It's still the same (is there a new stable version?
SHA1: f9811c0f7aca8f6c7291d4405af8fee38a373047). No drm, but with the incomplete file from the demo version. Soon I will include all the fixes in a mod, so it can be installed more easily.Due to the Chinese characters, the files need to be encoded in UTF-8 to be read correctly. If you can see several folders/files with Chinese characters inside thehow to fix this guys? or maybe a stable version of the game will come soon?
View attachment 5540622 View attachment 5540623
img/pictures/ folder, then it was just a problem saving the files I provided.i did it like you said, copied jsone file or whatever it named copied it to data overwrite it, but situation still the sameIt's still the same (SHA1: f9811c0f7aca8f6c7291d4405af8fee38a373047). No drm, but with the incomplete file from the demo version. Soon I will include all the fixes in a mod, so it can be installed more easily.
Due to the Chinese characters, the files need to be encoded in UTF-8 to be read correctly. If you can see several folders/files with Chinese characters inside theimg/pictures/folder, then it was just a problem saving the files I provided. You can use an editor like notepad++ to change the encoding to UTF-8. If your system cannot display any of these Chinese characters, then it would be necessary to investigate further.
Asian characters, spaces in folder and file names, accented characters, and so on can cause various problems in paths, etc, even though theoretically, any modern system should handle this well.
How did you resist the dream queen, i am stuckConfused on where to go, ive completed all the side quests, collected the dream queens blood, all thats left is to return to the treatment pod, but it says i have to wait six hours and nothing else.
for me a part of the text is green that says to wake up, choosing the pink text is what gives gameover. I also interacted with the statue before diving down to her if that makes any difference, maybe do all the side quests aswell?How did you resist the dream queen, i am stuck
i got the green text but when i choose something from it, it just gives me the same choicefor me a part of the text is green that says to wake up, choosing the pink text is what gives gameover. I also interacted with the statue before diving down to her if that makes any difference, maybe do all the side quests aswell?
Not sure if its already been addressed, if so I do apologize--there's like hundreds comments by now.I managed to dump the complete version of the CommonEvents.json file while trying to run the game in a virtual machine. Things should now work as expected, although the game still has some bugs that I need to investigate, such as the screen going black after certain transitions, audio issues, and so on. Rename to "CommonEvents.json", copy it to the data folder and overwrite it (Due to the Chinese characters, the file needs to be encoded in UTF-8 to be read correctly).
I also confirmed that some dialogues were untranslated, and that some terms in the database will inevitably remain untranslated because the developer forgot to enclose them in curly brackets, which prevents the localization plugin from detecting them. Aiming to fix at least the dialogues for now, I regenerated the localization file and translated it again using Grok. Delete the json files from the locales/en subfolder, rename the file to "en_grok.json" and put there (Due to the Chinese characters, the file needs to be encoded in UTF-8 to be read correctly).
Later on, I plan to create a repository with additional translations, so the community can collaborate on improvements and adjustments.
Please keep reporting problems and bugs (with as much information as possible, and maybe some screenshots). I will move forward with the idea of creating a mod, but this time focused on fixing the remaining issues and possibly adding some improvements.
EDIT: To fix the text getting cut off/overflowing on the right side, placeYou must be registered to see the links(Drag_WordWrapping.js) inside the js/plugins folder and edit the js/plugins.js file, replacing the];part at the end of the file with:
Code:, {"name":"Drag_WordWrapping","status":true,"description":"A word wrapping plugin for MZ.\r\nv1.10.0","parameters":{"offset":"15","calcFaceWidth":"true"}} ];
EDIT2: To disable the intro video, open the file data/Map001.json and delete{"code":261,"indent":0,"parameters":["开头视频"]},or replace with a space character.
EDIT3: Due to the Chinese characters, the files need to be encoded in UTF-8 to be read correctly, Without this, you will see several strings displayed as gibberish, and you will get errors when the game tries to load certain files. If for some reason, the files are not saved with the correct encoding, use an editor like notepad++ and change the encoding to UTF-8.
This is due to the high resolution used in certain sprite sheets. It will be necessary to split them into multiple files and adjust the database accordingly.Not sure if its already been addressed, if so I do apologize--there's like hundreds comments by now.
I have this weird black box thing at the otherworld area for certain npcs like the Alien queen or the lizard three pairs of breasts alien as seen below. Im not sure if there are any other errors, but so far this is the only one
If all goes well, I'll release the first version of the mod later today. Since it will be distributed in a zip file, it will be more difficult for these encoding problems to occur.i did it like you said, copied jsone file or whatever it named copied it to data overwrite it, but situation still the same
Thanks for the help but it's just a game, I rather skip this one and play something else.Zangetsuke Icy0101
The official full version of the game uses a drm that loads the filedata/CommonEvents.jsonwhen the game is launched. If the drm fails for any reason, you won't be able to play even if you've purchased the game. This also prevents the full game from working on platforms like linux/mac or via apps like joiplay.
The previous version available here was cracked, but it ended up being detected as malware and also didn't work with tools like sandboxie. This ended up generating a report in the official thread about games infected with malware, and I ended up analyzing the game to check if there was anything malicious or not.
Because I always repackage rpg maker mv/mz games with a clean runner (nwjs) directly from the official website, I discovered that this would bypass the drm, only requiring the use of theCommonEvents.jsonfile from the demo version as a substitute. In superficial tests, this seemed sufficient and resulted in new links being made available here, but we soon discovered that the demo file was incomplete, resulting in several broken events within the game.
As a way to remedy this, I decided to create a mod to fill the gaps in theCommonEvents.jsonfile, but I managed to recover the complete file beforehand while testing it on a virtual machine. Replacing this file should allow you to access all the game's content, even though there are still other bugs to fix, such as the lack of word wrapping and the incomplete translation.
Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using theGot on error on this game need help, I have a screenshot ... No clue what's going on.. it's on joiplay
I have same problem too.. After start the game, got error..Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using theYou must be registered to see the links, the only issue I've encountered so far is sprites appearing as black boxes.
our king, when you will be available to drop new version? bug freeWas it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using theYou must be registered to see the links, the only issue I've encountered so far is sprites appearing as black boxes.
Can you upload the fix? I tried the method you used and now the game doesn't even in English. I suspect it has something to do with deleting all the files inside locales and replacing it with yours.Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using theYou must be registered to see the links, the only issue I've encountered so far is sprites appearing as black boxes.
It turns out the problem wasn't with the app settings or the emulator itself. The root cause was a corrupted build from specific download mirrors. I discovered that certain download links contain bugs or missing script data that cause the game to crash regardless of which app you use to run it.Subject: Technical Analysis: RPG Maker MZ Game (RJ01513084) failing with "TypeError: Cannot read properties of null (reading 'length')"
Problem Summary:
The game consistently fails during the initial boot sequence across multiple mobile emulators. Based on extensive testing, the issue is not related to user configuration, app permissions, or directory paths, but rather an incompatibility/bug within the game's internal scripts when executed in a mobile environment.
Technical Breakdown:
Script Execution Failure (Null Pointer Reference):
The error reading 'length' of null indicates that the core engine (likely rmmz_core.js) is attempting to access the .length property of a data object (such as System.json or Database) that failed to load. Since the object returns null, the script crashes immediately during the scene transition or boot phase.
Cross-Emulator Consistency:
The issue persists on both JoiPlay (v1.20.510-patreon) and MaldiVes. Despite these emulators using different rendering and script-parsing methods, they both return similar errors (e.g., "data is not defined"). This confirms that the fault lies within the game's script logic or its reliance on Windows-specific NW.js modules.
Android Scoped Storage & Pathing (Ruled Out):
Testing included moving the game directory out of the /Download folder to the root of the Internal Storage and renaming the directory to a simple English string (RJ01513084) to avoid Path encoding issues. All "All Files Access" permissions were correctly granted. The error remained unchanged.
NW.js Hard-coding:
The presence of numerous .dll files and a specific package.json suggests this build is heavily optimized for a Windows NW.js environment. It likely utilizes plugins or Node.js modules that are not supported or are explicitly blocked when the script detects a non-Windows environment.
Steps Already Taken (Troubleshooting Log):
Directory Management: Moved to Root Storage and renamed to remove special characters/spaces.
Permissions: Granted "All Files Access" and "External Storage" permissions to JoiPlay and all associated plugins.
Archive Integrity: Re-extracted the game using ZArchiver to ensure no .json files in the /data folder were corrupted.
App Settings: Enabled "Allow External Modules" and "Use HTTP Server" in JoiPlay's settings.
Alternative Launchers: Attempted launching via index.html, Game.exe, and package.json using both HTML and RPG Maker MZ engine types.
Conclusion:
This specific version of the game (RJ01513084) is currently incompatible with mobile emulation. The script failure is likely due to an internal bug or an intentional restriction by the developer that prevents the data from being parsed correctly on Android. It is recommended to play this title on a native Windows environment until a mobile-compatible patch or a script fix is provided.
Hey guys, just ignore my previous comment about it working. Even though the Pixeldrain link actually loads the game without that 'length of null' error, it’s still unplayable.It turns out the problem wasn't with the app settings or the emulator itself. The root cause was a corrupted build from specific download mirrors. I discovered that certain download links contain bugs or missing script data that cause the game to crash regardless of which app you use to run it.
After testing 2-3 different sources, I found that the version hosted on PIXELDRAIN works perfectly. If you are experiencing the same 'length of null' error, I strongly suggest you stop troubleshooting your app and try downloading from a different mirror link instead, specifically the Pixeldrain one. It might save you a lot of time!
No when I booted the game it just gave me that errorWas it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using theYou must be registered to see the links, the only issue I've encountered so far is sprites appearing as black boxes.