- Apr 12, 2017
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- 1,094
Lots of geoshells end up covering the entire object they are made for, even the portions of the object/body that is not supposed to be changed. Normally doesn't cause any problem when only 1 geoshell is used. As soon as you start adding multiple geoshells, displays like that start showing up. Many of the packages that add the geoshell objects have a script in the same folder... like, "add shell", "copy material", *** "fix shell" *** <--- this one is to fix the problems of multiple shells.
So I am trying to apply the Lie Body writing on the Wet and tanned skin, but it seems that the ass, gets totally different color than the rest of the body, after applying the Lie Body Writing materials. I have tried to see maybe the shader gets changed, but I am not sure which part stands for the ass. Can anybody give me a hand with this?
That said, you can also generally go into the shell's object tree and start turning off (clicking the "eye"/making invisible) the extra/unwanted zones.