SecretSal
Active Member
- Aug 25, 2016
- 797
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Actually, I was just thinking, most oldschool adventure games (from Sierra Games, LucasArts, et al) didn't have choices and branching paths either. You just had to solve those insane puzzles and get to the end. This is just in that vein, concentrating on the story and the humour, and using very simple puzzles to avoid the 'tear out your hair' aspect. Now I want a Monkey Island spoof, just so that the antagonist can be called LeCuck.