Copied some related log and the first error below, not a GPU guy so not sure what the error msg is about.
It sounds like some issue with shader setup.
[mvk-info] Created VkDevice to run on GPU Apple M1 with the following 11 Vulkan extensions enabled:
VK_KHR_create_renderpass2 v1
VK_KHR_depth_stencil_resolve v1
VK_KHR_driver_properties v1
VK_KHR_image_format_list v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_swapchain v70
VK_EXT_host_query_reset v1
VK_EXT_robustness2 v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_vertex_attribute_divisor v3
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 3):
Fragment input(s) `user(locn2)` mismatching vertex shader output type(s) or not written by vertex shader.
It sounds like some issue with shader setup.
[mvk-info] Created VkDevice to run on GPU Apple M1 with the following 11 Vulkan extensions enabled:
VK_KHR_create_renderpass2 v1
VK_KHR_depth_stencil_resolve v1
VK_KHR_driver_properties v1
VK_KHR_image_format_list v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_swapchain v70
VK_EXT_host_query_reset v1
VK_EXT_robustness2 v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_vertex_attribute_divisor v3
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 3):
Fragment input(s) `user(locn2)` mismatching vertex shader output type(s) or not written by vertex shader.