- Jun 9, 2021
- 97
- 320
It would be pointless to pay Empress to crack this now, the game is not complete. You should ask this question after version 1.0.any chance we can play 0.7.5![]()
It would be pointless to pay Empress to crack this now, the game is not complete. You should ask this question after version 1.0.any chance we can play 0.7.5![]()
Then Wait for 2 or 3 years maybe forever, this shit gonna be Abandoned soon...thanks, but I'll wait for Cracked version if it possible
He'll be milking this for years unless something HUGE happens.Then Wait for 2 or 3 years maybe forever, this shit gonna be Abandoned soon...
Their original Fallen Doll would've been a good enough formula, clearly the team is big enough to create plenty of content like characters, clothing and animations. I don't think there's anyway any other coombrains are going to fall sucker for a F2P battle pass model, this isn't Fortnite where you're playing with friends and flexing your cosmeticsIm sure at this point they are already working on their next patreon page and game..they make far more off of patreon then they will ever actually finishing and selling the game...if their point was to sell the game they would have stuck with it being single player (what most everyone wanted)and making outfits and pose animations as DLC's..instead they switched gears again made it a multiplayer to get a new group of patreons as the others started to stop subbing.
I really don't like the direction Operation Lovecraft has taken, but when it comes to profits, Asian countries will drop a lot of money on this game, if it's ever released that is. (Just look at FGO for example, that game would not be half as popular without the fan service. Hell they changed the gender of every historical figure they could find.)Their original Fallen Doll would've been a good enough formula, clearly the team is big enough to create plenty of content like characters, clothing and animations. I don't think there's anyway any other coombrains are going to fall sucker for a F2P battle pass model, this isn't Fortnite where you're playing with friends and flexing your cosmetics
I really don't like the direction Operation Lovecraft has taken, but when it comes to profits, Asian countries will drop a lot of money on this game, if it's ever released that is. (Just look at FGO for example, that game would not be half as popular without the fan service. Hell they changed the gender of every historical figure they could find.)
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Not only Japan, but Korea and China will have big spenders on a game like this. The gacha aspect itself creates a dopamine rush in people who have an inclination to gambling addiction. Being half-Japanese myself I can attest to this, we have in Japan what we call Pachinko parlors, and the amount of money that people spend on places like this is insane.
Even here in the West, we had cases of people dropping thousands and thousands of Euros on Fifa... My point is, be it at fan service/sex or everyday gaming people drop a lot of cash on stupid microtransactions.
I'm not okay with that, but it is what it is.
Yeah, for a game like this to be successful, you just need a few "whales" willing to spend a lot every month, and the F2P players are helpful for the engagement, but the profits are earned through a small percentage of players who spend a lot.You must be registered to see the links
Holy cow that's a lot of money! Helius created a new genre in gaming, here it comes the Pay-To-Fuck.
I can't believe this, one of the most profitable games on this list is a game about horse-girls, Uma Musume Pretty Derby.
Helius may be alright after all.![]()
Probably worth noting that this approach necessitates a few things that Helius doesn't have. A large player base is one, since generally <1% of players account for >80% of revenue, but you also need damned good design.I really don't like the direction Operation Lovecraft has taken, but when it comes to profits, Asian countries will drop a lot of money on this game, if it's ever released that is. (Just look at FGO for example, that game would not be half as popular without the fan service. Hell they changed the gender of every historical figure they could find.)
You must be registered to see the links
Not only Japan, but Korea and China will have big spenders on a game like this. The gacha aspect itself creates a dopamine rush in people who have an inclination to gambling addiction. Being half-Japanese myself I can attest to this, we have in Japan what we call Pachinko parlors, and the amount of money that people spend on places like this is insane.
Even here in the West, we had cases of people dropping thousands and thousands of Euros on Fifa... My point is, be it at fan service/sex or everyday gaming people drop a lot of cash on stupid microtransactions.
I'm not okay with that, but it is what it is.
Not just playerbase but visibility, those games have huge player turn over, what makes them thrive is the sheer amount of people visiting the shop. Like even borderline adult gacha have age 12 rating, the lower the rating the more people are fed ads for the game. To discover FD you need to be specifically looking for that content I think that is why he wanted SFW campaign so it can be separate from the sim and be easily visible.Probably worth noting that this approach necessitates a few things that Helius doesn't have. A large player base is one, since generally <1% of players account for >80% of revenue, but you also need damned good design.
Most F2P games implement a number of techniques to increase conversion rates but primary amongst them are variable reward ratios, artificial near misses, nudge theory and obfuscation of spending via layered virtual currencies. Helius has none of this* let alone the more advanced stuff like inducing type 1 processing by manipulating cognitive load immediately before displaying nudges, or even frameworks for A/B testing of different approaches.
These F2P games are massively profitable and incredibly harmful to consumers but that's largely because devs have honed the business model to a fine art. You can't just dump some barely functional product into a highly competitive market and expect the same results just because it's trying to follow the same business model.
*technically he does have random drops but his reward schedule is off, he has virtual currency but it's too simplistic to mask anything etc. What he has done is basically just copy what every other gacha game does but to a very low standard and with no understanding as to why they are doing it and as such has missed important elements of the design.
Oh god yeah, advertising for porn games must be a nightmare. Most sites won't host porn ads and those that do will be displaying god knows how many ads alongside your own. Not to mention the fact that they're probably free porn sites and "hey want some more of what you're watching right now... but for money" isn't exactly marketing best guidelines.Not just playerbase but visibility, those games have huge player turn over, what makes them thrive is the sheer amount of people visiting the shop. Like even borderline adult gacha have age 12 rating, the lower the rating the more people are fed ads for the game. To discover FD you need to be specifically looking for that content I think that is why he wanted SFW campaign so it can be separate from the sim and be easily visible.
I agree, he doesn't really get it. You don't need all that FOMO crap here, you can rely on people being horny because that's more or less a given. All he had to do was continue with the product that people wanted: add more content, make it run better and call it a day. Maybe add a gameplay loop too if it's interesting enough for people to wanna play it, but not hard enough that it feels like Dark Souls with porn...Oh god yeah, advertising for porn games must be a nightmare. Most sites won't host porn ads and those that do will be displaying god knows how many ads alongside your own. Not to mention the fact that they're probably free porn sites and "hey want some more of what you're watching right now... but for money" isn't exactly marketing best guidelines.
Churn rate and engagement are also important as it doesn't matter if you grab 100,000 players if they all stop logging in the next day. This is part of why games have daily/weekly quests, they're habit forming and create a sense of FOMO if you don't login regularly. That reduces churn, gives more opportunities to deliver nudges and get conversions but even in the current alpha with a fanbase that have all paid >$36 you can see engagement plummeting in FDYou must be registered to see the links.
It's another element where Helius has just copied what other gacha games are doing without understanding why they work, although tbf to him I guess he's limited in this regard when he's somehow trying to progress without an actual gameplay loop...
It got an update few days ago, it will release 2033 probablyany recent news on this game and when it releases?
I hope the game releases at least next year 2024, This game still has potential.It got an update few days ago, it will release 2033 probably
Sad but true,and scamlius knows that it has potential,reason why he is milking itI hope the game releases at least next year 2024, This game still has potential.
Sorry it seems my question hurts some people that are not attracted to this, it's just that this game had a vore tag from the very begining and it seems it still is lacking that content... Maybe it should have its vore tag removed in that caseany vore yet ?