At the time I started this project, I'd had maybe 2-3 years worth of time with Daz Studio, and about a year with Ren'py. Ren'py came pretty naturally, because I'm a professional programmer. Other than "practice projects," my first serious foray into Ren'py was
https://f95zone.to/threads/seraphim-academy-ch-1-3-trinity-games.15272/, which kicked off maybe 6 months before FF&S. (Seraphim withered because the writer left.)
With Daz Studio, I'd puttered around with it off and on for a while, but didn't get really serious about it until after I joined this site, actually. Did some "fan art" for DMD and Big Brother (some of which I now cringe at... LOL), and then "got serious about it" when I jumped into an add-on for Big Brother with
Derover -
https://f95zone.to/threads/big-brother-a-shopping-adventure-v0-6-1-derover-rich.5020/ Daz Studio wasn't my first 3D graphics experience, however - I'd had some time with Blender, plus also some Poser experience a long time ago. So it was perhaps a bit less about "learning the basic concepts" and more about "mastering the tool's mechanics," I think.
Although I'd had less time with it when I started FF&S, I'd say the Ren'py side has always come more naturally to me, but that's because of my professional background. I didn't actually have Python experience when I picked up Ren'py, but when you've mastered BASIC, FORTRAN, C, C++, assembly language, Objective C and Java, Ren'py and Python were "just another language." (Coincidently, shortly thereafter I took a new job where Python
was the main language being used, so Ren'py got me a bit of a head start there.)
My main limitation with Daz Studio, I think, is that I don't have the "artist's eye" or "photographer's eye." I have the technical part down well, I think, but I see some of the shots that people do in other games and think "wow, that's such an awesome composition - why can't I do that?" But, oh well, we can't be good at everything, and I'm good enough for my own purposes.
Probably more of a ramble than you wanted, but there it is.