mugijos95
Member
- Jun 7, 2020
- 313
- 297
You know, I couldn't give a better example of that of Bright Memory, as owner of both (the initial and the sequel) I can say that, that exact game makes a good chunk of indie game devs to shame (specially in the adult side, even tho that one isn't). Why that specifically?, for everyone asking that question that doesn't know the backstory of the game development, the dev is a 3D artist that was trying to learn Unreal Engine so he could improve his work, to do so he set to create a simple FPS game using (to my knowledge) his own assets and the game popped out due to how smooth and action packed it was for a novice game dev, so much so that the sequal was actually given more attention and even some sponsorship.I rarely encounter such a concentrated stream of nonsense in a single video.
First, he attempts to justify the excessively long development time by claiming, "other games do it too, especially VR focused ones". Yet the irony is, this so called "game" isn't even VR focused. Then he has the audacity to label people as ignorant simply for expecting normal development timelines. He even compares this project to Cyberpunk 2077, a very flawed title at launch, but still a real game with actual mechanics and gameplay. The irony could slap him in the face, and he still wouldn't notice.
Second, he argues, "Developing games takes time, and the fewer people working on it, the longer it takes" as if that's some kind of revelation. He either doesn't know (or deliberately ignores) that solo developers have created fully 3D, playable, and genuinely enjoyable games, not just animation viewers. These developers manage every aspect of development themselves, without outsourcing animation teams, designers, or network specialists like Helius does. And yet, they still deliver actual games in a reasonable timeframe. Here are a few examples of such solo developed or small team 3D games:
If these examples prove that it's possible to make real, interactive games even solo or in very small teams, and on a realistic schedule, then why can't Helius? The answer, ironically, is "blindingly obvious", but he seems unwilling to face it.
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The video ends with the statement: "I got more than enough for what I paid for." He's effectively defending what looks like a scam by saying, "Well, I enjoyed being scammed". That closing line alone reveals he has no real defense for the developer's practices. More likely, he made the video to farm engagement and boost his channel's visibility in YouTube's algorithm, rather than offer any meaningful insight.
Why is that background so important, because that is a solo dev making AA level game (wich I can testify myself, it almost feel AAA) that didn't had any bullshit on it, it was a purely good game product of passion. This "game" (refering to fallen doll) is none of that, and honestly I've said this before and I'll repeat myself again, but the morons using their dicks instead of their brains forking money to this obvious scheme do deserve to be scammed.
For the rest of us we already know the outcome; the game will remain "beta" for years to come to inevitably lose momentum and get "re-purposed" for helius' next big game.