Yes, i did found that variables too, but in the editor i used for that - there were no digital values for that strings, instead there were just checkboxes, and they were equal in both saves: after choosing john or gretta; so i thought it must me somewhere else, but with your help now it looks like it's just the matter of using the other editor. I was using the suggested one too, previously, but then had to find the other one. Gonna try to make it work with editor which do show digits, bit later, in the evening. Thanks for your time and efforts to help. Seems it's gonna work. Just will have to go through the John path in ep3 to check and copy-paste his digits into ep4 file strings. Not a big deal, just a matter or time, i guess.
About the bug with disapearing sounds:
- i figured out that it doesn't necessary to reboot the pc, it's enough to rerun the game for several times, until the sound will resume plaing, sometimes it self-fixing after 2nd rerun of the game, sometimes it can require up to 5-6 game restarts, but the disapeared sound do appear after all;
- the sound stoped disapearing when i returned in game preverences both values for music and effects back to 100%; strange, that it was not 100% for both in ep1-3, but in ep4 it started to make troubles; looks like it helped, sound do not disapearing after maximasing it in prevereces; or it's just a coincidence, and the other reason which was causing it just stoped to appear in the code, i've read some info that renpy engine is quite buggy when it have to play several sounds at once or it's about sound file frequencies -
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- the anoying thing that effects volumemeter in the game properties menu do not effect to game sound effects, actually. If i want to make moans sounds a bit lower - i had to lowering the volume of music (!) meter, which was lowering both: and moans, and music, i guess it shouldn't work that way. But that was 'working' so in all previous episodes, as far as i remember. Would be nice to fix it by checking that moans and all other sfx sounds should belong to effect volume meter option in game preverences;