? If so, can you try the newest beta available (read the FAQ on how to get it)?Hello, I'm trying to install the app on mac os sonoma (14.1.1) but the app closes as soon as I try to open it. The weird thing is that I have another Mac, with the same system and the app works without problems...
Someone else suggested a different approach for a similar result. I think it would be better as they suggested for it to check if a subfolder with game name exists, if it does then show that, otherwise just open the set exe dirIf you're interested, I have another suggestion to make it easier to add executables.
Since changing the "set exe dir" functionality, I think it might be useful to add an option that pre-fills the search box with the game name (when searching for the .exe path).
For example for the game “Young Maria”:
If "set exe dir" is enabled and a new feature "pre-filter game name" is enabled.
So :
- Proposition 1 (the simplest): The pre-filter field is pre-filled with the first word of the game name: "Young"
- Proposition 2: The pre-filter field is pre-filled with the name of the game "Young Maria" by accepting the possibilities "Young*Maria" such as "Young_Maria", "YoungMaria", "Young.Maria"...
View attachment 3294270
you have a custom game im guessing. something had gone wrong between some devbuilds i believe, it lost its status of custom game, so now it tries to check it on f95zone. find that game and enable custom againI tried the latest build, when I hit refresh I get an error:
View attachment 3295205
Thank you, tried the beta like you recomended, same result...Is that on release 10.2? If so, can you try the newest beta available (read the FAQ on how to get it)?
F95Checker comes packages with debug executable calledThank you, tried the beta like you recomended, same result...
F95Checker-Debug
. Run it in your terminal and share the output, not the output from macos (which you previously provided) but actual Python crash message. Also, see if the is any information in the log file log.txt
which is located next to the previously mentioned debug executable.They have "status: unchecked" correct? That will make them stick to the top, because it's used for games that still need to be fetched from f95zone for the first time. Doesn't make sense for custom games, change itHadn't been doing the F95 thing for quite a while, and so I just installed the 10.3 beta 1113, and manually put updated dates on my custom games. When I try to sort by "updated date", it works...sorta. For some reason it puts all of my custom games first, in date order, and then the rest of my games in date order after that. Is there a way to let them...mingle? Maybe a setting I'm missing?
Hi there,
I'm on the 1113
I think it's broken. When I mix a label and a tag, it doesn't return anything.
View attachment 3302394
If I remove the filter label, some games have the label.
# "Note that filter(function, iterable) is equivalent to the generator expression (item for item in iterable if function(item))"
# - Python, https://docs.python.org/3/library/functions.html#filter
# CLEARLY FUCKING NOT if this works
base_ids = (id for id in base_ids if key(id))
# and this does not?
# base_ids = filter(key, base_ids)