Any scenes or dialogue that you are repeating can be skipped by holding down the ctrl key.
i just misclicked something after unpacking a newer version so couldnot skip at all...until clicking on the other option.
but if i remember it right i still couldnot skip at some scenes or some parts (no-xxx, no actions-options) .
I totally disagree that the text in a sandbox game is a waste of time
...hmm... it is weird for me to see several pro-text sb players (especially here as FS is not that texty game imo)
i assumed that most sandbox players dont care about reading texts... (as it distracts you from what is important - quest tasks you are eager to complete)
and i never felt any need to read texts ...i never got a feeling that i was missing something... unless i got confused with some questchain step and had a thought 'i should have read the dialogue'...
can only assume that some ppl got into (reading) VNs and that started to affect them. i avoid that ... i can skip through such with some ocassional readings...i may even like some (GGGB for example, as choices and visuals changes were frequent enough and the story was more or less clear, so i even slowed down skipping and read some pieces of dialogues)
Poor English translations for me make a game unplayable.
whereas im totally ok with, say, SoaB, MBF and big kuyash. (those are all RP games, caz obviously RP > any 3dr :] )
There does need to be a good balance
... id say that the way text is shown is also of importance...if it is a renpy with several sentences on the bottom ...and a dialogue needs 10-20 skips within a same visual frame - i loose my patience and skip everything even if i intended to read.
the only game where i decided to read texts was sb-into-vn RP game 'paradise found' ...it was just comfy text presentation plus somewhat original content.