The only way I could make it easier is by cheating in the player's favor. And I think that would lead to a loss of interest from the player
Funny enough, due to people's terrible innate statistical skills, sometimes making a game
less random, can fool humans into thinking it's
more random.
For example, iPods originally played songs from playlists randomly when in "shuffle" mode. This caused Apple to receive complaints that the songs
weren't random and that there must be some kind of bug in the algorithm because people might hear the same song two or three times in a row, or a bunch of songs by the same artist in a row. This something you'd expect to happen in a truly random system occasionally, but people don't understand randomness. So, Apple made the "random" song selection from playlists
less random, and more in line with what people wanted to occur, and people were happy that Apple fixed that "bug", which wasn't a bug at all.
I'd recommend checking out
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video "
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" for suggestions for ways to deal with randomness in a way that will be liked better.
You might find some ideas in there for ways to make the game a bit less random in certain circumstances, so it's less frustrating to play.
Hope that helps!