Deleted member 423149

Active Member
Feb 5, 2018
830
277
I think the game is starting to be very buggy. I can not activate Victoria event is says to work till evening then visit victoria but it justs sais she needs to get rid of her.
Also still can not do the usb sticks.
 

Geko1711

Well-Known Member
Nov 5, 2019
1,866
6,826
Hi, does anyone have the same problem as me I can't unlock the excort section latest version, can you help me? I've tried monica plus bitch or monica good girl but nothing changes. Thanks!
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Ragnaroekr

Well-Known Member
Apr 26, 2017
1,061
2,260
I think the game is starting to be very buggy. I can not activate Victoria event is says to work till evening then visit victoria but it justs sais she needs to get rid of her.
Also still can not do the usb sticks.
The game isn't buggy at all. More likely, you used a scrappy mod or downloaded from an untrustworthy link. The official game and official links work perfectly fine and bug free.

If you used a mod, deinstall it and use save files provided by the developer. Then you should face no issues anymore.
 

Comisar

Member
Nov 11, 2017
162
110
I don't know what that means. I am aware that there's another discussion about this there but see no solutions or fix... Can i have a simple answer please?

EDIT: Neverminded, i managed to decipher what you meant.... You could had just copy-paste it.... Like this? "
A: Why no mega.nz links ?
Q: Because there are people from the development team in this thread and the links (content these links lead to) to mega.nz are quickly removed by mega itself after they get a copyright infringement complaint. Therefore such links do not live long here (maximum 1 day). However, you can support the game by becoming a patron. For them, links to mega.nz are published by the game developer on his patreon/website and they always work."
 
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Stan5851

Engaged Member
Oct 18, 2019
3,091
6,411
I don't know what that means. I am aware that there's another discussion about this there but see no solutions or fix... Can i have a simple answer please?

EDIT: Neverminded, i managed to decipher what you meant.... You could had just copy-paste it.... Like this? "
Because I don't see the point in multiplying entities and writing exactly the same thing I wrote to another player a couple of pages earlier. And the FAQ was made for a reason, but so that new players (ideally) would read it first and only then, if they still had questions, would ask them in this thread.
 

hubvan

Member
Jun 23, 2018
354
797
This game is in a very good spot. The game can continue like this for quite a while, featuring many more humiliating situations for Monica without appearing drawn out or anything. Personally I would have liked to see more watersports and other perverted stuff, but I can kinda see that not everybodys needs and wishes can be fullfilled to full extent in each update. One of the very few games left where I look forward to the next update.
 

0nyx

Newbie
Feb 9, 2019
20
58
"Activated" patch for extra ep3 v14. Unpack to the game folder (where the exe is), overwriting any existing files. This is a patch, i.e. you still need to download the full extra version.
Code:
https://files.fm/f/rszuearhe
https://www64.zippyshare.com/v/s58Go2bE/file.html
Both links gives me virus detected. False positive?
 
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Reactions: lukynho270
Feb 25, 2018
481
96
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
Exception: Could not construct image from argument.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1646, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2610, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "renpy/display/im.py", line 1049, in __init__
    im = image(im)
  File "renpy/display/im.py", line 1861, in image
    raise Exception("Could not construct image from argument.")
Exception: Could not construct image from argument.

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
 EP3-v14-Extra
Mon Nov 14 21:48:10 2022
 

vimmers

Engaged Member
Aug 12, 2017
3,875
3,330
Code:
[SPOILER]I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
Exception: Could not construct image from argument.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/00_Functions/scene_controller.rpy", line 98, in script
    with Dissolve(0.7)
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1646, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2610, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 218, in execute
    screen screen_sprites(data):
  File "game/00_Functions/screens.rpy", line 223, in execute
    fixed:
  File "game/00_Functions/screens.rpy", line 251, in execute
    if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
  File "game/00_Functions/screens.rpy", line 256, in execute
    for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
  File "game/00_Functions/screens.rpy", line 257, in execute
    for zorder_ptr in zorder_list:
  File "game/00_Functions/screens.rpy", line 259, in execute
    if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
  File "game/00_Functions/screens.rpy", line 275, in execute
    if data[i]["type"] == 2: #overlay image, with mask (if exists)
  File "game/00_Functions/screens.rpy", line 284, in execute
    if pass_num == 2:
  File "game/00_Functions/screens.rpy", line 285, in execute
    if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
  File "game/00_Functions/screens.rpy", line 287, in execute
    if canvas_offset != False and spriteImageStr == scene_image_file:
  File "game/00_Functions/screens.rpy", line 293, in execute
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "game/00_Functions/screens.rpy", line 293, in <module>
    $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
  File "renpy/display/im.py", line 1049, in __init__
    im = image(im)
  File "renpy/display/im.py", line 1861, in image
    raise Exception("Could not construct image from argument.")
Exception: Could not construct image from argument.[/SPOILER]

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
EP3-v14-Extra
Mon Nov 14 21:48:10 2022
not sure what your problem is
are you trying to play the game from the zip file
cos i don't see a path to the game like this
E:\FashionBusiness-EP3-v14-Extra-pc
or
c:\FashionBusiness-EP3-v14-Extra-pc
 
3.50 star(s) 228 Votes