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FMR vs FM - Why I Stopped It.
I just wanted to quickly share a little something as to what the new FMR is going to look like and give a little more insight as to why I stopped production on FM in the first place,
I'd probably say the main reason I quit was due to starting the game, getting to version 2 and then discovering MOTH.
MOTH was quite possibly the biggest reason for me quitting FM the first time around.
It was the first game I'd played that had the free-roam feature ( I'm sure there was games before that with the feature, but it's the first I'd played ).
And me being me had to get a slice of that action which led to the birth of DD.
Now I'm not saying I regret DD, although it has it's flaws, I still believe it could be a good game given a good enough release ( I really need to spend more time working on the game and less time doing real world shit like cleaning and vising family ¬.¬ ).
Anyway, I don't want to blame everything on MOTH, but not only was the free-roam a massive influence as to why I stopped FM and started DD, another reason would be the renders.
Seeing games coming out like Milfy City and Dreams of Desire, the shear beauty of there renders really made me feel shameful about FM.
Now I'm not saying I think FMR will be anywhere close to the quality of MC or DOD but I do feel it's a shit ton better than what FM was.
When I first started production on FM I'd find myself finishing v1 then before starting on v2 I'd be going back through v1 redoing shit, redoing renders and just generally starting again.
I did the exact same shit with DD to.
The reason for these redo's and restarts was simply out of shame, I was shameful of the shit I was producing and as I kept going I was learning new and better ways of doing stuff and figured the old shit would look better with the new shit, hence the restarts.
I now feel very comfortable with my level of rendering and coding knowledge to make a damn good run of FMR and make it into the game FM should have been.
To put into scale the level of shit that's gone into FMR, let me give you a little information about it and where I'm at compared with FM.
So, with FM the furthest I got was v0.3 which took me around 5 months to complete with all the redo's and restarts in there.
The image above on the right is from FM and that probably took me around 2 hours to render.
The image on the left is from the new FMR and thanks to Shadow, only took me 23 minutes ( could probably shave that time down if I actually timed it
).
Anyway, my point is, I've managed to squeeze 5 months of FM work into 1 month of FMR work.
That time frame is where I should have been all along but when I was working on FM I also had a full time job so that somewhat accounts for the time difference.
But, now, working on FMR, not only am I working on the game I'm also a full time carer for my Dad so my time is juggled between the game and him but even with looking after him I still managed to squeeze 5 months work into 1.
I'm very happy about this and can't wait to see what v0.2 offers in terms of content =]
v0.2 won't come until I've done v0.3 of DD though as I'm not going to abandon that game as well.
I was thinking about maybe doing mini updates rather than a full month update.
Like v0.1 of FMR, then v0.2.5 of DD, then v0.1.5 of FMR or something along those lines, just a way to get things out faster.
And another thing, I talked a while ago about FMR being episode based, I've since changed my mind on that and will instead be doing it version based instead.
Hope this letter finds you well, All my love, Luke =]