*Reposting here because not everyone checks the official thread about games infected with malware.
The previous file available on Mega/Pixeldrain/VikingFile (Far_Star_1.01_Cracked.rar) had the same hash (SHA-1: 7f2953eb23bef1e53a0cdce007448888b7ee5fe8). I didn't check workupload/datanodes due to download issues.
The engine files are identical to those shipped with rpg maker mz v1.9.0/v1.9.1, and no node.js modules were included. Regarding plugins:
- AltMenuScreen.js, AltSaveScreen.js, ButtonPicture.js and TextPicture.js are identical to those shipped with rpg maker mz.
- MOG_ActionName.js (Moghunter), MOG_ActorPictureCM.js (Moghunter), MOG_BattleHud.js (Moghunter), MOG_Weather_EX.js (Moghunter), LL_StandingPictureBattleMV.js (ルルの教会 / Lulu's Church), LL_StandingPictureBattlemz.js (ルルの教会 / Lulu's Church), ULDS.js (taroxd), TorigoyaMZ_EnemyHpBar.js (Rutan), SuperFrontViewMZ.js (あわやまたな / Awaya_Matana), RecollectionModeMZ.js (rinne-grid), DotMoveSystem.js (unagiootoro), QuestSystem.js (unagiootoro), Community_Lighting_MZ.js and DKTools.js (DK) are functionally identical to the originals, but have discrepancies in certain strings (mostly translations).
- MPP_ChoiceAlign.js (Mokusei Penguin), MPP_ChoiceEX.js (Mokusei Penguin), ODW_MultiLanguageSystem.js (Open Digital World) and DKTools_Localization.js (DK) have discrepancies due to being in a different version compared to the current versions provided by the developer, but there is nothing malicious.
- SkillSpecificPortraits.js, Atest.js, MessageBackround.js, ModifyFaceSize.js, PluginCommonBase.js, FC_NoBattleLogMV.js don't have any malicious functionality, but I couldn't trace the original source.
There doesn't seem to be anything malicious in other parts of the game, but perhaps using a sandbox/virtual machine to play (
new version seems to work) would be better to ensure your peace of mind.
The detections are most likely due to the drm mechanism and can be resolved by using a clean
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, including the CommonEvents.json file from the demo version available on dlsite (new links already includes this fix). This way it should even be possible to play normally using linux/mac/joiplay (I tested it on linux for a few minutes, but I didn't have time right now to play to the end).
EDIT: Unfortunately, it appears that the CommonEvents.json file from the demo is incomplete. I will create a mod to work around this as best as possible.