This game has a hard FPS limit of 62FPS. This is not V-Sync, just a limitation built into the game by the devs. (They probably didn't expect anyone to get above 60FPS anyways lol.) You can remove this limitation by editing the UE4 configs in your AppData/Paralogue folder. From my brief testing, it doesn't seem to cause any problems with the physics or anything.
Thanks, thats so funny as i had around 60 with vsync and 60 without and i was thinking vsync of it not working at all and then suddenly 62 63 .. the 63 is probaly some error or something from ge exp.
Pretty odd to lock fps in a vr game where you strife to get more or less 90 from what i remember to minimize sickness. That info is old tho from a time where the first rift was used. This has become less a problem as the displayes have become a bit better. But still vr games do gain from more fps.
Anyway thanks for the info.
for anyone asking themself what to edit ...
- Open Engine.ini, Add these 2 lines and save:
[/Script/Engine.Engine]
bSmoothFrameRate=false
- Open GameUserSetting.ini and change "bUseVSync=True" to "bUseVSync=False" to disable vsync.
So i have around 55 53 with full render size at 1080 and lowest quality but aa at max and only 70% power
have 70 with max quality and .5 render size
and 130 and more with lowest quality and .5 render size but still aa max and still only 70% powerlimit so no heat and no fan noise card stays at 60 degree with fans at 41% with is more or less the lowest it can get from what i see in afterburner.
this all changes with room and distance to the model and stuff but is compared with camera not moved between changing settings.
edit:
on full powerlimit i only gain around 10 15 fps so i get around 145 compared to the 130 and the card gets from 61 degree to 70 and the fans get to 55% which makes them slightly audible and kinda auxilerating which i find super anoying .. with is the main reason i reduce the powerlimit so i have a silent pc at all times. This also kidna is proof to my point that the last 10 to 20 percent of the powerconsumption of the 2000 series cards is pretty much wasted on heat with nearly no gain in performance. And do think this will apply to a lot of others cards too.
edit :
i could be in regions here where the card is chocked by my cpu as i got an ryzen 1700 at stock clock boosting 100% at the time at 3,750 at one core and all others to 3.2 due to good cooling. And i do not care enough about it to know run tests to figure out if that is the case.
I do not overclock this machine as its the board is a mtx and not really for oc made and i can get the cpu stable to all cores to 3.7 and it still boosting a bit from what i remember but that is not useful for anyting since i do not render with the cpu and game just dont benefit from the other cores having more speed as game stilll due tend to be depending on one single thread regarding fps and the rest is just for physics and stuff.