- Jul 3, 2018
- 202
- 288
Fap and Furios 24Fast and Furious 123
Fap and Furios 24Fast and Furious 123
Its 76gigs?Here the files of last fap-life1 build.
It includes:
1. Game build (required recompilation in Unreal editor);
2. Blender animations (additionaly includes anims for futa assasin, bullsquid, combine super soldier, futa Alyx);
3. Remake of Alyx model.
At the current stage, Likkez is working on new models and with a further rethinking of the animation system and gameplay.
Yep, but game build in folder "MyProject9 4.20" (3.84 Gb)Its 76gigs?
Could you compress the game build file please? ThxHere the files of last fap-life1 build.
It includes:
1. Game build (required recompilation in Unreal editor);
2. Blender animations (additionaly includes anims for futa assasin, bullsquid, combine super soldier, futa Alyx);
3. Remake of Alyx model.
At the current stage, Likkez is working on new models and with a further rethinking of the animation system and gameplay.
Technically yes, need search some guide for import and implementing in scripts.riwecrew with these files, is it possible to get the animations working in unreal?
Sorry, cant do this, need fix for files: Alyx_player, combine_ss_states, SV_States, vortigaunt_states. I tryed to "fix" with my knowledge, but after that vorts and synts dont see Alyx.Could you compress the game build file please? Thx
oh okTechnically yes, need search some guide for import and implementing in scripts.
Sorry, cant do this, need fix for files: Alyx_player, combine_ss_states, SV_States, vortigaunt_states. I tryed to "fix" with my knowledge, but after that vorts and synts dont see Alyx.
Is there the new update of the game inside this folder or not? I don't understand, sorry for my stupid questionHere the files of last fap-life1 build.
It includes:
1. Game build (required recompilation in Unreal editor);
2. Blender animations (additionaly includes anims for futa assasin, bullsquid, combine super soldier, futa Alyx);
3. Remake of Alyx model.
At the current stage, Likkez is working on new models and with a further rethinking of the animation system and gameplay.
Yes, folder "MyProject9 4.20", you can launch it in Play mode of Unreal editor, if you search and replace files from my previous post and rebuild light. It's not compiled game, with .exe file ant etc. It adds only futa Alyx and few anim with robotic arms and assassin (after capturing anim it will stuck in waiting animation).Is there the new update of the game inside this folder or not? I don't understand, sorry for my stupid question
ok thx buddyYes, folder "MyProject9 4.20", you can launch it in Play mode of Unreal editor, if you search and replace files from my previous post and rebuild light. It's not compiled game, with .exe file ant etc. It adds only futa Alyx and few anim with robotic arms and assassin (after capturing anim it will stuck in waiting animation).
can you upload on another sv? mega dont let me downloadHere the files of last fap-life1 build.
It includes:
1. Game build (required recompilation in Unreal editor);
2. Blender animations (additionaly includes anims for futa assasin, bullsquid, combine super soldier, futa Alyx);
3. Remake of Alyx model.
At the current stage, Likkez is working on new models and with a further rethinking of the animation system and gameplay.
same it is too big for me aswellcan you upload on another sv? mega dont let me download
can you upload on another sv? mega dont let me download
1. Create account on Mega;same it is too big for me aswell
which folders are required to download?1. Create account on Mega;
2. Download, install and launch MEGAsync;
3. Select required folder from "testgame_1" and press download;
4. Wait;
5. If it reach limit and stopped (not stopped, tested right now), wait end of cooldown and it will continue.
Edited my last comment, the same order of actions works if you want to download all other folders.which folders are required to download?
oh okEdited my last comment, the same order of actions works if you want to download all other folders.
Okay. Little more than that. For everyone confused think of this as the developer's primary folder for everything related to MAKING the game. Blender files everywhere, a project folder with only LINUX folders under binaries, very interesting. But the file size is massive because it's the raw data for each and every character in the game, all their blend files, too many quite frankly but I can learn from it so no complaints here, and I will try to re-open an Unreal Project from the project folder in this link, I didn't see any .uproject files in there so I doubt it. At the very least as someone asked above, YES. THIS IS THE STUFF YOU NEED TO MAKE YOUR OWN THING. Game/Video/App whatever. In fact, Unreal Engine REALLY likes the way this developer has everything set up -- you want textures and diffuse/normal/rough or whatever entirely separate from the mesh (as opposed to a blend file without a separate set of textures, good luck getting that into Unreal). You remake all of your textures as 'materials' in Unreal then apply them where appropriate. Still a little tedious but it, well, actually works. I'll look through the whole set of data later but thank you so much for posting this!Here the files of last fap-life1 build.
It includes:
1. Game build (required recompilation in Unreal editor);
2. Blender animations (additionaly includes anims for futa assasin, bullsquid, combine super soldier, futa Alyx);
3. Remake of Alyx model.
OMG THis is much data!Okay. Little more than that. For everyone confused think of this as the developer's primary folder for everything related to MAKING the game. Blender files everywhere, a project folder with only LINUX folders under binaries, very interesting. But the file size is massive because it's the raw data for each and every character in the game, all their blend files, too many quite frankly but I can learn from it so no complaints here, and I will try to re-open an Unreal Project from the project folder in this link, I didn't see any .uproject files in there so I doubt it. At the very least as someone asked above, YES. THIS IS THE STUFF YOU NEED TO MAKE YOUR OWN THING. Game/Video/App whatever. In fact, Unreal Engine REALLY likes the way this developer has everything set up -- you want textures and diffuse/normal/rough or whatever entirely separate from the mesh (as opposed to a blend file without a separate set of textures, good luck getting that into Unreal). You remake all of your textures as 'materials' in Unreal then apply them where appropriate. Still a little tedious but it, well, actually works. I'll look through the whole set of data later but thank you so much for posting this!
~pajamapanda