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Ren'Py Abandoned Farmer's Dreams Unofficial Ren'PY Port [R22] [Phalzyr]

4.70 star(s) 6 Votes

taler

Well-Known Member
Oct 5, 2017
1,484
1,140
Yes it should have everything, but then I am only human so might have missed something but nobody mentioned anything to me yet :D When i make the first version of a game i tend to CUT/PASTE his text to mine (after major find replace command to make rpgm code to renpy code) and then look to see if anything "major" (I.E. ignore one liners random npc crap) is left to make sure i don't miss stuff.
No joke, any chance you can do the same for some other RPMG games.
 

Skip70

New Member
Aug 8, 2020
8
3
I have always played it original and I am well pleased with that but I will give this edition a try to see what a difference there is between the two editions.
 

Mattock

Newbie
May 27, 2018
90
72
cool game! thanx for porting!
sometimes I felt compelled to load/play the RPGM coz I do like RPG-style games!
(but RPGM-games most of the time just have way too much grind...)

Phalzyr: I found some minor bugs; putting them in a spoiler
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thx again!
 
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majdaddin

Member
Nov 29, 2019
324
380
This Ren'py port looks so much like RPGM =( The annoying RPGM bits are copied. Waiting for people to walk around, confusing pauses, text moving around (sometimes left, sometimes right). That is the spirit of the original game, so I get it, but I need even less RPGM taste =) The gallery is stellar though! No need to play all of it.
 

ImperialD

Devoted Member
Oct 24, 2019
10,251
10,344
Game has encountered a bug. Please report it.

TypeError: Cannot read property 'blendModes' of undefined

at Function.Graphics._createRenderer (KhasAdvancedLighting.js:387:28)
at Function.Graphics._createAllElements (rpg_core.js:2338:10)
at Function.Graphics.initialize (rpg_core.js:1768:10)
at Function.SceneManager.initGraphics (rpg_managers.js:1826:14)
at Function.SceneManager.initialize [as khas_core_initialize] (rpg_managers.js:1815:10)
at Function.SceneManager.initialize (KhasCore.js:126:10)
at Function.SceneManager.run (rpg_managers.js:1806:14)
at Function.SceneManager.run (YEP_CoreEngine.js:1367:32)
at window.onload (main.js:8:18)

Press F5 to restart the game.



this is what comes up at the start for me
 
4.70 star(s) 6 Votes