Create and Fuck your AI Cum Slut –70% OFF
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3.70 star(s) 67 Votes

garantine098

Member
Nov 1, 2020
102
33
67
Unlocking cards won't happen that fast.

I've been playing this game for about 6 months. Currently, I have 341/435 cards.
I have quite a lot of data fragments, and I’ve used them to buy outfits and costume pieces in the shop. By now, I’ve collected almost all the clothing pieces.

Regarding new characters, you get them for free (if you subscribe to their highest tier once). I feel pretty good about this because the more characters they release, the more valuable this package becomes. (You basically own all possible characters for $295).

As for the grind: I spend about 20-30 minutes every day logging in and doing daily quests to increase affection with the characters. Right now, I have all characters at affection lv5+ (it took quite a while to level them up).

I don't have much time for gaming, even on my days off, so this is pretty much the only game I play. I don't really care about the NSFW aspect; the value for me lies in the beautiful characters, the outfits, and the freedom to control and interact with them (though movement and 1st/3rd person POV are still a bit limited). It’s quite relaxing.

Buying it or not is up to you, same with whether you like it or not. personally, I find it suitable for me and I continue to support them with $16/month. (There are still some items I haven't gotten yet).

Finally, my advice: If you are hesitant about buying this game, you should check the reviews from people who have actually bought and paid for it. Look at the reasons why they keep supporting it, or why they quit, and then make your decision. Don't listen to those who haven't spent a single penny.



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How can you add NEP's separately, not pledge higher tier, just add some cash ???
 

jpaul1

Newbie
Apr 14, 2025
51
32
28
How can you add NEP's separately, not pledge higher tier, just add some cash ???
i think you can't. but you can apparently (not tried myself) retrofit your membership. for example you have a 30E membership, you can retrofit to a 11E plan. you'll be billed only 11E. and i'm pretty sure you'll get the correspondant NEP. i didn't try it myself, but i'm pretty sure it'll work. if you have a doubt you can still mail the devs
 
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jpaul1

Newbie
Apr 14, 2025
51
32
28
Game development is more accessible than ever. Modern engines like Unity and Unreal provide robust toolsets, extensive documentation, and free assets through their respective stores. There are even ready-made templates (also free) that allow you to build complete games, including first-person or third-person shooters, with minimal setup.

Because of these resources, developing a game can be done in a relatively short timeframe. You can even ask an AI like ChatGPT to generate parts of the code for you. I’m not necessarily recommending that approach, but it is an option.

With that in mind, creating a shooter or even a roguelite deck-builder using the assets this project already has shouldn’t take more than six months for anyone who considers themselves a developer.

The “long development cycle” you’re referring to mainly applies to open-world games. Their scope requires significantly more content (quests, characters, environments, systems) plus far more extensive testing. A linear first or third-person corridor shooter doesn’t demand nearly as much, especially given the current state and resources of this project.

In short, I think you may be conflating legitimate game development timelines with situations where developers intentionally stretch the process to extract ongoing support through platforms like Patreon. That’s why I suggest avoiding assumptions like “people don’t understand that game development is long and difficult” when the issue may be a difference in understanding between genuine development and a drawn-out, profit-driven stalling tactic.
yes i was talking of open world games. wasn't that game supposed to be that. i didn't follow the game from the early days, but what i saw in the game looks badly to an open world. the problem is not the difficulty the problem it's the time needed. i'm talking of a team that is learning the job. when you see the raodmap, some of the bugs for me it's obvious that the team is for the most a team that leaned by itself. and if this is the case, which i highly suppose it is, you can easily double the development time. for such people for any year of game creating you can easily add a year of learning. let's take the actual game. you need to learn modeling, texturing, completeUI implementation, animations (super hard to achieve for non pro people doing custom detailed animations), site building, site maintaining, law learning, steam commercial functionning, custom music creation, inventory system. just for that for people who hadn't gone to a specialized school, you can easily add 5/6 years. very easily. look at star citizen. look the endless time it took to put the baby on the rails. look at wild life there are even missing textures on the main sandbox (even though i find the game fantastic). heck look at wicked island, in the steam demo anims are still bugguey. the vulva labias don't even move (the game is not bad beside, and has lot of potential though). so let's say the devs promised a corridor shooter. honestly do you think most of the people/backers come to such game for the pew-pew. they come here for the anims -_-. so the pew-pew comes after
and yes i have an experience in video game development. a small one, but big enough to know what i'm talking about
 
3.70 star(s) 67 Votes