- Aug 11, 2017
- 10,426
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who doesn't?His supporters are people who think with their dicks so good luck with that.
who doesn't?His supporters are people who think with their dicks so good luck with that.
I don't. When it comes to spending money I don't think with my dick.who doesn't?
Kind of says it all really when his definition of success is getting his patreon income back upView attachment 3133427
who let him cook ? when the game is coming out ? , i need that patreon set to zero so he can burst his nut to release the game
Voting with money is indeed the most powerful weapon. They are still one of the most successful projects on Patreon, topped almost all games here by a large margin. All the drama this year didn't seem to make a dent. The difference between their commercial success and reputation here is both astonishing and funny.Kind of says it all really when his definition of success is getting his patreon income back up
You are presuming that most of those subscribers know what they are getting before they sub or are actively following development afterward.Voting with money is indeed the most powerful weapon. They are still one of the most successful projects on Patreon, topped almost all games here by a large margin. All the drama this year didn't seem to make a dent. The difference between their commercial success and reputation here is both astonishing and funny.
Perhaps all the people who are infuriated by mtx and drm are not their target audience from the very beginning.
There's one thing you got wrong: the game being listed as Free to Play on Steam is a subtext evident and alarming enough to most players, especially to the ones who came to know the game via steam. If you check the other F2P games with gacha elements on Steam you will find none of them being advertised as gacha game and nobody seems to be bothered about it.I mean have you seen the Steam page for this game? It looks damned impressive, especially with the intro video and game descriptions that have literally nothing to do with the game. Then you go to the Patreon and won't see anything about the game moving completely online or them planning to release as a F2P. The only hint is that your pledge will be converted into in game currency but it says nothing about what that currency can be used for and the gacha mechanics aren't mentioned at all.
he clearly 100% does not deserve it lmao.View attachment 3133427
who let him cook ? when the game is coming out ? , i need that patreon set to zero so he can burst his nut to release the game
Thing is this game isn't being advertised as featuring MTX on Steam, it doesn't have the in app purchases flag set as they're implemented via Patreon and since there's no price it isn't apparent it's F2P either unless you look really closely.There's one thing you got wrong: the game being listed as Free to Play on Steam is a subtext evident and alarming enough to most players, especially to the ones who came to know the game via steam. If you check the other F2P games with gacha elements on Steam you will find none of them being advertised as gacha game and nobody seems to be bothered about it.
Yeah I'm saying the commercial model is irrelevant, because a lot of those users don't realise the direction the game is going in or how long it has been in development (8 years now). The subscriber count is still trending steadily downward since the Harem release whichever way you look at it.Even if all their patrons are poorly informed and being tricked into giving them money, from the graph they showed (I'm not sure which one is more accurate, the one they posted or the one on graphtreon, but both follow a similar pattern) the majority of their patrons still decide to stay if you compare the curve before and after they turned the project into a gaas model, which means the commercial model may not play a decisive role here.
The peak was when they listed the game page on steam, which is only natural to ebb away after the publicity boost. The decline mainly happened during the months when no updates was delivered, which happened a lot after the harem mode was online (I just checked, there were even a few months with neither updates nor patreon posts, it's a miracle that they haven't lost all their patrons already)The subscriber count is still trending steadily downward since the Harem release whichever way you look at it.
I think you are looking at the active players of Operation Lovecraft's steam page demo. The concurrent player count of unreleased games' playtest branch (which i assume was how they conducted the closed beta test) on steam is not publicly available even on Steamspy.I'd also note OL has less active players than carnal instinct, which hasn't been updated in 4 months and has only 4k Patreon subs. It's not a great sign that those 12k subs are actively following development.
1810920 app ID in SteamDB.The concurrent player count of unreleased games' playtest branch (which i assume was how they conducted the closed beta test) on steam is not publicly available even on Steamspy.
Thanks, huh OL's cbt concurrent player count is roughly twice the number of carnal instinct, which makes sense statistically.1810920 app ID in SteamDB.
I assume by "gaas" you mean gotcha?Even if all their patrons are poorly informed and being tricked into giving them money, from the graph they showed the majority of their patrons still decide to stay if you compare the curve before and after they turned the project into a gaas model, which means the commercial model may not play a decisive role here.
Game as a service. Also known as never ending online grindfest games which are usually free to play but also pay to win.I assume by "gaas" you mean gotcha?
The closed beta is aThe peak was when they listed the game page on steam, which is only natural to ebb away after the publicity boost. The decline mainly happened during the months when no updates was delivered, which happened a lot after the harem mode was online (I just checked, there were even a few months with neither updates nor patreon posts, it's a miracle that they haven't lost all their patrons already)
I think you are looking at the active players of Operation Lovecraft's steam page demo. The concurrent player count of unreleased games' playtest branch (which i assume was how they conducted the closed beta test) on steam is not publicly available even on Steamspy.
As an aside I've seen creators on Patreon that haven't made a post in years but still have subs. As a business model it's almost designed to encourage the sub and forget mentality, it takes time for a creator to lose their subs even in extreme scenarios and even more so if they're putting up a thin façade of ongoing work.(I just checked, there were even a few months with neither updates nor patreon posts, it's a miracle that they haven't lost all their patrons already)
So I did a bit of research and it seems that the graph Helius posted should be from Patreon's creator insight pageGraphtreon scrape this data from Patreon directly so I don't know why Helius' random graph doesn't line up but I'd take it with a pinch of salt since you can validate the former by looking at the about page on Patreon itself
Yeah but it lets you apply filters:So I did a bit of research and it seems that the graph Helius posted should be from Patreon's creator insight page
You must be registered to see the links
Which should be more accurate than Graphtreon.
He used to post here and had the same "I don't care about piracy, I'm just one of the bros haha" persona a lot of small devs put on. As soon as he smelled big money he took off but he 100% still lurks.Voting with money is indeed the most powerful weapon. They are still one of the most successful projects on Patreon, topped almost all games here by a large margin. All the drama this year didn't seem to make a dent. The difference between their commercial success and reputation here is both astonishing and funny.
Perhaps pirates and all the people who are infuriated by mtx and drm are not their target audience from the very beginning.
doubt it, he's not even frequently seen on his own discord and stopped showing up on their subreddit years ago. well it doesn't matter how he thinks of piracy now anyways, action speaks louder than words.He used to post here and had the same "I don't care about piracy, I'm just one of the bros haha" persona a lot of small devs put on. As soon as he smelled big money he took off but he 100% still lurks.
He sent a job offer to the guy who used to develop the server emulator and post updates here. If he's not personally lurking someone in contact with him is, and I have no idea who that could be since even his mods apparently have little to no direct contact with him.doubt it, he's not even frequently seen on his own discord and stopped showing up on their subreddit years ago. well it doesn't matter how he thinks of piracy now anyways, action speaks louder than words.