eevkyi

Member
Aug 14, 2025
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When downloading and replacing your CommonEvents.json, I get this error. What should I do?
Actually, it's the original file, from the full version, without any edits. The first one used came from the demo.

Unfortunately, the developer used Chinese characters everywhere, even in internal aspects of the game, and this is causing problems for some people. It will probably require a complete edit of the files, to leave the Chinese language only in the corresponding localization file.
 

garbil

Newbie
Aug 6, 2017
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Actually, it's the original file, from the full version, without any edits. The first one used came from the demo.

Unfortunately, the developer used Chinese characters everywhere, even in internal aspects of the game, and this is causing problems for some people. It will probably require a complete edit of the files, to leave the Chinese language only in the corresponding localization file.
I'm not getting most of the scenes to show up or even play? did I get the demo version? do you know if the most recent version is at least playing the scenes correctly?
 

eevkyi

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Aug 14, 2025
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Zangetsuke Icy0101
I'm not getting most of the scenes to show up or even play? did I get the demo version? do you know if the most recent version is at least playing the scenes correctly?
The official full version of the game uses a drm that loads the file data/CommonEvents.json when the game is launched. If the drm fails for any reason, you won't be able to play even if you've purchased the game. This also prevents the full game from working on platforms like linux/mac or via apps like joiplay.

The previous version available here was cracked, but it ended up being detected as malware and also didn't work with tools like sandboxie. This ended up generating a report in the official thread about games infected with malware, and I ended up analyzing the game to check if there was anything malicious or not.

Because I always repackage rpg maker mv/mz games with a clean runner (nwjs) directly from the official website, I discovered that this would bypass the drm, only requiring the use of the CommonEvents.json file from the demo version as a substitute. In superficial tests, this seemed sufficient and resulted in new links being made available here, but we soon discovered that the demo file was incomplete, resulting in several broken events within the game.

As a way to remedy this, I decided to create a mod to fill the gaps in the CommonEvents.json file, but I managed to recover the complete file beforehand while testing it on a virtual machine. Replacing this file should allow you to access all the game's content, even though there are still other bugs to fix, such as the lack of word wrapping and the incomplete translation.
 
Last edited:

jetalpha

Member
Aug 11, 2017
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Here's the game uncracked and straight from dlsite in case it helps with the mod. Not sure if my original link with the uncracked version is still up since I used gofile and their links expire fast.


Gofile
thx you

I have a silly question: you have to open game.exe, take the code and put it in the startup.exe, and then it should work ""“normally”"" right?
 

eevkyi

Member
Aug 14, 2025
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thx you

I have a silly question: you have to open game.exe, take the code and put it in the startup.exe, and then it should work ""“normally”"" right?


Even if someone shared a serial key, there's a limit to the number of activations, and that person would hardly be able to get a reissue because of the sharing.
 

Merqa

Formerly 'DespairEarth'
Sep 20, 2022
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I managed to dump the complete version of the CommonEvents.json file while trying to run the game in a virtual machine. Things should now work as expected, although the game still has some bugs that I need to investigate, such as the screen going black after certain transitions, audio issues, and so on. Rename to "CommonEvents.json", copy it to the data folder and overwrite it.

I also confirmed that some dialogues were untranslated, and that some terms in the database will inevitably remain untranslated because the developer forgot to enclose them in curly brackets, which prevents the localization plugin from detecting them. Aiming to fix at least the dialogues for now, I regenerated the localization file and translated it again using Grok. Delete the json files from the locales/en subfolder, rename the file to "en_grok.json" and put there.

Later on, I plan to create a repository with additional translations, so the community can collaborate on improvements and adjustments.

Please keep reporting problems and bugs (with as much information as possible, and maybe some screenshots). I will move forward with the idea of creating a mod, but this time focused on fixing the remaining issues and possibly adding some improvements.


EDIT: To fix the text getting cut off/overflowing on the right side, place (Drag_WordWrapping.js) inside the js/plugins folder and edit the js/plugins.js file, replacing the ]; part at the end of the file with:
Code:
,
{"name":"Drag_WordWrapping","status":true,"description":"A word wrapping plugin for MZ.\r\nv1.10.0","parameters":{"offset":"15","calcFaceWidth":"true"}}
];

EDIT2: To disable the intro video, open the file data/Map001.json and delete {"code":261,"indent":0,"parameters":["开头视频"]}, or replace with a space character.
question, that js/plugin.js file, are you talking about plugincommonbase.js?
 

jetalpha

Member
Aug 11, 2017
333
154
198


Even if someone shared a serial key, there's a limit to the number of activations, and that person would hardly be able to get a reissue because of the sharing.
Thanks for the explanation. Another detail I just noticed: on game.exe, there are five letters per box, but on startup.exe, you can only enter four letters per box, which is why it doesn't work. there are 4 extra letters
 
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eevkyi

Member
Aug 14, 2025
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question, that js/plugin.js file, are you talking about plugincommonbase.js?
plugins.png

The CommonEvents.json file should be placed in the data folder:

commonevents.png

The en_grok.json file should be placed in the locales/en folder (after deleting any existing files there):

translation.png
 

jetalpha

Member
Aug 11, 2017
333
154
198
eevkyi said:
EDIT: To fix the text getting cut off/overflowing on the right side, place (Drag_WordWrapping.js) inside the js/plugins folder and edit the js/plugins.js file, replacing the ]; part at the end of the file with:

Is it possible to put this file on the site if possible ? as with your other two files en_grok.json and CommonEvents.json
I see that you have to pay to get the plugin.
 

eevkyi

Member
Aug 14, 2025
318
348
83
EDIT: To fix the text getting cut off/overflowing on the right side, place (Drag_WordWrapping.js) inside the js/plugins folder and edit the js/plugins.js file, replacing the ]; part at the end of the file with:

Is it possible to put this file on the site if possible ? as with your other two files en_grok.json and CommonEvents.json
I see that you have to pay to get the plugin.
This plugin is free. Any payment is optional, in case you want to support the developer.

free_plugin.png
 
Jan 29, 2022
53
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142
Confused on where to go, ive completed all the side quests, collected the dream queens blood, all thats left is to return to the treatment pod, but it says i have to wait six hours and nothing else.
 

Aman2211

Newbie
Nov 23, 2021
67
12
94
Confused on where to go, ive completed all the side quests, collected the dream queens blood, all thats left is to return to the treatment pod, but it says i have to wait six hours and nothing else.
I can't rrmember clearly, I think you need to go to right side from the treatment pod, and if you can't go there. I think then you need to find a place to rest
 
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