- Jan 20, 2019
- 256
- 265
I just had to copy "nm_gallery_viewer.rpy" file to folder "...FashionBusiness-EP3-v14-Extra-pc\game"anybody has full gallery?
View attachment nm_gallery_viewer.rar
I just had to copy "nm_gallery_viewer.rpy" file to folder "...FashionBusiness-EP3-v14-Extra-pc\game"anybody has full gallery?
The game isn't buggy at all. More likely, you used a scrappy mod or downloaded from an untrustworthy link. The official game and official links work perfectly fine and bug free.I think the game is starting to be very buggy. I can not activate Victoria event is says to work till evening then visit victoria but it justs sais she needs to get rid of her.
Also still can not do the usb sticks.
thxI just had to copy "nm_gallery_viewer.rpy" file to folder "...FashionBusiness-EP3-v14-Extra-pc\game"
View attachment 2168203
I don't know what that means. I am aware that there's another discussion about this there but see no solutions or fix... Can i have a simple answer please?
Because I don't see the point in multiplying entities and writing exactly the same thing I wrote to another player a couple of pages earlier. And the FAQ was made for a reason, but so that new players (ideally) would read it first and only then, if they still had questions, would ask them in this thread.I don't know what that means. I am aware that there's another discussion about this there but see no solutions or fix... Can i have a simple answer please?
EDIT: Neverminded, i managed to decipher what you meant.... You could had just copy-paste it.... Like this? "
2 sister twins in officewith this having the incest tag. who is the incest with ?
Both links gives me virus detected. False positive?"Activated" patch for extra ep3 v14. Unpack to the game folder (where the exe is), overwriting any existing files. This is a patch, i.e. you still need to download the full extra version.
Code:https://files.fm/f/rszuearhe https://www64.zippyshare.com/v/s58Go2bE/file.html
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/00_Functions/scene_controller.rpy", line 98, in script
with Dissolve(0.7)
File "game/00_Functions/screens.rpy", line 218, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 218, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 223, in execute
fixed:
File "game/00_Functions/screens.rpy", line 251, in execute
if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
File "game/00_Functions/screens.rpy", line 256, in execute
for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
File "game/00_Functions/screens.rpy", line 257, in execute
for zorder_ptr in zorder_list:
File "game/00_Functions/screens.rpy", line 259, in execute
if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
File "game/00_Functions/screens.rpy", line 275, in execute
if data[i]["type"] == 2: #overlay image, with mask (if exists)
File "game/00_Functions/screens.rpy", line 284, in execute
if pass_num == 2:
File "game/00_Functions/screens.rpy", line 285, in execute
if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
File "game/00_Functions/screens.rpy", line 287, in execute
if canvas_offset != False and spriteImageStr == scene_image_file:
File "game/00_Functions/screens.rpy", line 293, in execute
$ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
File "game/00_Functions/screens.rpy", line 293, in <module>
$ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
Exception: Could not construct image from argument.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/00_Functions/scene_controller.rpy", line 98, in script
with Dissolve(0.7)
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1646, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2610, in do_with
clear=clear)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/00_Functions/screens.rpy", line 218, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 218, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 223, in execute
fixed:
File "game/00_Functions/screens.rpy", line 251, in execute
if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
File "game/00_Functions/screens.rpy", line 256, in execute
for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
File "game/00_Functions/screens.rpy", line 257, in execute
for zorder_ptr in zorder_list:
File "game/00_Functions/screens.rpy", line 259, in execute
if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True):
File "game/00_Functions/screens.rpy", line 275, in execute
if data[i]["type"] == 2: #overlay image, with mask (if exists)
File "game/00_Functions/screens.rpy", line 284, in execute
if pass_num == 2:
File "game/00_Functions/screens.rpy", line 285, in execute
if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1:
File "game/00_Functions/screens.rpy", line 287, in execute
if canvas_offset != False and spriteImageStr == scene_image_file:
File "game/00_Functions/screens.rpy", line 293, in execute
$ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
File "game/00_Functions/screens.rpy", line 293, in <module>
$ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1))
File "renpy/display/im.py", line 1049, in __init__
im = image(im)
File "renpy/display/im.py", line 1861, in image
raise Exception("Could not construct image from argument.")
Exception: Could not construct image from argument.
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
EP3-v14-Extra
Mon Nov 14 21:48:10 2022
with this having the incest tag. who is the incest with ?
and bardie and his mom in eps2 from this site not the patreon site2 sister twins in office
not sure what your problem isCode:[SPOILER]I'm sorry, but an uncaught exception occurred. While running game code: File "game/00_Functions/scene_controller.rpy", line 98, in script with Dissolve(0.7) File "game/00_Functions/screens.rpy", line 218, in execute screen screen_sprites(data): File "game/00_Functions/screens.rpy", line 218, in execute screen screen_sprites(data): File "game/00_Functions/screens.rpy", line 223, in execute fixed: File "game/00_Functions/screens.rpy", line 251, in execute if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True: File "game/00_Functions/screens.rpy", line 256, in execute for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks File "game/00_Functions/screens.rpy", line 257, in execute for zorder_ptr in zorder_list: File "game/00_Functions/screens.rpy", line 259, in execute if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True): File "game/00_Functions/screens.rpy", line 275, in execute if data[i]["type"] == 2: #overlay image, with mask (if exists) File "game/00_Functions/screens.rpy", line 284, in execute if pass_num == 2: File "game/00_Functions/screens.rpy", line 285, in execute if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1: File "game/00_Functions/screens.rpy", line 287, in execute if canvas_offset != False and spriteImageStr == scene_image_file: File "game/00_Functions/screens.rpy", line 293, in execute $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1)) File "game/00_Functions/screens.rpy", line 293, in <module> $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1)) Exception: Could not construct image from argument. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/00_Functions/scene_controller.rpy", line 98, in script with Dissolve(0.7) File "renpy/ast.py", line 1397, in execute renpy.exports.with_statement(trans, paired) File "renpy/exports.py", line 1646, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "renpy/display/core.py", line 2610, in do_with clear=clear) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3512, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 432, in visit_all callback(self) File "renpy/display/core.py", line 3512, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 443, in per_interact self.update() File "renpy/display/screen.py", line 631, in update self.screen.function(**self.scope) File "game/00_Functions/screens.rpy", line 218, in execute screen screen_sprites(data): File "game/00_Functions/screens.rpy", line 218, in execute screen screen_sprites(data): File "game/00_Functions/screens.rpy", line 223, in execute fixed: File "game/00_Functions/screens.rpy", line 251, in execute if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True: File "game/00_Functions/screens.rpy", line 256, in execute for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks File "game/00_Functions/screens.rpy", line 257, in execute for zorder_ptr in zorder_list: File "game/00_Functions/screens.rpy", line 259, in execute if (data[i].has_key("active") == False or data[i]["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data[i]) == True): File "game/00_Functions/screens.rpy", line 275, in execute if data[i]["type"] == 2: #overlay image, with mask (if exists) File "game/00_Functions/screens.rpy", line 284, in execute if pass_num == 2: File "game/00_Functions/screens.rpy", line 285, in execute if sceneSpriteSurfacesCacheIdle.has_key(scene_name + i) == False or 1==1: File "game/00_Functions/screens.rpy", line 287, in execute if canvas_offset != False and spriteImageStr == scene_image_file: File "game/00_Functions/screens.rpy", line 293, in execute $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1)) File "game/00_Functions/screens.rpy", line 293, in <module> $ croppedImg = im.Crop(spriteImageStr, (canvas_offset[1], canvas_offset[0], canvas_offset[3]-canvas_offset[1]+1, canvas_offset[2] - canvas_offset[0]+1)) File "renpy/display/im.py", line 1049, in __init__ im = image(im) File "renpy/display/im.py", line 1861, in image raise Exception("Could not construct image from argument.") Exception: Could not construct image from argument.[/SPOILER] Windows-10-10.0.19041 Ren'Py 7.4.4.1439 EP3-v14-Extra Mon Nov 14 21:48:10 2022