- Jul 23, 2017
- 61
- 89
weeee neeeeed daaaa hooooorseeeeeeeee
It was just cracker which launched this trend, but you don't need to respect it and the patreon version isn't cracked so you're safedoing a 1 week grace period of not uploading the newest versions or something.
download Universal Unreal Engine 4 Unlocker and disable the shadow, it make a huge improvement to fpsI forgot to say that I wouldn't mind lowering to 720p to get standard 30 fps on high.
I suppose it's possible then, thanks a lot.
This game can make GPUs a little toasty. (Mine usually never goes above 65°C, but this game makes it hover between 66°C-67°C) I'm assuming you're using water cooling, since there is no air cooler that can keep a GPU at 45C under full load. In which case, your radiator may be getting heat soaked. Either way, 60°C is not overheating. Modern GPUs only begin to throttle around 80°C.My gpu overheats while in the start menu, 30°C to 60°C in 40 seconds with 3 high speed coolers. I’ve never seen it even in a benchmark test. 40-45° max in heavy games.
GTX 1660S
R3 1200
B450
GTX 850m is about to be a 7 year old GPU, and that's when mobile gpu's really sucked... I would recommend you wait a bit for the 3000 series to come on laptops and get a 3060ti or something, it's about 9 times more powerfull and not too pricy.Hello guys, so far I've been playing this game in a UHD graphics laptop, it is really bad but you can get the idea of what's happening in the game with the 5 fps you get from that lol, I don't want to spend much into this because I have some bigger needs.
The thing is, there's a really cheap laptop with i7-4700HQ and a GeForce GTX850M 2GB, and my question is: do you think it is going to be "playable" in that set? I only need 30 fps on high, medium looks really lame in this game.
BTW I know there are cheap Ryzen APUs for desktops but I usually am not at home, so I need a laptop.
you could try msi afterburner and set powerlimit to 70 / 80 percent.My gpu overheats while in the start menu, 30°C to 60°C in 40 seconds with 3 high speed coolers. I’ve never seen it even in a benchmark test. 40-45° max in heavy games.
GTX 1660S
R3 1200
B450
I set my coolers to maximum speed when playing, I use 10 fans in total.This game can make GPUs a little toasty. (Mine usually never goes above 65°C, but this game makes it hover between 66°C-67°C) I'm assuming you're using water cooling, since there is no air cooler that can keep a GPU at 45C under full load. In which case, your radiator may be getting heat soaked. Either way, 60°C is not overheating. Modern GPUs only begin to throttle around 80°C.
I use ASUS GPU Tweak II to manage the underclock from 1830 MHz to 1600/1700, it helps a little bit in the temperature but I see that the game has lag, which means that this game is really using the maximum of the card.you could try msi afterburner and set powerlimit to 70 / 80 percent.
underclock is not the same as using powerlimit as powerlimit as also not the same as undervolting.I use ASUS GPU Tweak II to manage the underclock from 1830 MHz to 1600/1700, it helps a little bit in the temperature but I see that the game has lag, which means that this game is really using the maximum of the card.
This game has a hard FPS limit of 62FPS. This is not V-Sync, just a limitation built into the game by the devs. (They probably didn't expect anyone to get above 60FPS anyways lol.) You can remove this limitation by editing the UE4 configs in your AppData/Paralogue folder. From my brief testing, it doesn't seem to cause any problems with the physics or anything.strangely if turned rendersize to half and then also turning quality to low doesent bring me extra fps .. maybe vsync off is bugged or at that rendersize shadowmap and texture sizes dont have any impact anymore which would also be plausible.
But its not like you double your performance with using both methods together it seams...
Thanks, thats so funny as i had around 60 with vsync and 60 without and i was thinking vsync of it not working at all and then suddenly 62 63 .. the 63 is probaly some error or something from ge exp.This game has a hard FPS limit of 62FPS. This is not V-Sync, just a limitation built into the game by the devs. (They probably didn't expect anyone to get above 60FPS anyways lol.) You can remove this limitation by editing the UE4 configs in your AppData/Paralogue folder. From my brief testing, it doesn't seem to cause any problems with the physics or anything.
yeah , read it again and understood lolI think you didn't read the first page.
Bruh fr, I always wanted those little guys to take some action in the game honestly. Other deek flies are also forgotten.This new anim is pretty good, maybe Anya isn't half bad after all.You don't have permission to view the spoiler content. Log in or register now.
Its kinda funny and strange.Compare screen percentage with fullHD high setting on gtx 1070.
0.0 screen percentage
View attachment 930684
0.5 screen percentage
View attachment 930685
1.0 screen percentage
View attachment 930687
Frametime increase double by double is killing me .
U know what it really funny.Even that 0.0 screen percentage is blur as fuck still can't perform stable 60 fps.Its kinda funny and strange.
0.0 Screen percentage does actually make no sense at all as this would mean that 0 pixels would be rendered and therefor the display should be black.
I dont know but maybe 1.0 is actually in the realm of upscaling and 0.5 is actual full 1080p?
i guess this game has also had no dlss support as of now and maybe never will as i dont know how nvidia things about officially supporting beastiatlity themed porn games... ;D
DLSS would be massivly improve upscaling performance and quality.
Since this is a feature nvidia is training the underlying ai themself for now no dev can do this without them. So no DLSS without nvidia being on board with porn. Sniff
Back to render size so 0.0 maybe something like just under or being around 320 or so was the underlying res. #
From 0.2 this is looking better than some supposedly hd stuff from some cheaper porn site so this maybe be 640 x 480 and so on.
From what i remember form fiddling around in the ue4 editor 0.5 ingame looks to good to be the equivalent of the original setting in the editor..
But it has been a while and if that is indeed now the 0.5 value in combination with middle aa as low aa gives me artifacts, its insane how good this feature has become. But im still wondering if not upscaling may not be applied to this setting aswell and anything from .5 up could be also rendering higher than orig setting.
It certainly does look as good to me.