3.80 star(s) 64 Votes

kakomg

New Member
Dec 21, 2019
3
0
My gpu overheats while in the start menu, 30°C to 60°C in 40 seconds with 3 high speed coolers. I’ve never seen it even in a benchmark test. 40-45° max in heavy games.
GTX 1660S
R3 1200
B450
 

VengefulKron

Member
Aug 17, 2018
170
600
My gpu overheats while in the start menu, 30°C to 60°C in 40 seconds with 3 high speed coolers. I’ve never seen it even in a benchmark test. 40-45° max in heavy games.
GTX 1660S
R3 1200
B450
This game can make GPUs a little toasty. (Mine usually never goes above 65°C, but this game makes it hover between 66°C-67°C) I'm assuming you're using water cooling, since there is no air cooler that can keep a GPU at 45C under full load. In which case, your radiator may be getting heat soaked. Either way, 60°C is not overheating. Modern GPUs only begin to throttle around 80°C.
 
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Zoekz

Newbie
Jan 7, 2018
71
138
Hello guys, so far I've been playing this game in a UHD graphics laptop, it is really bad but you can get the idea of what's happening in the game with the 5 fps you get from that lol, I don't want to spend much into this because I have some bigger needs.

The thing is, there's a really cheap laptop with i7-4700HQ and a GeForce GTX850M 2GB, and my question is: do you think it is going to be "playable" in that set? I only need 30 fps on high, medium looks really lame in this game.

BTW I know there are cheap Ryzen APUs for desktops but I usually am not at home, so I need a laptop.
GTX 850m is about to be a 7 year old GPU, and that's when mobile gpu's really sucked... I would recommend you wait a bit for the 3000 series to come on laptops and get a 3060ti or something, it's about 9 times more powerfull and not too pricy.
 
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aaaa321321

Newbie
Jan 30, 2020
16
1
r5 5600x rtx 3080 ram 16gb 0.4 Screen Percentage 4k graphic the best option 50~60fps If there are many objects, it drops to 40-50 fps. Graphics Card 75°C
 
Sep 2, 2020
229
376
My gpu overheats while in the start menu, 30°C to 60°C in 40 seconds with 3 high speed coolers. I’ve never seen it even in a benchmark test. 40-45° max in heavy games.
GTX 1660S
R3 1200
B450
you could try msi afterburner and set powerlimit to 70 / 80 percent.

I use this because i got an msi rtx 2070 which will turn on fans a lot when playing in with 100% also its using to much power for my taste so i looked into using less.

It resulted in using indeed up to 30% less power usage but only losing 10% fps in something like rdr2 if any at all since its still able to keep max mhz and still boosting... and the best part is that its stable sitting at 60degree with lowest fans speed so its inaudible.

Its also great for rendering as rendering speed isnt influenced at all from that powerchange... i only whish i could force the card to get even lower with that tool. You can also set this on autostart if happy so that you dont even have to think about it all the time.


The only thing i can warn you about is the overclocking functionality of afterburner as it killed my first 2070 still in waranty tho so i did replaced it ... nvidia and msi saying this shouldnt happen with overclocking as the gpu should be protected against it but it still did right after trying to find max and using the msi recommended way of doing it. So i wouldnt do that with a card that has lost its waranty.

Regarding the power thing its really amazing how little performance nvidia is getting out of the max power usage vs setting it lower i wish they would make cards in general more around efficience and no noise vs getting 2/3 fps out of a chip by more or less overclocking it to death with factory settings.
 
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kakomg

New Member
Dec 21, 2019
3
0
This game can make GPUs a little toasty. (Mine usually never goes above 65°C, but this game makes it hover between 66°C-67°C) I'm assuming you're using water cooling, since there is no air cooler that can keep a GPU at 45C under full load. In which case, your radiator may be getting heat soaked. Either way, 60°C is not overheating. Modern GPUs only begin to throttle around 80°C.
I set my coolers to maximum speed when playing, I use 10 fans in total.
I know that the GPU can handle high temperatures, but I don't think it's healthy in electronic terms, and that temperature spreads all over the motherboard, my chipset for example is right under the gpu.
I just found it strange that this game requires so much, but it is acceptable because it seems to use very high resolutions, maybe they will optimize over time.
 

kakomg

New Member
Dec 21, 2019
3
0
you could try msi afterburner and set powerlimit to 70 / 80 percent.
I use ASUS GPU Tweak II to manage the underclock from 1830 MHz to 1600/1700, it helps a little bit in the temperature but I see that the game has lag, which means that this game is really using the maximum of the card.
 
Sep 2, 2020
229
376
I use ASUS GPU Tweak II to manage the underclock from 1830 MHz to 1600/1700, it helps a little bit in the temperature but I see that the game has lag, which means that this game is really using the maximum of the card.
underclock is not the same as using powerlimit as powerlimit as also not the same as undervolting.
undervolting is giving the gpu chip itself lesss power with may return make it run cooler and with less powerconsumtion but with the added hassle of figureing out when it become unstable.

underclock may result in heavier loss of fps due to the fact that boost is more or less also depended on max mhz

so i would still try using the powerlimit at least once although it will definetly not help gaining performance but it may help a lot letting it stay cooler with losing less fps than the underclock by hand.


I also only have experience with this in 2d mode..
I just tested for fps and its quite shocking ;D

1080 max quality settings and rendersize to 1 is only about 26 fps with 70% and 30 with 100% interestingly 29 with 90% so as i said nvidia cards tend to lose less performance vs using less power making less noise and saving you money.

to get to 60 fps i either have to change render size to half ... or quality to lowest ..
btw both dont change the look of the game that much ... less render size may be the worth quality wise since it make everything a bit washed out / blurry.

strangely if turned rendersize to half and then also turning quality to low doesent bring me extra fps .. maybe vsync off is bugged or at that rendersize shadowmap and texture sizes dont have any impact anymore which would also be plausible.
But its not like you double your performance with using both methods together it seams...


edit;

btw .. the game started for me way to dark and looked strange and bugged when i first started current version.... i thereore would advice playing around with hdri settings and stuff to get decent visual results,
 

VengefulKron

Member
Aug 17, 2018
170
600
strangely if turned rendersize to half and then also turning quality to low doesent bring me extra fps .. maybe vsync off is bugged or at that rendersize shadowmap and texture sizes dont have any impact anymore which would also be plausible.
But its not like you double your performance with using both methods together it seams...
This game has a hard FPS limit of 62FPS. This is not V-Sync, just a limitation built into the game by the devs. (They probably didn't expect anyone to get above 60FPS anyways lol.) You can remove this limitation by editing the UE4 configs in your AppData/Paralogue folder. From my brief testing, it doesn't seem to cause any problems with the physics or anything.
 
Sep 2, 2020
229
376
This game has a hard FPS limit of 62FPS. This is not V-Sync, just a limitation built into the game by the devs. (They probably didn't expect anyone to get above 60FPS anyways lol.) You can remove this limitation by editing the UE4 configs in your AppData/Paralogue folder. From my brief testing, it doesn't seem to cause any problems with the physics or anything.
Thanks, thats so funny as i had around 60 with vsync and 60 without and i was thinking vsync of it not working at all and then suddenly 62 63 .. the 63 is probaly some error or something from ge exp.

Pretty odd to lock fps in a vr game where you strife to get more or less 90 from what i remember to minimize sickness. That info is old tho from a time where the first rift was used. This has become less a problem as the displayes have become a bit better. But still vr games do gain from more fps.

Anyway thanks for the info.

for anyone asking themself what to edit ...


  • Open Engine.ini, Add these 2 lines and save:
    [/Script/Engine.Engine]
    bSmoothFrameRate=false
  • Open GameUserSetting.ini and change "bUseVSync=True" to "bUseVSync=False" to disable vsync.


So i have around 55 53 with full render size at 1080 and lowest quality but aa at max and only 70% power
have 70 with max quality and .5 render size
and 130 and more with lowest quality and .5 render size but still aa max and still only 70% powerlimit so no heat and no fan noise card stays at 60 degree with fans at 41% with is more or less the lowest it can get from what i see in afterburner.

this all changes with room and distance to the model and stuff but is compared with camera not moved between changing settings.

edit:

on full powerlimit i only gain around 10 15 fps so i get around 145 compared to the 130 and the card gets from 61 degree to 70 and the fans get to 55% which makes them slightly audible and kinda auxilerating which i find super anoying .. with is the main reason i reduce the powerlimit so i have a silent pc at all times. This also kidna is proof to my point that the last 10 to 20 percent of the powerconsumption of the 2000 series cards is pretty much wasted on heat with nearly no gain in performance. And do think this will apply to a lot of others cards too.


edit :
i could be in regions here where the card is chocked by my cpu as i got an ryzen 1700 at stock clock boosting 100% at the time at 3,750 at one core and all others to 3.2 due to good cooling. And i do not care enough about it to know run tests to figure out if that is the case.

I do not overclock this machine as its the board is a mtx and not really for oc made and i can get the cpu stable to all cores to 3.7 and it still boosting a bit from what i remember but that is not useful for anyting since i do not render with the cpu and game just dont benefit from the other cores having more speed as game stilll due tend to be depending on one single thread regarding fps and the rest is just for physics and stuff.
 
Last edited:
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BananaJK

Newbie
May 15, 2018
64
85
Compare screen percentage with fullHD high setting on gtx 1070.
0.0 screen percentage
Paralogue Screenshot 2020.12.01 - 11.46.36.62.png
0.5 screen percentage
Paralogue Screenshot 2020.12.01 - 11.46.56.10.png
1.0 screen percentage
Paralogue Screenshot 2020.12.01 - 11.47.25.100.png
Frametime increase double by double is killing me .
 
Sep 2, 2020
229
376
Compare screen percentage with fullHD high setting on gtx 1070.
0.0 screen percentage
View attachment 930684
0.5 screen percentage
View attachment 930685
1.0 screen percentage
View attachment 930687
Frametime increase double by double is killing me .
Its kinda funny and strange.
0.0 Screen percentage does actually make no sense at all as this would mean that 0 pixels would be rendered and therefor the display should be black. :)

I dont know but maybe 1.0 is actually in the realm of upscaling and 0.5 is actual full 1080p?
i guess this game has also had no dlss support as of now and maybe never will as i dont know how nvidia things about officially supporting beastiatlity themed porn games... ;D
DLSS would be massivly improve upscaling performance and quality.

Since this is a feature nvidia is training the underlying ai themself for now no dev can do this without them. So no DLSS without nvidia being on board with porn. Sniff

Back to render size so 0.0 maybe something like just under or being around 320 or so was the underlying res. #
From 0.2 this is looking better than some supposedly hd stuff from some cheaper porn site so this maybe be 640 x 480 and so on.

From what i remember form fiddling around in the ue4 editor 0.5 ingame looks to good to be the equivalent of the original setting in the editor..
But it has been a while and if that is indeed now the 0.5 value in combination with middle aa as low aa gives me artifacts, its insane how good this feature has become. But im still wondering if not upscaling may not be applied to this setting aswell and anything from .5 up could be also rendering higher than orig setting.

It certainly does look as good to me.
 

BananaJK

Newbie
May 15, 2018
64
85
Its kinda funny and strange.
0.0 Screen percentage does actually make no sense at all as this would mean that 0 pixels would be rendered and therefor the display should be black. :)

I dont know but maybe 1.0 is actually in the realm of upscaling and 0.5 is actual full 1080p?
i guess this game has also had no dlss support as of now and maybe never will as i dont know how nvidia things about officially supporting beastiatlity themed porn games... ;D
DLSS would be massivly improve upscaling performance and quality.

Since this is a feature nvidia is training the underlying ai themself for now no dev can do this without them. So no DLSS without nvidia being on board with porn. Sniff

Back to render size so 0.0 maybe something like just under or being around 320 or so was the underlying res. #
From 0.2 this is looking better than some supposedly hd stuff from some cheaper porn site so this maybe be 640 x 480 and so on.

From what i remember form fiddling around in the ue4 editor 0.5 ingame looks to good to be the equivalent of the original setting in the editor..
But it has been a while and if that is indeed now the 0.5 value in combination with middle aa as low aa gives me artifacts, its insane how good this feature has become. But im still wondering if not upscaling may not be applied to this setting aswell and anything from .5 up could be also rendering higher than orig setting.

It certainly does look as good to me.
U know what it really funny.Even that 0.0 screen percentage is blur as fuck still can't perform stable 60 fps.
 
3.80 star(s) 64 Votes