eevkyi

Member
Aug 14, 2025
342
385
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is there a new stable version?
It's still the same (SHA1: f9811c0f7aca8f6c7291d4405af8fee38a373047). No drm, but with the incomplete file from the demo version. Soon I will include all the fixes in a mod, so it can be installed more easily.

how to fix this guys? or maybe a stable version of the game will come soon?

View attachment 5540622 View attachment 5540623
Due to the Chinese characters, the files need to be encoded in UTF-8 to be read correctly. If you can see several folders/files with Chinese characters inside the img/pictures/ folder, then it was just a problem saving the files I provided.

Asian characters, spaces in folder and file names, accented characters, and so on can cause various problems in paths, etc, even though theoretically, any modern system should handle this well.
 
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DFM LDFM

New Member
Dec 16, 2025
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It's still the same (SHA1: f9811c0f7aca8f6c7291d4405af8fee38a373047). No drm, but with the incomplete file from the demo version. Soon I will include all the fixes in a mod, so it can be installed more easily.



Due to the Chinese characters, the files need to be encoded in UTF-8 to be read correctly. If you can see several folders/files with Chinese characters inside the img/pictures/ folder, then it was just a problem saving the files I provided. You can use an editor like notepad++ to change the encoding to UTF-8. If your system cannot display any of these Chinese characters, then it would be necessary to investigate further.

Asian characters, spaces in folder and file names, accented characters, and so on can cause various problems in paths, etc, even though theoretically, any modern system should handle this well.
i did it like you said, copied jsone file or whatever it named copied it to data overwrite it, but situation still the same
 
Jan 29, 2022
56
80
193
How did you resist the dream queen, i am stuck
for me a part of the text is green that says to wake up, choosing the pink text is what gives gameover. I also interacted with the statue before diving down to her if that makes any difference, maybe do all the side quests aswell?
 

superkl

New Member
Sep 18, 2021
4
1
96
for me a part of the text is green that says to wake up, choosing the pink text is what gives gameover. I also interacted with the statue before diving down to her if that makes any difference, maybe do all the side quests aswell?
i got the green text but when i choose something from it, it just gives me the same choice
 

Merqa

New Member
Sep 20, 2022
8
5
38
I managed to dump the complete version of the CommonEvents.json file while trying to run the game in a virtual machine. Things should now work as expected, although the game still has some bugs that I need to investigate, such as the screen going black after certain transitions, audio issues, and so on. Rename to "CommonEvents.json", copy it to the data folder and overwrite it (Due to the Chinese characters, the file needs to be encoded in UTF-8 to be read correctly).

I also confirmed that some dialogues were untranslated, and that some terms in the database will inevitably remain untranslated because the developer forgot to enclose them in curly brackets, which prevents the localization plugin from detecting them. Aiming to fix at least the dialogues for now, I regenerated the localization file and translated it again using Grok. Delete the json files from the locales/en subfolder, rename the file to "en_grok.json" and put there (Due to the Chinese characters, the file needs to be encoded in UTF-8 to be read correctly).

Later on, I plan to create a repository with additional translations, so the community can collaborate on improvements and adjustments.

Please keep reporting problems and bugs (with as much information as possible, and maybe some screenshots). I will move forward with the idea of creating a mod, but this time focused on fixing the remaining issues and possibly adding some improvements.


EDIT: To fix the text getting cut off/overflowing on the right side, place (Drag_WordWrapping.js) inside the js/plugins folder and edit the js/plugins.js file, replacing the ]; part at the end of the file with:
Code:
,
{"name":"Drag_WordWrapping","status":true,"description":"A word wrapping plugin for MZ.\r\nv1.10.0","parameters":{"offset":"15","calcFaceWidth":"true"}}
];

EDIT2: To disable the intro video, open the file data/Map001.json and delete {"code":261,"indent":0,"parameters":["开头视频"]}, or replace with a space character.

EDIT3: Due to the Chinese characters, the files need to be encoded in UTF-8 to be read correctly, Without this, you will see several strings displayed as gibberish, and you will get errors when the game tries to load certain files. If for some reason, the files are not saved with the correct encoding, use an editor like notepad++ and change the encoding to UTF-8.
Not sure if its already been addressed, if so I do apologize--there's like hundreds comments by now.
I have this weird black box thing at the otherworld area for certain npcs like the Alien queen or the lizard three pairs of breasts alien as seen below. Im not sure if there are any other errors, but so far this is the only one
 

eevkyi

Member
Aug 14, 2025
342
385
83
Not sure if its already been addressed, if so I do apologize--there's like hundreds comments by now.
I have this weird black box thing at the otherworld area for certain npcs like the Alien queen or the lizard three pairs of breasts alien as seen below. Im not sure if there are any other errors, but so far this is the only one
This is due to the high resolution used in certain sprite sheets. It will be necessary to split them into multiple files and adjust the database accordingly.

i did it like you said, copied jsone file or whatever it named copied it to data overwrite it, but situation still the same
If all goes well, I'll release the first version of the mod later today. Since it will be distributed in a zip file, it will be more difficult for these encoding problems to occur.
 

Venomica

Newbie
Dec 9, 2018
22
3
48
Got on error on this game need help, I have a screenshot ... No clue what's going on.. it's on joiplay
 

Zangetsuke

New Member
Oct 3, 2019
6
3
85
Zangetsuke Icy0101


The official full version of the game uses a drm that loads the file data/CommonEvents.json when the game is launched. If the drm fails for any reason, you won't be able to play even if you've purchased the game. This also prevents the full game from working on platforms like linux/mac or via apps like joiplay.

The previous version available here was cracked, but it ended up being detected as malware and also didn't work with tools like sandboxie. This ended up generating a report in the official thread about games infected with malware, and I ended up analyzing the game to check if there was anything malicious or not.

Because I always repackage rpg maker mv/mz games with a clean runner (nwjs) directly from the official website, I discovered that this would bypass the drm, only requiring the use of the CommonEvents.json file from the demo version as a substitute. In superficial tests, this seemed sufficient and resulted in new links being made available here, but we soon discovered that the demo file was incomplete, resulting in several broken events within the game.

As a way to remedy this, I decided to create a mod to fill the gaps in the CommonEvents.json file, but I managed to recover the complete file beforehand while testing it on a virtual machine. Replacing this file should allow you to access all the game's content, even though there are still other bugs to fix, such as the lack of word wrapping and the incomplete translation.
Thanks for the help but it's just a game, I rather skip this one and play something else.
 
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eevkyi

Member
Aug 14, 2025
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Got on error on this game need help, I have a screenshot ... No clue what's going on.. it's on joiplay
Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using the , the only issue I've encountered so far is sprites appearing as black boxes.
 
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yayathuhu

New Member
Jul 13, 2021
12
5
48
Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using the , the only issue I've encountered so far is sprites appearing as black boxes.
I have same problem too.. After start the game, got error..
Im using joyplay 1.20.611-patreon
And plugin 1.20.70-patreon..
Any solution?
 

DFM LDFM

New Member
Dec 16, 2025
5
0
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Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using the , the only issue I've encountered so far is sprites appearing as black boxes.
our king, when you will be available to drop new version? bug free
 

User839292

Newbie
Nov 9, 2025
50
78
18
What an amazing game, but it could be better if it wasn't censored and had some animations, then it would be perfect. Those monster girls are so sexy!
 

Amarinth12

Member
Nov 9, 2022
449
554
258
Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using the , the only issue I've encountered so far is sprites appearing as black boxes.
Can you upload the fix? I tried the method you used and now the game doesn't even in English. I suspect it has something to do with deleting all the files inside locales and replacing it with yours.
 

boymeme100

Newbie
Jan 13, 2023
25
4
89
Subject: Technical Analysis: RPG Maker MZ Game (RJ01513084) failing with "TypeError: Cannot read properties of null (reading 'length')"
Problem Summary:
The game consistently fails during the initial boot sequence across multiple mobile emulators. Based on extensive testing, the issue is not related to user configuration, app permissions, or directory paths, but rather an incompatibility/bug within the game's internal scripts when executed in a mobile environment.
Technical Breakdown:
Script Execution Failure (Null Pointer Reference):
The error reading 'length' of null indicates that the core engine (likely rmmz_core.js) is attempting to access the .length property of a data object (such as System.json or Database) that failed to load. Since the object returns null, the script crashes immediately during the scene transition or boot phase.
Cross-Emulator Consistency:
The issue persists on both JoiPlay (v1.20.510-patreon) and MaldiVes. Despite these emulators using different rendering and script-parsing methods, they both return similar errors (e.g., "data is not defined"). This confirms that the fault lies within the game's script logic or its reliance on Windows-specific NW.js modules.
Android Scoped Storage & Pathing (Ruled Out):
Testing included moving the game directory out of the /Download folder to the root of the Internal Storage and renaming the directory to a simple English string (RJ01513084) to avoid Path encoding issues. All "All Files Access" permissions were correctly granted. The error remained unchanged.
NW.js Hard-coding:
The presence of numerous .dll files and a specific package.json suggests this build is heavily optimized for a Windows NW.js environment. It likely utilizes plugins or Node.js modules that are not supported or are explicitly blocked when the script detects a non-Windows environment.
Steps Already Taken (Troubleshooting Log):
Directory Management: Moved to Root Storage and renamed to remove special characters/spaces.
Permissions: Granted "All Files Access" and "External Storage" permissions to JoiPlay and all associated plugins.
Archive Integrity: Re-extracted the game using ZArchiver to ensure no .json files in the /data folder were corrupted.
App Settings: Enabled "Allow External Modules" and "Use HTTP Server" in JoiPlay's settings.
Alternative Launchers: Attempted launching via index.html, Game.exe, and package.json using both HTML and RPG Maker MZ engine types.
Conclusion:
This specific version of the game (RJ01513084) is currently incompatible with mobile emulation. The script failure is likely due to an internal bug or an intentional restriction by the developer that prevents the data from being parsed correctly on Android. It is recommended to play this title on a native Windows environment until a mobile-compatible patch or a script fix is provided.
 

boymeme100

Newbie
Jan 13, 2023
25
4
89
Subject: Technical Analysis: RPG Maker MZ Game (RJ01513084) failing with "TypeError: Cannot read properties of null (reading 'length')"
Problem Summary:
The game consistently fails during the initial boot sequence across multiple mobile emulators. Based on extensive testing, the issue is not related to user configuration, app permissions, or directory paths, but rather an incompatibility/bug within the game's internal scripts when executed in a mobile environment.
Technical Breakdown:
Script Execution Failure (Null Pointer Reference):
The error reading 'length' of null indicates that the core engine (likely rmmz_core.js) is attempting to access the .length property of a data object (such as System.json or Database) that failed to load. Since the object returns null, the script crashes immediately during the scene transition or boot phase.
Cross-Emulator Consistency:
The issue persists on both JoiPlay (v1.20.510-patreon) and MaldiVes. Despite these emulators using different rendering and script-parsing methods, they both return similar errors (e.g., "data is not defined"). This confirms that the fault lies within the game's script logic or its reliance on Windows-specific NW.js modules.
Android Scoped Storage & Pathing (Ruled Out):
Testing included moving the game directory out of the /Download folder to the root of the Internal Storage and renaming the directory to a simple English string (RJ01513084) to avoid Path encoding issues. All "All Files Access" permissions were correctly granted. The error remained unchanged.
NW.js Hard-coding:
The presence of numerous .dll files and a specific package.json suggests this build is heavily optimized for a Windows NW.js environment. It likely utilizes plugins or Node.js modules that are not supported or are explicitly blocked when the script detects a non-Windows environment.
Steps Already Taken (Troubleshooting Log):
Directory Management: Moved to Root Storage and renamed to remove special characters/spaces.
Permissions: Granted "All Files Access" and "External Storage" permissions to JoiPlay and all associated plugins.
Archive Integrity: Re-extracted the game using ZArchiver to ensure no .json files in the /data folder were corrupted.
App Settings: Enabled "Allow External Modules" and "Use HTTP Server" in JoiPlay's settings.
Alternative Launchers: Attempted launching via index.html, Game.exe, and package.json using both HTML and RPG Maker MZ engine types.
Conclusion:
This specific version of the game (RJ01513084) is currently incompatible with mobile emulation. The script failure is likely due to an internal bug or an intentional restriction by the developer that prevents the data from being parsed correctly on Android. It is recommended to play this title on a native Windows environment until a mobile-compatible patch or a script fix is provided.
It turns out the problem wasn't with the app settings or the emulator itself. The root cause was a corrupted build from specific download mirrors. I discovered that certain download links contain bugs or missing script data that cause the game to crash regardless of which app you use to run it.
After testing 2-3 different sources, I found that the version hosted on PIXELDRAIN works perfectly. If you are experiencing the same 'length of null' error, I strongly suggest you stop troubleshooting your app and try downloading from a different mirror link instead, specifically the Pixeldrain one. It might save you a lot of time!
 

boymeme100

Newbie
Jan 13, 2023
25
4
89
It turns out the problem wasn't with the app settings or the emulator itself. The root cause was a corrupted build from specific download mirrors. I discovered that certain download links contain bugs or missing script data that cause the game to crash regardless of which app you use to run it.
After testing 2-3 different sources, I found that the version hosted on PIXELDRAIN works perfectly. If you are experiencing the same 'length of null' error, I strongly suggest you stop troubleshooting your app and try downloading from a different mirror link instead, specifically the Pixeldrain one. It might save you a lot of time!
Hey guys, just ignore my previous comment about it working. Even though the Pixeldrain link actually loads the game without that 'length of null' error, it’s still unplayable.
It just freezes right at the opening CG (the planet screen) and won't go anywhere. I’ve tried every fix possible—moving the files, messing with JoiPlay settings like HTTP Server and WebGL, and switching emulators—but nothing works.
Maybe the only way to get past this is to have a save file that starts right after the opening scene, but I’m not even sure if that would fix it for good. If anyone has a save or a way to skip this, let me know. Otherwise, looks like we’re out of luck on mobile for now
 

Venomica

Newbie
Dec 9, 2018
22
3
48
Was it in a specific scene or right after starting the game? Which versions of joiplay and the rpgm plugin are you using? In my tests using the , the only issue I've encountered so far is sprites appearing as black boxes.
No when I booted the game it just gave me that error
 
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