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Enyo_

Active Member
Game Developer
Jun 20, 2018
623
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Alrighty then, anyway the end result tops everything. Only thing that makes me regret a bit is the fact that all the scenes i unlocked in the previous versions became locked again when I installed the 0.35 mod and accessed the gallery. Anyway the 0.35 was a delight. Wish I could travel to the future to see all the twins and Kate content, it's right down my alley. I am a huge MILF lover but for some reason, most of Melanie's corruption scenes (such as bedroom, undressing) aren't as exciting as I expected, sadly. The kitchen ones are great however, I love'em.
Cheers for the good work !!
Thank you!
 

Enyo_

Active Member
Game Developer
Jun 20, 2018
623
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Enyo Eerie, as the saying goes, the definition of insanity is doing the same thing over and over again and expecting a different result. It's well beyond time you realize that whatever deadline you think you can make is unrealistically short (a number of people have already told you so previously) and you need to rethink how you come up with such unrealistic deadlines.

I'm not complaining about the extended wait. I honestly don't care. I'm saying you need to have an honest review with yourself on how long it takes to do things, come up with more realistic deadlines, and stop over-promising and under-delivering. It will save yourself and your fans a lot of grief. (Unless of course you really are insane, in which case going ahead and keep doing the same thing over and over again. ;))
Hi, thank you for your feedback. You're right, I should rethink the process of creating dates for deadlines. I understand that delays are extremely frustrating, and that the person who keeps delaying deadlines seems like a mad man or just lazy and that is not great for the reputation of any developer. But let me explain why I'm doing what I'm doing.

My goal is to release updates every 2 weeks (10 events). And realistic deadlines are not helping me with achieving this goal, they don't motivate me to work more passionately and search for ways to improve my workflow. Realistic deadlines make me too relaxed. Again, I understand that this is not fair towards everybody who is waiting, and delays are extremely frustrating, I'm totally aware of it. But for me, and I believe, ultimately for players, is far more important how fast the update will be released at the end.
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Enyo_

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Game Developer
Jun 20, 2018
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Do choices during scenes change anything outside of the scene they are in?
Yes, they change. But for now, there are no heavy consequenses of your choises. You got hidden stats from each choise that will affect girls attitude towards you in the future etc.
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,347
5,452
Hi, thank you for your feedback. You're right, I should rethink the process of creating dates for deadlines. I understand that delays are extremely frustrating, and that the person who keeps delaying deadlines seems like a mad man or just lazy and that is not great for the reputation of any developer. But let me explain why I'm doing what I'm doing.

My goal is to release updates every 2 weeks (10 events). And realistic deadlines are not helping me with achieving this goal, they don't motivate me to work more passionately and search for ways to improve my workflow. Realistic deadlines make me too relaxed. Again, I understand that this is not fair towards everybody who is waiting, and delays are extremely frustrating, I'm totally aware of it. But for me, and I believe, ultimately for players, is far more important how fast the update will be released at the end.
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Well, in my opinion, if you think you can do something but have consistently failed to do so, then no, it's not just an extremely hard goal, it's an impossible goal. And if you are relying on angry comments after missing deadlines for motivation, then you aren't really doing it right.

What you seem to be doing is the proverbial "trying to run before you can walk". It's great that you have set such lofty ultimate goal for yourself, and I wish you all the best to achieve it, but Rome wasn't built in one day. If the reason for missing these deadlines really is the "slacking off" part, then maybe what you should do is set some interim goal of being x number of days faster than the last release, instead of setting a next to impossible deadline right off the bat. Say what you will, but the 3-week release target that you have set for yourself this time is an impossible deadline for you right now, and a number of people have warned you about it.
 
Jan 21, 2020
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finally got a good and interesting update, I've always been giving winged compliments to this game,
There is only one small comment about the game's graphics: character Tiffany- can you remove the ribs from her body when she's naked? It looks so ugly-like she's starving her @@
 
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RottenPlum

Well-Known Member
Jun 17, 2017
1,210
632
Enyo_ ,best course of action is to release small updates every 2-3 weeks, that way you would have consistency and would be used to routine to release something in a small time window. Look at the family affair game for example, while quality of renders is not the same, that dev is releasing around 200 renders with 2-3 scenes every two weeks or so. But thhen again in that game dialogue before and during the scenes is way shorter also. Ultimately your decision, but releasing small content ever so often might be beneficial for your supporters and you as well.
 

smnb

Active Member
Sep 5, 2017
564
872
Extremely hard deadlines force you to search for a way to work faster, force you to find new ways of improving your workflow, thus allowing you to improve yourself bit by bit.
There's major problem with self-imposed deadlines. I guess they can work if you use them as planning tool, when you already have enough motivation or strong will to finish things on time. They absolutely do not work when you try to use them as a fix for the lack of those things. I've been trying to do that (and failing over and over again) for years. ;)
 

Enyo_

Active Member
Game Developer
Jun 20, 2018
623
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Enyo_ ,best course of action is to release small updates every 2-3 weeks, that way you would have consistency and would be used to routine to release something in a small time window. Look at the family affair game for example, while quality of renders is not the same, that dev is releasing around 200 renders with 2-3 scenes every two weeks or so. But thhen again in that game dialogue before and during the scenes is way shorter also. Ultimately your decision, but releasing small content ever so often might be beneficial for your supporters and you as well.
I also thought about this. Initially, I have a plan that if I'm not ready to release full update in 3 weeks then I stop doing what I'm doing at the moment and just release what I already had time to do. But every time when 3 weeks are past I see that I need just a bit more and I can finish a couple more events. So I take another week or so. Then I finish it, I realize that I was doing the update 1,5 month and I just have 3 events ready and I understand that now it too small for such amount of time spent and I don't have guts to release it. That's why I'm thinking: "I already delayed the update, so I can delay the update on another week or so but try to create more content." And this vicious cycle keeps going... :HideThePain:
 

Enyo_

Active Member
Game Developer
Jun 20, 2018
623
2,146
finally got a good and interesting update, I've always been giving winged compliments to this game,
There is only one small comment about the game's graphics: character Tiffany- can you remove the ribs from her body when she's naked? It looks so ugly-like she's starving her @@
You're suggested to remove the ribs from her body?! You're too cruel, man. :eek: But actually, I took a look from new perspective and I understood what you meant.:) In some ligting scenarios she really looks too thin. I'll see what I can do about this.
 
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Enyo_

Active Member
Game Developer
Jun 20, 2018
623
2,146
Well, in my opinion, if you think you can do something but have consistently failed to do so, then no, it's not just an extremely hard goal, it's an impossible goal. And if you are relying on angry comments after missing deadlines for motivation, then you aren't really doing it right.

What you seem to be doing is the proverbial "trying to run before you can walk". It's great that you have set such lofty ultimate goal for yourself, and I wish you all the best to achieve it, but Rome wasn't built in one day. If the reason for missing these deadlines really is the "slacking off" part, then maybe what you should do is set some interim goal of being x number of days faster than the last release, instead of setting a next to impossible deadline right off the bat. Say what you will, but the 3-week release target that you have set for yourself this time is an impossible deadline for you right now, and a number of people have warned you about it.
There's major problem with self-imposed deadlines. I guess they can work if you use them as planning tool, when you already have enough motivation or strong will to finish things on time. They absolutely do not work when you try to use them as a fix for the lack of those things. I've been trying to do that (and failing over and over again) for years. ;)
Yep, you may be right, but as I said before, I improved significantly after I set my goal. I'm not at the same level as I was before. If you're getting closer and closer to your goal it is not an impossible goal. Plus, this is my way. I keep doing hard things until I can reach them. If I can't reach them, I just start working harder instead of setting easier goal for myself. :)
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,347
5,452
Yep, you may be right, but as I said before, I improved significantly after I set my goal. I'm not at the same level as I was before. If you're getting closer and closer to your goal it is not an impossible goal. Plus, this is my way. I keep doing hard things until I can reach them. If I can't reach them, I just start working harder instead of setting easier goal for myself. :)
To be honest, your initial pace was so slow that even with a goal 1/2 as aggressive as what you've set would help.

The problem isn't setting a goal. As I've said before, I applaud that. But a goal isn't the same as a target release date. The problem is setting an impossibly aggressive release date and then consistently failing to meet it. By all means keep your goal. But announcing a release date that so far you have shown no ability to meet at all is not only unfair, but very discourteous to your fans. And using the uproar over missed released date as motivation is simply being cruel to your fans.

As someone who has dealt with project management and deadlines for decades, I can tell you one definitive thing about deadlines. While any project manger worth their paycheques will always set a somewhat aggressive deadline to keep the pressure on to move full steam ahead, setting an impossibly aggressive deadline like you do will always lead to either a) a missed deadline; b) a poor quality end-product; or even worse, c) both a missed deadline or a poor quality end-product. All of which will lead to dissatisfied clients. In the long run, consistently missing these impossible deadlines will cause people to lose interest. It's always better to under-promise and over-deliver vs what you have been doing, which is over-promise and under-deliver.
 
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Enyo_

Active Member
Game Developer
Jun 20, 2018
623
2,146
To be honest, your initial pace was so slow that even with a goal 1/2 as aggressive as what you've set would help.

The problem isn't setting a goal. As I've said before, I applaud that. But a goal isn't the same as a target release date. The problem is setting an impossibly aggressive release date and then consistently failing to meet it. By all means keep your goal. But announcing a release date that so far you have shown no ability to meet at all is not only unfair, but very discourteous to your fans. And using the uproar over missed released date as motivation is simply being cruel to your fans.

As someone who has dealt with project management and deadlines for decades, I can tell you one definitive thing about deadlines. While any project manger worth their paycheques will always set a somewhat aggressive deadline to keep the pressure on to move full steam ahead, setting an impossibly aggressive deadline like you do will always lead to either a) a missed deadline; b) a poor quality end-product; or even worse, c) both a missed deadline or a poor quality end-product. All of which will lead to dissatisfied clients. In the long run, consistently missing these impossible deadlines will cause people to lose interest. It's always better to under-promise and over-deliver vs what you have been doing, which is over-promise and under-deliver.
Thank you for your concern and thank you for your feedback!I understand you. And I think what you're saying is very reasonable. Maybe this is what I should do too! I just think that this approach not suit me personally.
I agree better under promise and over deliver than over promise and under deliver. But for me, over promise and over deliver is even better. :WeSmart:And I believe that if I will never try to do it I just won't be able to achieve that.
In my personal experience, setting a bigger goal always gives me a bigger result than setting a reasonable goal.
So my goal is not do something normal by normal means. I want to imrpove more and more and I want it fast. And I'm okay with it being extremely hard and not plesant for a lot of people. I noticed that when I get in more comforable position when my progress always slows down.

About quality of the game that will be poorer with agressive deadlines, I think you may as well be right. But I'm a perfectionist who really don't know where to stop, so "just stop and release" may be, on the contrary, a positive thing for me. :D I noticed that the more time I have the more deeper I get into details and work on the unnecessary things that doesn't matter in the bigger picture (80/20 Rule)

I'll repeat again. I agree with your points, they're very reasonable and accurate. It's extremely unfair towards the players to keep delaying the update. I work my best to fix that problem as soon as possible! I'm really sorry for everyone who's upset about this. It's very upsetting and painful for me to let people down too. But instead of giving myself more comfortable deadlines, I prefer not to give up.
 

Mmarsh

Member
Mar 1, 2020
169
231
Thank you for your concern and thank you for your feedback!I understand you. And I think what you're saying is very reasonable. Maybe this is what I should do too! I just think that this approach not suit me personally.
I agree better under promise and over deliver than over promise and under deliver. But for me, over promise and over deliver is even better. :WeSmart:And I believe that if I will never try to do it I just won't be able to achieve that.
In my personal experience, setting a bigger goal always gives me a bigger result than setting a reasonable goal.
So my goal is not do something normal by normal means. I want to imrpove more and more and I want it fast. And I'm okay with it being extremely hard and not plesant for a lot of people. I noticed that when I get in more comforable position when my progress always slows down.

About quality of the game that will be poorer with agressive deadlines, I think you may as well be right. But I'm a perfectionist who really don't know where to stop, so "just stop and release" may be, on the contrary, a positive thing for me. :D I noticed that the more time I have the more deeper I get into details and work on the unnecessary things that doesn't matter in the bigger picture (80/20 Rule)

I'll repeat again. I agree with your points, they're very reasonable and accurate. It's extremely unfair towards the players to keep delaying the update. I work my best to fix that problem as soon as possible! I'm really sorry for everyone who's upset about this. It's very upsetting and painful for me to let people down too. But instead of giving myself more comfortable deadlines, I prefer not to give up.
It seems that events happening in recent updates are vague. Just teasing and teasing. Sebastian just loooks like a teaser not a manipulator or an intelligent man that he supposed to be.
When I play other good games, it feels like moving from point A to B, systematic, feels like game moving forward but I think False hero is lacking that right now.
 
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Priappus

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Nov 21, 2019
2,467
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It seems that events happening in recent updates are vague. Just teasing and teasing. Sebastian just loooks like a teaser not a manipulator or an intelligent man that he supposed to be.
When I play other good games, it feels like moving from point A to B, systematic, feels like game moving forward but I think False hero is lacking that right now.
not only smart is not the MC but seems to be very stupid,with so many beautiful women around him he has no success,a smart men after so long have fucked them all woman.
 
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Ragnar

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Former Staff
Aug 5, 2016
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The game started on June 2018, Enyo_ is well known for his remakes and missed deadlines.
I don't see the point in this cyclical debate about it, update will be ready when it's ready.
 
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MyFirstPornAcc

Active Member
Sep 27, 2017
883
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I know right? But why is he creating himself problems of having those deadlines? Just work your way Enyo 2 months ago was an update. Anyway I'm just waiting for Melanie content so I will skip this one.
 
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