3.40 star(s) 78 Votes

Jacowboy

Well-Known Member
Aug 8, 2022
1,075
1,208
286
has the name been officially changed to "Feelings MatterS"? or is the dev just playing dumb with patreon? u_u
 

ddkinky1

New Member
Jun 8, 2025
6
0
1
decided to try the game out and not even 10 mins in i get this, can anyone help? i have no clue what this shit means. only thing i did was rename relationships, no mods
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,456
9,102
748
decided to try the game out and not even 10 mins in i get this, can anyone help? i have no clue what this shit means. only thing i did was rename relationships, no mods
You have to post your full traceback.txt file (preferably as an attachment) to make it possible to try to locate the source of the problem. Your screenshot only shows a tiny fraction of it.
 
  • Like
Reactions: -CookieMonster666-

4 Anon

Member
Jan 13, 2020
441
353
228
What's up with the text speed in this game? Even maxed out the text is SO damn slow. Then theres the ... thing after every sentence. It's a pain in the ass and really ruins the flow.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,456
9,102
748
What's up with the text speed in this game? Even maxed out the text is SO damn slow. Then theres the ... thing after every sentence. It's a pain in the ass and really ruins the flow.
Default speed is low, some devs seem to prefer it for unknown reasons. However, that's what the Options menu is for.

___________________________
correction

You seem to be right about the speed of text of some of the characters. Julie for example seems to have a speech disorder that makes her speak very slowly. :Kappa:
I don't know how I haven't noticed it before. I guess it's Perv's way to emphasize some parts of the dialog, the way the characters speak sometimes.

Anyway, it's hardcoded into the dialog text, not just for Julie but some other characters also. Impossible to change anything about it via options if you find it being annoying.

It may be possible to remove it via Ren'Py text replacement filter, though. I made one for some other game where all dialog lines were slowed down this way, by using the {cps} tags. I'll try to look it up and test on this game.
 
Last edited:

-CookieMonster666-

Message Maven
Nov 20, 2018
13,816
20,740
1,031
Default speed is low, some devs seem to prefer it for unknown reasons. However, that's what the Options menu is for. Welcome to your first ever Ren'Py game! :sneaky:
TBF, there are absolutely places in the game where the dev uses CPS tags to purposely slow things down. (I haven't looked at the code recently, but I assume it's those tags, since they would probably be the simplest way.) Like when an LI says something like, "When he touches me. . . !" or similar, the dev will slow down the ellipses or w/e to create the pacing he wants. I do remember that specifically happening with this game, because not many devs use that. It's especially common when the hearts start showing in dialogue lines.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,456
9,102
748
What's up with the text speed in this game? Even maxed out the text is SO damn slow. Then theres the ... thing after every sentence. It's a pain in the ass and really ruins the flow.
Alright, here's a Ren'Py dialog cps tag remover I made for another game a few years ago. Apparently I made it in a way that should work pretty much everywhere these tags are used in dialog text, including here, in this game.

It may not work everywhere though and may conflict with other mods or patches which happen to be also utilizing the same dialog text filter, so use it at your own risk and remove it in case it causes any issues.

You don't have permission to view the spoiler content. Log in or register now.

How to apply and remove the cps filter:

Just download the attachment and extract into the main folder of the game to apply.

To remove it, delete filter_hardcoded_cps.rpy and filter_hardcoded_cps.rpyc from the "game" subfolder.
 
Last edited:
  • Like
Reactions: -CookieMonster666-

VictorDoUrden

Active Member
May 5, 2020
793
727
193
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
TypeError: %o format: an integer is required, not TagQuotingDict

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 3828, in script
  File "[Ren'Py] Family Matters [Ep. 1-13] [Perv2k16]\FamilyMatters-v0.13-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "[Ren'Py] Family Matters [Ep. 1-13] [Perv2k16]\FamilyMatters-v0.13-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "[Ren'Py] Family Matters [Ep. 1-13] [Perv2k16]\FamilyMatters-v0.13-pc\renpy\exports.py", line 1482, in say
    what = what % tag_quoting_dict
TypeError: %o format: an integer is required, not TagQuotingDict

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Family Matters v0.13
Wed Sep 17 01:36:29 2025
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,456
9,102
748
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
TypeError: %o format: an integer is required, not TagQuotingDict

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 3828, in script
  File "[Ren'Py] Family Matters [Ep. 1-13] [Perv2k16]\FamilyMatters-v0.13-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "[Ren'Py] Family Matters [Ep. 1-13] [Perv2k16]\FamilyMatters-v0.13-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "[Ren'Py] Family Matters [Ep. 1-13] [Perv2k16]\FamilyMatters-v0.13-pc\renpy\exports.py", line 1482, in say
    what = what % tag_quoting_dict
TypeError: %o format: an integer is required, not TagQuotingDict

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Family Matters v0.13
Wed Sep 17 01:36:29 2025
It's a typo in the script file, a percent character % without the required escape character \:

the original (decompiled) script.rpy:

Python:
        n "Yes, that's all"
        cashier "Okay. Would you like to donate 1% of your purchase to charity?"
        scene bg store10c3ps with fade
should be:

Python:
        n "Yes, that's all"
        cashier "Okay. Would you like to donate 1\% of your purchase to charity?"
        scene bg store10c3ps with fade
Without the escape character it's not a simple string for Python any more:
 
  • Like
Reactions: -CookieMonster666-

-CookieMonster666-

Message Maven
Nov 20, 2018
13,816
20,740
1,031
why does the screen flash pink when mc is kissed?
It's meant to indicate that the LI gets a surge of excitement, intimacy, etc. when kissing him. It's to show they're falling more in love with him and/or getting more aroused with him. It's an uncommon display in VNs, but when it happens it pretty much always means the same thing. (Sometimes in VNs it's alternately used to show the LI is cumming instead of the MC.)
 
  • Like
Reactions: newdawn75

newdawn75

Member
Feb 22, 2023
351
92
151
It's meant to indicate that the LI gets a surge of excitement, intimacy, etc. when kissing him. It's to show they're falling more in love with him and/or getting more aroused with him. It's an uncommon display in VNs, but when it happens it pretty much always means the same thing. (Sometimes it's alternately used to show the LI is cumming instead of the MC.)
are there stat points for the females in game to track this progress?
 
3.40 star(s) 78 Votes